|Call of Cthulhu LCG | Published 20 August 2010||Rating||21 votes|
Hello Call of Cthulhu LCG® Fans!
This week, in lieu of our regular Card of the Week preview article, we present this special tournament report from Call of Cthulhu 2010 World Champion, Tom Capor. Tom has the unique distinction of being the first Call of Cthulhu Champion ever to win the title twice, having also claimed the crown in 2009.
[Note: As Tom's report is fully-loaded with more details of the event than we can fit in this space, we are abridging it slightly here and presenting the full version on its own page that you can read by following this link.]
Without any further ado we present for your consideration this insight into the Call of Cthulhu World Championship. Take it away, Tom!
Another year gone by and so much has happened it’s hard to summarize it all, but I’m going to anyway: Economy is on its way to getting better, there are oil spills, and more natural disasters than news stations bother reporting on. My mother passed away of what turned out to be endometrial cancer last October and I thank all of you for your support and sympathy over the past year regarding that tragedy.
However, things were moving on and looking up and it was soon time for Gen Con and my title defense for the Call of Cthulhu World Championship!
My weapon of choice this year:
3x Magah Birds
3x The Seventy Steps
2x Victoria Glasser
3x The Cavern of Flame
3x Infernal Obsession
3x Crazed Arsonist
3x Endless Interrogation
3x Shotgun Blast
3x Small Price to Pay
3x Servant From Out of Time
8x Alaskan Sledge Dog
3x Diseased Sewer Rats
2x Descendant of Eibon
2x Furtive Zoog
2x Parallel Universe
1x Guardian Pillar
The name of the game for this deck was Shake-and-Bake: Shake, with a turn 1 flood of characters with the ever-present Magah Birds, Sledge Dogs, and if necessary Servant From Out of Time and/or Furtive Zoog. On the first turn (hopefully going first) I would ideally drop The Seventy Steps as well to give me a free pass to as many success tokens as my opponent allowed. And Bake with Endless Interrogation to force my opponent to discard the average 3-4 cards remaining in his or her hand leaving me with superior hand and field advantage.
Now I’m sure some of you out there are looking at this list and you are probably starting to question my sanity. 9 agency cards? Servant From Out of Time? Is that a pair of Furtive Zoogs in there? Yep. Sure, I had the potential from some serious resource problems, but I knew my deck and knew I could handle it.
Good news! No faction was left out this year. There were a couple mono Cthulhu decks, some things in the ground, Chris Pastore (the NYC regional winner) was rocking a nasty mono Miskatonic deck which may or may not have been against his better judgment, but you have to respect the man for trying something no one was expecting and doing rather well with it. Syndicate even made its presence known in Kellen Pastore’s Hatsur/Syndicate deck which I know gave a headache to at least a few players. However, they were all trumped by Hastur/Agency. Sure, we all had our variations, but it was clear which deck was the dominant archetype.
Repeat or Defeat: Championship Match versus Paul Bittner
Even though I now had a fully-tested battle plan, taking 2 games from Paul was NOT going to be a cake walk. After all he comes from a very successful background winning the UFS single championship last year and second in the Warhammer: Invasion championship. Plus there was no time limit at the final table. Whoever was going to win would have to actually win the whole match.
Game one went surprisingly well for me. I was able to go first and had an amazing start after both of us took a mulligan. Some Magah Birds and Endless Interrogation combined with a lot of removal was enough of an advantage for me to ride it to a win without having to fight too much against Interrogation Center.
However, game two wasn’t so hot. Paul’s defenses were much better the second time around and I was finding more neutral characters than I knew what to do with. We traded blow after blow as I was still hoping to find my Crazed Arsonists so I could unleash my beasts. Eventually of course I did, but the game came to a very interesting point.
It came when Paul was able to activate They Come at Night story card effect. Him naming my Alaskan Sledge Dogs and me very reluctantly choosing Magah Birds. This left us with a rather interesting board. Most of our icons lined up and we each had very few non-neutral characters. With both of us now top-decking I assume Paul did this in anticipation of his drawing another Interrogation Center and simply out-drawing me to non-neutral characters. However, my choice was based on the same thing (except for him drawing another Interrogation Center of course). I already had an active Arsonist, and most of my neutral was behind me so, while hesitant, I went for it.
Over the next few turns Paul started to draw into a lot of cards he simply didn’t want to see right then, and I was finally pulling some quality cards tipping the advantage back to me once again. And with a Parallel Universe to finish things off I had accomplished something spectacular. Something I didn’t even think was possible two rounds ago. A second championship, a continued reign, and a sigh of great relief culminating 2 years’ worth of struggle and pain. To do what no one has done before for the Call of Cthulhu card game, and it all was worth it.
Completing and the hat trick of winning Worlds, the Conspiracy, and Highlander tournament was most certainly the biggest highlight of the year for me and can’t thank everyone enough. I’ll be working extra hard to defend my title again next year and look forward to the challenge.
Thanks to Tom Capor for providing his decklist and tournament report. Be sure to check out the full version of his article on this page. Also be sure to check out the decklists of the Top Four players in the tournament by following this link.
Thanks also to all of the players in this year's Call of Cthulhu World Championship. We hope to see everyone again next year!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
I'm disapointed by the top 4 deck lists. Not even one petty thief or gug? It's unbelievable! :D
At the question : "have all factions the weapons to be competitive ones?" I Think the answer is : "no, but put some dogs in your deck and it will be better." Thanks a lot to the game designers for this event to be so boring.
Ok, that explains it a little. It's cool for that story playing such a dramatic role in the final conflict... :D
Ya, Paul had a whole playset still in play. Also, with the cards I had in hand (hard to remember which ones exactly) were removal for just about everything else that was going to ready (as I think 2 of his birds were sitting back to contest me) so I had much easier access to stories on my following turn.
One thing isn't clear to me... Why did you pick Magah Birds for They Come At Night? Was Paul using them too? You could have said Shub-Niggurath, or Sledge Dogs or something that has no relevance to the current game state.