|Warhammer: Invasion The Card Game | Published 07 May 2010||Rating||22 votes|
Hammer blows ring out, shaping metal into armour and weapons. Slaves of all races, shapes, and states of health are chained to their stations – pumping bellows, swinging hammers, feeding the furnaces, feeding their life force into items for their masters. Whips lash out catching slaves in the back, parting skin like water. When one slave gives up and frees himself of the drudgery, another is brought in and chained once more. Despair and pain are the only companions of these poor wretches.
-From “The Silent Forge,” a short story by J.R. Godwin
Fantasy Flight Games is pleased to announce the upcoming release of The Silent Forge, the third Battle Pack in The Enemy Cycle for Warhammer: Invasion The Card Game! Check out James Hata’s introduction to this exciting series of Battle Packs, and get ready to take your deck-building strategy to new levels this summer.
Including powerful neutral cards like The Marauding Giant and Battle Pilgrims, as well as formidable new units for all six factions, The Silent Forge is a must-have for fans of the kingdoms, quests, and epic battles of Warhammer: Invasion. And don’t forget: The Enemy Cycle comes in a versatile new collation format, meaning you’ll receive three copies each of its twenty new cards!
What’s more, The Silent Forge includes a short story by J.R. Godwin, helpful for immersing fans and newcomers alike into the grim and perilous setting of Warhammer’s Old World. New information has led an intrepid band of High Elves to one of the Dark Elves’ secret forges. Now they have the chance to eliminate the source of some of the most powerful weapons of their long hated rivals.
This summer, ancient animosities will heat up...
. . .
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
that is correct.
Adds much needed punch to the HElves. However, seems bit weird that the Dragon is cheaper to kill with Flames of Tzeentch (since it only has 4HP, you need just 4 resources) than to actually play. At least this is part of the next cycle, so will be coming in 3x, right?
The artwork is great and the card seems really powerful, can't wait to play it!
i meant order card, Empire Dwarfs HElf
Actually, the Chaos unit Bloodthirster has 5 power. And could possibly wield the daemonsword and have...8 POWER!!!
Wow, this is the strongest order card announced yet (strongest meaning amount of hammers)
I think that the dragon princes should have been more like this (a smotling pump wagon deals more damage then them! AND THEIR ON A DRAGON!)
Ooops...you are right. Other cool combinations include attaching a 'Dragon Mage Wakening', to get the dragon to have +3 HP, for no cost!
And to get rid of pesky toughened dwarves, use Illyriel to return them to the owner's hand.
Wow, this battle pack is gorgeous. It's taking my breath away, can't wit for this - it's looking as it will be the best battle pack ever.
And the dragon art is awansome.
Toughness does work with indirect damage.
It deals damage in addition.
Great artwork on that dragon. To be clear - does it's action deal four indirect damage in adittion to the four damage it will be dealing out in combat (for a total of eight), or does it mean that it's four power is dealt out as indirect damage?
Ah, and also that HE tactic card that lets you attack 2 different zones in the same battlefield phase.
With so much indirect damage and being able to target different zones, it could create a kinda 'rush', especially if the opponent is low in deployed units, so all damage would go to the capital. Having the potential of burning 2 zones in one turn is a huge plus, IMO.