News for May 2010
The Mighty Few 18
A Look at Action Cards in Death Angel
Death Angel | Published 25 May 2010

This summer, Death Angel players will be able to enter the infested Space Hulk Sin of Damnation in an effort to exterminate the awaiting swarms of Genestealers. It will take cooperation and effective planning to survive such a deadly mission, and today we will preview the tools necessary to get the job done.

As a quick refresher, take a look at the description page to learn how setup works in Death Angel.

Action cards are the heart of Death Angel, since they are the only way to issue commands to your combat teams. These cards come in three different types: Attack, Support, and Move + Activate. There are a total of six combat teams, each with their own distinct color. Each combat team has its own set of Action cards which can only be used to activate Space Marines in that specific combat team (matching the color of their Action cards).

During gameplay, Action cards must be chosen secretly - players cannot show their Action cards to other players. This encourages players to discuss, plan, and coordinate their choices while ensuring that each player ultimately makes his own decision. Once everyone has chosen their card, all Action cards are revealed and resolved in numerical order from lowest to highest.

Support cards allow the current player to place a support token on any Space Marine. These support tokens can be later discarded to reroll the die when attacking or defending. Attack cards allow the activated Space Marines to attack a Genestealer swarm within their range. Finally, Move + Activate orders allow you to reposition your activated Space Marines, replacing their card with that of an adjacent Space Marine and/or change the activated Space Marine’s facing. Facing is important in Death Angel, as we’ll explore later.

Additionally, a Space Marine activated with a Move + Activate may also trigger a Terrain ability. These beneficial abilities can really save your skin. The Move + Activate Action card is vital to assembling your combat teams into an optimal formation. Genestealers swarm in unpredictable ways, so it's important to watch your brother’s back!

Check back next time when we look at just how unpredictable Genestealers can be!

Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against the increasing hordes of Genestealers.

Write Comments     
More News [+]
Comments (18)

jpspore
Published: 5/25/2010 12:24:44 PM
#6

@Xeonic-ice - I like having a leader amongst the players if they know what they are doing, and if their actions make the game fun for all involved, but I think you're right that this is a great setting in which to limit their impact on the game.  The sergeant in a situation like this can try to do his best, but each man in a veteran squad is there because he needs to be trusted to act on his own initiative a lot as well; I like that tension between following orders and still going after objectives of opportunity.  If there was ever a setting to limit a leader-type in a game, this would be it.

Xeonic-Ice
Published: 5/25/2010 12:13:34 PM
#5

I really like the secret actions mechanic. All too often in co-operative games one player has the "optimal" strategy in his/her head and then just tells the rest what they need to do. This way, everyone actually gets to play the game and make their own decisions.

I think it also fits in really well with the atmosphere. In a situation where you're being attacked by hordes of enemies, you wouldn't really discuss your entire plan. Generally people react more than think/discuss in those situations.

All in all I'm looking forward to this game.

I.B.lurking
Published: 5/25/2010 10:48:24 AM
#4

I'm very jazz about this game! The next preview is tomorrow, right? :)

wickedwretch
Published: 5/25/2010 10:40:17 AM
#3

This is sound amazing. The secret action choosing in a coop game is going to make it very interesting.

Frog
Published: 5/25/2010 10:12:50 AM
#2

This is looking really good.  I like how their are dice rolls and ability cards.  In the pictures on the main page it looks like you can equip your marines with powerfists, flame-throwers etc.  It's also cool that you can change party formation.  There are location cards so it feels like you are moving through the ship.  And best of all solo/random play as well!

I'm more excited about this than the real Space Hulk!

FragMaster
Published: 5/25/2010 10:08:47 AM
#1

Niiice!!! Sounds good.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS