|Call of Cthulhu LCG | Published 01 October 2010|
At first the syllables defied all correlation with any speech of earth, but towards the last there came some disjointed fragments evidently taken from the Necronomicon, that monstrous blasphemy in quest of which the thing had perished. These fragments, as Armitage recalls them, ran something like 'N'gai, n'gha'ghaa, bugg-shoggog, y'hah: Yog-Sothoth, Yog-Sothoth ...' They trailed off into nothingness as the whippoorwills shrieked in rhythmical crescendos of unholy anticipation.
- H.P. Lovecraft, The Dunwich Horror
One of the most flavorful cards in the game is Yog-Sothoth, In Whom the Spheres Meet (Core Set, F101.) It's easy to picture what's going on here: The more you mess with the laws of physics by casting spells, the more you wither away the barriers of reality, until a breaking point is reached and Yog-Sothoth seeps through the cracks in space-time and manifests himself as a large, maddening indestructible force. Then came along Things in the Ground (Secrets of Arkham, F31) which, besides dumping all those spells in your discard pile also allows big, bad Ancient Ones to enter the game for free. By manipulating the top of your deck with Journey to the Other Side (Core Set, F115) it should be straightforward to reanimate what you need.
While eight skill, double terror, double combat and a smattering of arcane on a hard to kill body certainly is nice to have, if you don't have to pay the resource cost, however, trading one point of skill for a relevant ability might be worth it. The Screams From Within Asylum Pack offers that option with the third Ancient One in the Lord cycle.
Yog-Sothoth, Lord of Time and Space (Screams From Within, F99) does have an ability. For just 2 you can recycle any spell event card in your discard pile, no matter how much it costs, or what resource match you'd normally need. With a bit of luck, you can do so from your second turn on. Need to stop that triggered effect? Just replay that Writhing Wall (Secrets of Arkham, F40) and get an extra card for the trouble. You'll even have a domain left to recycle that Journey so you can sort your deck again in preparation for your second Things in the Ground activation.
The purple faction has quite a toolbox available by recurring spells. In faction there is Dampen Light (Core Set, F120) which can disrupt early game plans and you can even emulate Cthulhu, Lord of R’lyeh’s (The Wailer Below, F64) ability by using A Single Glimpse (Core Set, F117.)
Sometimes you want to swarm with the biggest things you can find. And the potentially biggest spell so far is Unspeakable Resurrection (Core Set, F119) with a cost of X, which can be set to any number you want, and daddy Yog-Sothoth will pay for it. Again, without worrying about resource matching. Combining these two techniques allows all the Ancients to enter play, and being resurrected after being destroyed.
The spell event cards from you toolbox do go to the bottom of the deck after use. To really go to infinity (and beyond) the purple cult can recruit Smugglers (The Wailer Below, F75) which also gives you a fresh heap of cards to manipulate on the top of your deck, making the Journey even more effective by finding you more and more combo/toolbox pieces.
With a new faction, and some really strong Ancient Ones in the lord cycle, how will the metagame change in the near future? For now, don’t forget you can have a look at the current metagame for all the LCGs next week at Stahleck. Maybe I’ll see you there!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Cant wait to play him, my Yog deck just got a whole lot better!
I think that the part about using Yog's Action with Writhing Wall to disrupt a triggered effect is wrong, because by the time you're using Yog's Action, the effect you're trying to disrupt has long been resolved.
Hell yes it is! I can't wait for this card! Yoggy is coming back fellas!
nice write-up, Marius ! - devastatingly potent combo card, as you pointed out...
Cool concept. I hope it plays just as well as it sounds.
Very nice! Looking forward to it.
I will say one thing for Yog, thats some sexy art.