|Warhammer: Invasion The Card Game | Published 21 July 2010||Rating||21 votes|
One town has already fallen, and another is under siege by Chaos. As their allies fall around them and their options dwindle, can a lone knight and an imprisoned bright wizard overcome the forces destroying their way of life?
Fantasy Flight Games is pleased to announce the upcoming fourth Battle Pack in the The Enemy Cycle! Redemption of a Mage is the latest in a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
In this exciting continuation of The Enemy Cycle, the Dwarfs build their mastery of powerful Runes while the Empire expands their synergy with the Mage and Knight keywords. For Chaos, father Nurgle’s arsenal of diseases grows, while the Dark Elves practice their hexes and the Orcs smash everything in sight.
This, along with exciting options for the High Elves and new three-way neutral alliance cards, Redemption of a Mage is an invaluable enhancement for any Warhammer: Invasion deck.
Look for Redemption of a Mage when it hits store shelves this fall!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
"...and new three-way neutral alliance cards..."
sounds nifty ;)
Courage of Aenarion wouldn't be so bad if there was say, a Chaos card that corrupted more that one unit at a time...
Chaos are kind of gettng a redo. Knorne is pure rush style from the last cycle. For this cycle nurgle will focus on diseases. There are more coming, and even a unit that gets more powerful with each disease in play.
I really hope chaos gets some more good corruption options or this is not looking good for the story here. I mean I've been wracking my brain with every new set that has come out and it's difficult to put something together that works well for chaos that dark elves or orcs can't do better. Our thing was supposed to be corruption and that concept just has never really seemed to work to our favor.
Hi Brian, the problem is just that Chaos was so gimped for so long that when some new recent cards finally come along to boost it up as a standalone faction, it's super disappointing to see a counter card arrive that is so cheap and easy that nearly anyone can splash it in their decks. Especially one so insanely broad in scope as this one. Lame.
Haven't played MC in quite a while, still think it's a great game though. :)
It was nice to meet you and everyone else who demo'd MC with me and the FFG team at Origins and GenCon. :)
Wytefang - Still playing Mutant chronicles? We met at Gen Con 08'.
Yes, Chaos has the corruption cards to be successful, but there has to be cards in that can slow the Chaos down if they get out of hand. Do you really think that many people are going to multiples in there deck - unless Chaos gets out of control?
Just my $.02.
Brian from Cincinnati
Ugh. Lame card to put out so soon after Chaos finally gets the corruption cards to actually be useful by itself.
Disappointing decision, especially considering how cheap this card would be to mix into a hybrid deck as a preventative measure against Corruption. :( It's a good card but in light of how it affects the game's "meta" (ugh, I still hate that pretentious word), I am not at all happy to see this. :(