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The rules for Horus Heresy are now online |
| Horus Heresy | Published 06 April 2010 | Rating | 29 votes |

In the greatest betrayal the universe has ever known, the Warmaster Horus – once humanity’s greatest general, now corrupted by Chaos – has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster’s ruinous legions have assaulted Holy Terra itself, the Emperor’s seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen...
Sparked by a betrayal of epic proportions, fierce battles unfold across the razed plains of Terra and in the frozen orbit above, while deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit.
Horus Heresy, FFG’s highly anticipated board game depicting the most legendary battle in the history of the Warhammer 40,000 universe, will soon hit shelves. Prepare yourself by checking out the rules (pdf, 29 MB), now available on our support page!
Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000's rich history, in which the Warmaster Horus's betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!
I hope the game plays faster than it looks like when reading the rules. I think some elements could have been made more simple. But I definitely like the combat card system.
The overwhelming majority of the FFG games I own are for multiple players. As others have said, sometimes it's a pain in the butt to get a group together to play, say TI:3.
I'm thrilled this is a 2 player game and, quite frankly, I don't see how or why it would make sense to make it more than two players. It's like 4 player War of the Ring. Why bother?
Better to beg for forgiveness than ask permission, sometimes, Haslo. :p
I think abraxus needs to take a chill pill. There are PLENTY of games out there for more than twoplayers. If twoplayer games aren't your thing you can pickup one of those titles instead. Keep in mind not everyone can get a group of 4-5 players together on the spot all the time.
Awesome. The game looks really good and the rules are not too bad, I think there is going to be really great tension as the back and forth mechanisc in initative and battle allows some suprise moves.
@abraxus_smith: What are you talking about? You mean non-2-players games like Battlestar Galactica, Arkham Horror, Starcraft, World of Warcraft, Talisman, Cosmic Encounter, Chaos in the Old World ect.?
Been waiting for this. Of course, even if they release it next week, I will have too wait at least another 3 weeks for the Australian release, then another couple of weeks for my retailer's supplier to stop messing him around and send it to him. At least the new job means I'll be able to afford it.
Please stop making only 2 player games.
Good luck Haslo; some of us don't have wives to convince. Now if I can only convince Tabby to leave my game alone...
Yay :D Printing as we speak! The printer ink salesmen rejoice :P
Now why oh why did I just buy this other game? Now I have to convince my wife that this one here is the most awesome game ever and I have to have it within the first week! How will I manage to do that?? :((
Not an official answer, Propbuddha, but I believe the activated flying units would be prohibited from becoming involved in a battle that's started by an order, because they'd be considered to be ordered by that attack order, and it's illegal (save in rare exceptions spelled out on a handful of orders) to order units that are activated.
And when the rules go up, the game is soon to follow. I predict it will be available within the next week...!
Can flying units move to join a battle if they are in an activated area?