|Deathwatch | Published 23 July 2010|
by Ross Watson, Senior RPG Designer
Greetings, Deathwatch fans!
This week, I have not one, but two special previews of the Deathwatch RPG, both having to do with the Jericho Reach. This war-torn region of space forms the core setting for Deahtwatch, involving the massive effort of an Imperial Crusade, ancient mysteries, hostile aliens, and much more.
In the Deathwatch core rulebook, the Jericho Reach is examined in detail, from the myriad domains of the Deathwatch (including the massive Watch Fortress Erioch and a number of other Watch Stations) to the three main salients of the Achilus Crusade, to the enigmatic alien-held worlds and other planets that lie on its frontiers.
One of the key elements of the Jericho Reach for the Deathwatch RPG are the roleplaying opportunities this setting presents. The Achilus Crusade is a massive push to re-conquer the Jericho Reach for the Imperium, and this backdrop provides numerous possibilities for a Kill-team to become involved, from the lofty heights of the Warmaster’s council to the lowly Imperial Guardsman on the front lines.
More significantly, the Deathwatch can have a significant impact on the Crusade’s efforts in the Jericho Reach. There are many worlds that lie in the balance, where the actions of a handful of Space Marines can make the difference. Your choices are the ones that can change the fate of millions... and only the Deathwatch stands between them and utter annihilation.
Jericho Reach Previews
The first preview for this week is a map of the Jericho Reach itself, detailing the various salients of the Achilus Crusade and the holdings of the Deathwatch.
The second preview presents an overview of the region, straight from the Deathwatch rulebook. Download the pdf below for a sneak peek into this exciting setting for Warhammer 40,000 Roleplay!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Well not at this point in the timeline the 'nid fleet wouldn't be there. IIRC that fleet made its appearance towards the latter half of the 410th century i.e. between 950-999.M41. Dark Heresy is set around 850.M41.
Nevertheless the Lictor is a vangard organism and as such could easily have been sent out far ahead of the nid advance. 150 years may seem like a long time but to a force that has moved across the galactic void it is nothing to be concerned about.
@ TorogTarkdacil : Actually, according to various 40k maps in the different codicies and rulebooks, there is a small Tyranid fleet only a few sectors from Calixis. No warp gate needed at all for that :P
I can't wait to get hold of the book now, the history of the Jericho Reach looks quite intriguing.
That's the map from the pages, not the one inside cover, right? If we get an inside cover without space kraken, I will be sad.
Gotta say, though, the preview looks awesome. I love the idea of the Deathwatch hunting Eldar Pathfinders and genestealer cultists across the desolate faces of worlds no human has dared look upon in millenia. Space Marines remember that only in death does duty end, and they are not gonna let sissy concerns like the utter collapse and ruination of Imperial control in this region stop them. The potential for arrogant generals dismissing this as the Crusade returns is going to be great.
Anyone wondering how (at least one on Mortressa) Lictor got to Calixis Sector? Here comes the warp gate!
Nice sneak peak, don´t know why, but that Hadex thingy sounds strangely familiar, wasn´t it already mentioned somewhere in 40k lore?
Nice to finally see the map. After playtesting this and reading through the Jericho Reach section, the map helps all the pieces fall into place. You guys are in for a real treat!
This looks very promising.