|Warhammer: Invasion The Card Game | Published 14 September 2010|
Tzeentch is the Changer of Ways, and he is flux embodied. He has a masterly comprehension of magic, but also destiny, intrigue, and subterfuge. As change is inherent in the essence of Chaos itself, Tzeentch has a strong claim to ultimate power over all who worship Chaos. For without transformation, a warrior cannot ascend to greatness, the gods cannot bestow their gifts, and the living cannot die. The powers of Tzeentch extend beyond the living as well, for the Changer of Ways can even transform rock into flesh.
As we approach the release of Redemption of a Mage, the fourth Battle Pack in The Enemy Cycle for Warhammer: Invasion the Card Game, let’s take a moment to recap the cards we’ve already previewed. For the High Elves, Courage of Aenarion lets you restore all of your corrupted for only one resource. Meanwhile, fans of the Empire will soon see the strength of Knight decks, with Higher Ground and Knights Panther. Finally, last week’s preview brought us Githit Froatcutta, a Goblin Hero with a nasty case of bloodlust.
This week, we’ll continue of tour of this exciting pack by turning our attention toward the forces of Chaos. Stone to Skin is a low-cost tactic that lets you transform a target building into a unit for one turn! Like Bolt of Change, this tactic allows you to raise a “meat shield” when you need it most.
The possibilities here are vast. As mentioned above, when you need a quick unit for defensive purposes, Stone to Skin provides one with a whopping four hit points. On the other hand, you could always target an opponent’s building as well, and when coupled with a “sniping” card like Flames of Tzeentch or Cloying Quagmire, Stone to Skin provides Chaos with a handy way to dispose of pesky enemy buildings.
Join us next week for another Warhammer: Invasion Card of the Week!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
It's a interesting card, I will see maybe I will include it in my Chaos deck. :)
@Rashley: My guess would be once the card ceases to be a unit the attachment is discarded. A similar rule holds in Magic.
The best use I could see for this is when your opponent attacks a zone containing a building. You play this card as a surprise blocker.
Basically it is Gryphon Legionnaire for Chaos.
As a thought to these cards that change a cards 'type' temporarily, what happens if you add a unit support to a building support that is currently a unit? Will it keep its new support when it returns to being a building? There are other examples of this like Developments becoming units etc. Other rules like a 'Zone Only' for playing the unit can have the unit moved to another zone, so what is the official ruling for supports legally played on cards as unit, but they revert to something else? Nice card though. Cheers!
This + berserk fury = surprise!
I like this card... but...I yet to decide if it's good, bad or simply (positively) weird.
It seems really usable defensively, but otherwise it's too costy to use it as a support removal setup (maybe ok with wight knight), and also not really usable offensively (since not many buildings stay in BF). Maybe orcs could use it much better than chaos itself.
+ Slave Pen?....Anybody?
I like anything that helps cut down on the hard to 'get to' support cards.
Not sure what to think of this card. I like the idea in any case.
I want to like this card.