|Warhammer: Invasion The Card Game | Published 15 June 2010|
Welcome to another card of the week for Warhammer: Invasion The Card Game! The release of The Burning of Derricksburg in a couple of short weeks brings three important beginnings for Warhammer: Invasion. It means the start of a new cycle, the beginning of James Hata’s design direction, and the adoption of an exciting new collation format!
Having missed the last two weeks, we’ve got some catching up to do as we preview The Burning of Derricksburg. This week will therefore be a sort of double feature, with two opposed neutral cards: one for order and one for destruction. The Enemy Cycle is all about the seething animosity between sworn foes, and perhaps no two cards exemplify this theme better than Order in Chaos and Entropy.
Both are tactics that cost only one resource, but while Order in Chaos can restore lost cards, Entropy will rob its victim of upcoming opportunities.
Let’s look at some specific applications. Order in Chaos is handy if to use on yourself if you’ve recently lost especially valuable cards due to an effect such as Scout... or to get a second chance to use that powerful tactic or unit. Coupled with a tactic that lets you draw a card, such as Second Sight, you can also achieve an effective level of control over your own deck.
You could even conceivably use it offensively by targeting your opponent, if you thought that the cards you place on top of his deck would be burdensome to him (perhaps because they are high cost, or irrelevant to his strategy). In this way, you could cause your opponent to waste a draw on cards he doesn’t want.
On the other side of the coin is Entropy. One clear choice would be to play it in direct response to Order in Chaos, rendering that tactic useless. Another might be its use in a deck designed to deplete your opponent’s cards altogether.
Check back next week for another card spotlight, and watch your local retailer’s shelves for The Burning of Derricksburg!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Just an old Ironbreaker surrounded by a pinkish whirl, nothing spectacular.
I like how the cards are a bit more versatile than just being each other's counter.
Maybe not the cards we all have been waiting for but I can see myself adding them to my decks.
Order in Chaos is the better of the two: It essentially ups the number of copies of a card in a deck to more than three. Order can re-use essential game winning tactics. The optimal situation is to play Order in Chaos at the end of your opponent's turn so you can immediately draw the cards you need.
Entropy removes two cards, yes, but it gives the user no choice in the matter.
I like both of these cards very useful I think, im not so keen on the artwork mind.
Nice to see more traditional CCG style cards coming up.
come on guys, those two cards aren't that bad, actualy they both can be rly helpfully.
They certainly help strengthen some strategies already seen in matches. We'll see if they are any good to play, although right now the destruction one looks better to me than the other.
I suppose more players don't pay attention to things like these but, I love the illustrations in both cards. The game mechanics help the game stay alive but the design and art on a card is what most times gets people interested on a game for the first time.
They look a little like Chaos Dwarves - if anyone's familiar with old warhammer fluff/armies
At first glimpse I thought they were previewing neutral cards that showcase units fighting for the other side. Dwarf looked like a follower of slaanesh, so my first thought was "Oh cool destruction now has a way of gain a minor form of the dwarven style.
Thanks for the previews.
So let me get this straight. You beg for cards of the week? Then, when given the previews for the next cycle, you trash the product, even though you haven't seen the full picture of what the next cycle brings?
I like these two cards even less than the huge delays and the infrequent updates...
Those are interesting but not what I expected.
For the record, I don't see what's so great about either of these cards, really. Meh.