|Warhammer: Invasion The Card Game | Published 25 August 2010||Rating||20 votes|
Hello and Welcome, Warhammer: Invasion Fans!
This week, instead of our usual Card of the Week article, we present for your consideration and enjoyment, this Gen Con Indy World Championship report from 2010 Warhammer: Invasion World Champion, Timothy Lyons.
Timothy has the distinct honor of being the first Warhammer: Invasion World Champion in this history of the game, so extra-special congratulations go out to him for his accomplishment.
Without any further ado, take it away, Timothy!
Good evening everyone. My name is Timothy Lyons and what follows is a summary of how I was able to capitalize on a pretty good deck list, some good fortune and solid play to become the first ever Warhammer: Invasion World Champion.
As I waited for the tournament to begin, a wave of depression slowly crept over me. I had decided to play a slightly modified version of the Dwarf deck that I had played during the King of the Hill Event earlier that week. I knew from how well the deck had performed during that event that it would do well in a match against any aggro deck as well as against the other Dwarf lists I had seen. However, The King of the Hill Event had not had any of the dreaded Repeater Bolt Thrower decks that had been reportedly dominating the current environment. From what I had heard, the Repeater Bolt Thrower [Path of the Zealot, F27] decks were supposed to be nearly unbeatable, especially by any kind of Dwarf unit based deck like mine. I had not had a chance to play against a Bolt Thrower deck since the last few chapter packs had come out, but back then it had seemed to crumble when confronted with relentless support destruction. I decided to go up to the full allotment of support kill that I could put into my deck (3 Demolition & 3 Burn it Down!) and hoped that I could steal some games against the Bolt Thrower and win my other matches to make it into the top 8.
This is the deck list that I played in the event:
3-Master Rune of Spite
3-Burn it Down
3-Slayers of Karak Kadrin
3-Stand Your Ground
3-Dwarf Cannon Crew
2-Great Book of Grudges
The general plan that this deck employed was to use the superior Support base of the Dwarves to establish an early resource base. You then attempt to slow your opponent’s attempts to establish their economy using your support destruction and character removal cards. Finally you use highly synergistic cards like Grudgethrower, Grudgebearers, and Dwarf Rangers to deal a fatal blow to your opponent in a single turn.
My first opportunity to play against a Bolt Thrower deck came in the second round. [Against Cory Dawson - ed.] I was still very nervous and I quickly lost control of the first game as he was able to establish a health resource base and eventually kill me through indirect damage. The second game I was able to use my support destruction to eliminate the early plays he made to his quest zone and eventually my Long Beards and Grudgebearers [The Fall of Karak Grimaz, F24] burned his capital. This was very exciting; I had been able to choke out his card draw as I’d hoped to do, effectively rendering his vast supply of resources useless! The third game was basically over before it began as he was only able to play a single contested village on his first turn and I had drawn 4 of my support removal cards.
I played against Repeater Bolt Thrower again during the fourth round. [Against Championship finalist Paul Bittner - ed.] This match ended in a draw, with both of us only able to win one game before the time limit expired. I learned a lot during the two chances I had to play against this deck during the Swiss rounds, developing some additional methods to help me defeat it. The biggest thing that I realized during the Swiss rounds was how good playing Dwarf Ranger to the battlefield could be, using his scout ability to further limit an opponent's options. Of course, one of the best weapons that my deck had against the damage cancelation that the Repeater Bolt Thrower decks played was the ability of the Dwarf Ranger to shoot their capital directly from my quest zone, thus where to play the Rangers become one of the most difficult decisions that I had during each match.
The lessons that I had learned during the Swiss rounds ended up being very important during the top 8 as I ended up playing against a Thrower deck not once, not twice, but all three rounds. My quarter finals match and my semi finals match ended up progressing very similarly. [ Against Matt Kohls and Garrett Brett, respectively. - ed. ] I was able to prevent them from establishing any sort of consistent card flow by destroying both of the supports they played to their quest zones as well as any Mining Tunnels that they put out during the first game. In the second game of each match I was able to keep them starved for resources as they played far more supports to their quest zone to stop me from slowing their card draw.
In the final match I ended up playing against Paul Bittner who I had drawn with during the fourth round of Swiss. It was more difficult to employ the strategies that I had been using during this match as Paul had played against me before and knew how much support removal I was packing. In the first game I was able to slow his card draw just enough with my support kill and ended up gunning down his capital with three Dwarf Rangers in my quest zone and Grudgethrower in my Battlefield. The second game was very long and very close, as I was not really able to slow down his economy and had to attempt to race him. I was finally able to destroy one of his zones, after which he returned my forces to my hand using Flames of the Phoenix [Assault on Ulthuan, F17] ]. I had quite a bit of support in play and many cards in hand, but he had no damage on either of his remaining zones. His Quest zone had 3 developments in it and I had finally drawn into two of my Demolitions. I started my turn with an Innovation which he canceled with a High Elves Disdain [Assault on Ulthuan, F21], leaving him with three resources. I played a second Innovation and then dropped eleven total damage in units, two of which would be coming from a Great Book of Grudges [The Warpstone Chronicles, F82]. He used two of his remaining resources to Demolition my Grudge Book, leaving me two damage short of destroying his final zone. Luckily I had the two Demolitions in my hand and I was able to destroy two of his developments, destroying his capital and securing the World Championship!
Winning the tournament was very exciting for me, becoming a World Champion has been a major goal for me for quite some time. I had made an agreement with my Girlfriend that if I ever became either the World or National Champion of any of the games that I played, that I would get my first tattoo to commemorate the accomplishment. Now I just need to decide on the perfect tattoo!
I would like to once again thank everyone that played in the Gen Con event for being such terrific competition and such a very cordial group of gamers, as well as Fantasy Flight Games for creating and maintaining such an excellent game. I hope to see even more of you at the World Championship next year!
Thanks again to Timothy Lyons for providing this report and commentary on the Warhammer: Invasion World Championships at Gen Con Indy 2010. Thanks also goes out to all of the players.
Check back next week when we return to our regularly-scheduled Card of the Week. Until then, we hope you have plenty to discuss here in the comments or on the Warhammer: Invasion forums.
As a special bonus, we have also posted the decklists of the Top 8 competitors for the Warhammer: Invasion World Championships. You can view them by following this link.
Until next week!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
congrats man! =-D quite an accomplishment.
Oh yeah...and congrats to the winner. Nice job.
Congrats, Tim! It's nice to see an overused metadeck get the comeuppance it deserves. ;)
The Dwarven hegemony in the top 8 says something about the current situation...
Isn't this thread designed to give props to the winning deck and it's designer? Why are we being subjected to whitefang's desire to make sure everyone on here knows he designed the 6th place deck? Just asking.
Okay, I forgive you FFG - you've added my name to Gio's Deck List. LOL Thanks. We can be friends again. :P
The prizes included a Plaque, A wooden capital board trophy with wooden coins for each of the 6 factions, an uncut sheet from the core set, wooden world championship resource tokens, and an Assault on Ulthaun playmat. The big prize is designing a card (The Plaque is designed to hold a copy of it eventually).
Nice report Tim! Congrats again, 6 support removal is the way to go in a support heavy meta game.
@ Corwin1980: Playing against 5 of the same decktype is boring. Try playing 7 out of 8 rounds of play against Dwarf decks like I did... (note, I'm the 3rd place decklist with well over 50 cards and 1 ofs, 2 ofs, etc.) I should have run a quest card too.
Great TR - thanks a lot, and good job seeing the meta. I beat 5 (6?) dwarf decks but lost horribly to the Bolt decks, I just didn't know they would be THAT good.
~So glad there is so much mass removal for units in almost every house, and none for support cards (only targeted). *roll*
But it was a great time!
Congratulations on the win.
Also, five plays against the same (type of) deck: yawn.
Does anyone know the prize he got for winiing?
No, I was referring to the 6th place finisher (I think that's how he finished), Gio Crawford. I built his deck.