|Call of Cthulhu LCG | Published 03 September 2010||Rating||19 votes|
After the first shock of the certain revelation, we had to pause a while to recuperate, and it was fully three o'clock before we got started on our actual tour of systematic research. The sculptures in the building we entered were of relatively late date - perhaps two million years ago-as checked up by geological, biological, and astronomical features - and embodied an art which would be called decadent in comparison with that of specimens we found in older buildings after crossing bridges under the glacial sheet.
– H.P. Lovecraft, At the Mountains of Madness
The basic functionality of a character card is to either help you advance your game by placing success tokens, or preventing the other player(s) from doing the same. While sitting down at the table, a large portion of the strategy you will have to employ is deciding when to use a character proactively and when to keep it ready to stop your opponent. It is the fact that you have a choice between the two functions, and that these choices are often mutually exclusive gives you the chance to shine as a tactician.
Back in July we had a look at Tattoo Artist representing the theme of giving or taking something away. The Wailer Below is the Asylum Pack that takes this to the next level, applying this technology to the flow of the game.
Field Research Station [The Wailer Below, F68] is a support card that works almost like a character, but manipulates the race for success tokens on a whole different level. Used proactively, it can quickly grant you extra tokens when you have the advantage in the investigation department. Should you somehow fall behind (which seems unlikely for a Miskatonic Player, but Arkham is known for weird things happening) you can take away a struggle, slowing down progress so that you can claim an opportunity later on. Unlike characters, Field Research Station isn't bound to the normal commitment order. This means you will have almost perfect information on how stories are going to resolve before you have to activate it, maximizing the effectiveness of the card.
Also notice the total absence of a dot in the name of the card. A dot would signify that the card is 'Unique' and you will only be allowed one at a time. That's not a problem here: Later in the game you can totally pile up the struggles, and even combine those with the struggles from "With a Fine Toothed Comb" (The Horror Beneath the Surface, F39) or Open for Inspection (Core Set, F34) allowing for winning a story in a single run if any of your students, professors or faculty members survive the story long enough.
Time is short for humanity, so The Wailer Below offers some other tricks helping with this particular strategy. First of all there is Museum Curator (The Wailer Below, F70) and a support card that goes well with his ability. The Curator doesn't care about what faction the support card comes from, so that opens a lot of extra possibilities as well. - The university isn't totally unique in struggle manipulation. Being a 2 drop the curator also fits the resource curve for Dimensional Rift (Secrets of Arkham, F50) helping the scientists to control story resolution in the most dramatic and effective way: by blowing everything up.
Things start to look better for humanity, now Miskatonic is slowly getting their act together. Will they be in time, now Cthulhu is ready to rise, and the Mi-Go are gaining ground? Only time will tell!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Moar investigator subtype abuse, please. KTHNXBAI!
To be more serious though, I wonder what better support cards would be better to play than Dimensional Rift. I guess the two for one of Parallel Universe or Pagan Hall or Atwood Science Hall in conjunction with the Museum Curator would be good choices instead since weenie rush decks likely wont want their weenies blown off.
Museum curator - dwarf cannon crew in warhammer invasion :)