|Warhammer Fantasy Roleplay | Published 03 August 2010|
Gavius Klugge, our notorious guide through the world of shadows has gone missing! Just this past year, his knowledge and mysterious powers to sift through the shadows revealed glimpses of the future. Now that Gavius Klugge is nowhere to be found, it is up to Hilde Kramer, a Celestial Wizard, and Gerard Dahlmer, a Priest of Morr to work together to read the signs and portents and determine what is to come.
Perhaps with their insights, you will be able to unravel the mystery surrounding Herr Klugge’s disappearance, or at the least, uncover valuable information about what the future has in store. Head to our support page and download Sifting though Shadows, a preview of the Warhammer Fantasy Roleplay products coming your way in the next year!
Sifting though Shadows, a Warhammer Fantasy Roleplay preview August 2010 - June 2011 (print quality PDF, 90 MB)
Sifting though Shadows, a Warhammer Fantasy Roleplay preview August 2010 - June 2011 (web quality PDF, 4.4 MB)
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
First off, I absolutely love the WFRP3 card/chit way of playing. Whatever happens in the future, I'll continue to play the game as originally envisioned. That said, the main deficiency I've found is the lack of lists/tables for actions, talents, etc. It's fine at run-time, but while planning it requires a lot of commitment to try to memorize all those cards or flip through them with every NPC you are creating. Also, my books spines are very delicate and I'm hoping these hardbacks have good stitched cloth bindings so the pages won't come out..
It sounds like FFG are going to add to the game by producing the hardback books and all our cards and chits will remain valid. Imagine trying to "keep score" on a character using actions without these bits - it would be a real hassle and short of a system refactoring, I don't think many people will want to play on paper. Too much state information is out on the table
I too hope the card system doesn't get shafted (I know the FAQ says it won't, but I still have concerns...).
There is no mention of new character careers in the Omens of war supplement. Will there be some? The current classes don't fit too well with mounted combat IMO (mounted slayer? Witchhunter? I'd rather have a knight class for mounted combat, although mercenary would work).
The faq is online on the forum
Thanks The Spaniard for a little bit claryfication about this.
This new Shiffting Shadows is looking great. Some amazing titles are there announced so I'm waiting to hear more about them in the future. And this new format is llooking well - I really missed some hardcpver books so I will buy them deffinitly. I'm waiting now for this updated FAQ that Jay is making and looking forward.
One thing i just bothering me - how my wholet will survive Christmas? My wife will kill me - that's one for sure. But I must have theme all. Becouse I'm a huge fan of Warhammer.
Well, I have all the WFRP3 products thus far published and welcome the news. If the books help WFRP3 reach a larger audience, more power to FFG. Anyway, I don't see where it says they're abandoning the game as presented in the Core Set, and expect to be able to use the future supplements with it.
I really, really hope this all works out OK.
I'm sure FFG know what they are doing, but for me the whole card concept and shiny bits is what makes WFRP 3rd ed so good.
I assume, but right now it is a big assumption, that the new, new releases such as Black fire pass will continue in the same vein as the other releases in that it will be a card heavy and book lite release, and that the guides are simply a way to collate information for perhaps a years worth of releases into one place should people want that kind of thing, and to allow players etc to get their own information, should they wish to.
If that is how it is going to be then that is fine, but what I think I need to know is whether it is "worth" getting the guides IF I already have all the other stuff i have released, and don't need info in tables and the like (because i am happy with the cards).. what NEW info is actually in the guides, i guess is the question? I understand the rules, so don't need more examples, I don't want info collated all in one place (because I have already made my own reference tables for that when needed) etc etc, so what do i actually need to purchase to keep up to date with new info?
for example, the GM's guide is called a "must have", but is it really if I already have the core set and GM's toolkit?
This looks like a relaunch - shame shame..only one year on from core bookm release - looks like this was not thought through enough at inception. Bad news for existing purchasers of wfrp imo.
Jay will have a more comprehensive FAQ tomorrow, but suffice to say, there is nothing to be concerned about for owners of the Core Set. There is nothing critical in the "Guides" or "Vaults" (other than the Creature Guide/Vault) that you'll need in terms of new content or rules. They'll be great if you're looking for reference tables for the cards/components/careers, more examples, more copies of the rules for the table, etc, but they do not replace the still-valid Core Set. The Core set remains the principal tool for a new group to get into the game, and is the best value in town for what you get.
They allow more options for existing groups (easier to add new players and add incremental content), traditional RPG'ers, and give new groups the option to split the purchases between GM and Player if they desire.
As I said, rest easy, more details from Jay tomorrow.
I love this game, but this seems like I will paying twice for the same thing. If I don't buy the new books, I will miss out on new rules - not cool. Also - if FF go away from action cards and status cards just to appease the cheap crowd who like only gaming books and nothing else, then there will be no reason to play this game except for the Warhammer background and the dice system - IMO.
You know, if the vaults contain a soft back version of the expanded rules and included all the pertinent information from the hardbacks, I think that would solve a lot of the complaints.
For instance, in the creature vault, we also get a manual covering all the background information of the monsters. The Players vault has a rulebook that includes the rules clarification. The GM vault has a soft-bound version of the new GM information.
I've purchased everything released so far for WFRP3. If these new releases will be obsoleting those purchases (by including everything from them in addition to new exclusive content) I will never buy another FFG product. A product relaunch after less than a year? Shame on you FFG.
Uh, I don't comment much, if at all but this is leaving me puzzled. I hope there will be some clarification.
It seems like they are releasing the core set in separate books and "vaults." So now each person in a group has to spend between $80 to $100 if they want to play and have their own full kit? (I know that a group could just buy one copy of the player guide and gm guide and creature guide, a la another FRP but the additional cost of all the cards and such, when before you could just buy the Adventurer's Toolkit for $30.
And these books have new rules and cards? Leading to people that bought the core having to buy these books and "vaults" if they want to access them.
I know that I can't blame FFG for needing to make money but this is getting too rich for my blood.