|Deathwatch | Published 19 March 2010|
Greetings Deathwatch fans!
Just thinking of the term “Space Marine Chapter” brings to mind a host of images, from the colonnaded halls of Macragge (for the Ultramarines) to the cavernous depths of the Rock (for the Dark Angels) to serried ranks of Adeptus Astartes preparing for battle and chanting a prayer to their Primarch. During the development of Deathwatch, I felt it very important to get all the details right for the Space Marine Chapters—it would be vital to make sure the reader understood just how important the Chapter’s history, traditions, beliefs, and gene-seed are to each Battle-Brother who wears that Chapter’s heraldry.
The Chapter looms large in the life of all Space Marines. In the Deathwatch, it is a unique situation where you have several Space Marines working together who are all from quite different Chapters, each of whom is used to going about things in some very different ways!
One of my greatest resources for working with the deep and complex lore of Space Marines is Games Workshop. Getting a chance to ask questions and have involved discussions about all things Space Marine with the very people who created them made an incredible impact on the development of Deathwatch.
In fact, I am pleased to present a special bonus for this week’s designer diary, straight from the pen of Alan Merrett, Head of Intellectual Property for Games Workshop:
Genesis of the Space Marines
Sometime in 1985 (in the summer I think) Citadel Miniatures (the miniatures branch of Games Workshop) released a curious science-fiction warrior under the title ’LE2 Imperial Space Marine’ with the intention of ‘testing’ the market for a subject that wasn’t a traditional fantasy model. Fantasy absolutely dominated the world of hobby gaming and miniature figures in the early 80’s, science-fiction games and miniatures rated a poor second at best. The model was unencumbered by any fictional narrative or game rules – it was just a stand-alone white metal model. We were therefore understandably cautious about the impact LE2 would have and our expectations for it were quite modest. These expectations were quickly surpassed by the unprecedented demand we faced for the model when we released it. In fact so popular did it prove that we immediately set about commissioning a complete set of ‘Space Marines’ – which lead to August 1986 and the release of Citadel’s ‘C100 Imperial Marines’. Remember this was more than a year before the release of ‘Warhammer 40,000 – Rogue Trader’.
The release of that seminal product was accompanied by the first Space Marine plastic miniatures (the ultra-famous boxed set RTB01 designed by Jes Goodwin and Aly Morrison) and firmly cemented the Space Marines at the heart of the human struggle to survive in the dystopian war-torn universe of the far future. It is a position they have been unwont to relinquish every since.
It is difficult to talk about Space Marines without referencing the venerable and famous Ultramarines. This heroic Chapter has its home in the realm of Ultramar, an empire of beautiful and prosperous worlds acting as a bulwark on the Eastern Fringe of the Imperium. The Ultramarines are noble and devoted warriors who have turned back the enemies of the Emperor time and again over the course of their much-honoured history. Here are some words from the talented pen of Andy Hoare about these Space Marines and their role in the Deathwatch:
“We follow in the footsteps of Guilliman. As it is written in the Codex, so shall it be.”
–Marneus Calgar, Chapter Master of the Ultramarines
Of all the thousand and more Space Marine Chapters, it is the blue-clad Ultramarines that, in the mind of the countless billions of the Emperor’s subjects, personify everything that the Adeptus Astartes stands for. The Ultramarines and their many successor Chapters have stood at the very forefront of the war against the traitor, the alien, and the fiend since the very foundation of the Imperium. Across the domains of the Emperor, the Ultramarines are recognised as heroic, virtuous, and noble defenders of Humanity, their deeds celebrated in devotional works the length and breadth of the galaxy.
Even amongst the Space Marine Chapters themselves, the Ultramarines occupy a position of special honour. The gene-seed from which the original Ultramarines Legion was founded is considered the purest, and it is estimated that some two-thirds of Chapters share their inheritance, being either direct successors or created from tithed Ultramarines genetic material. This shared inheritance often ensures that when the Ultramarines go to war, they are supported by many other Chapters, and that when Space Marine commanders gather to consider common strategy, the counsel of the Ultramarines is greatly valued. Often, the presence of even a small number of Ultramarines units in a larger military undertaking will ensure the participation of many more Chapters, so highly are the sons of Roboute Guilliman held in their brothers’ esteem.
In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. They are slow to anger and rarely make a rash decision. By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine.
In their dealings with Battle-Brothers from other Chapters, Ultramarines often fulfil the role of facilitator and peacemaker. While the Battle-Brothers of some Chapters display extremes of character, from hotheaded to taciturn, the Ultramarines are balanced in their approach, and often able to broker agreements between wildly differing points of view. This is evidenced in the fact that a high proportion of Deathwatch leaders are drawn from the Ultramarines and their successors, a fact that has more to do with their outlook and character than it does with their numerical superiority.
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Renju, i would be surprised if Dark Angels and Blood Angels are in the list, actually. I know those are the popular chapters from the codex books, but the DA kind of avoid the Inquisition so that they don't get wind of the Inner Circle's plans - heck, if they're willing to fire on the Black Templars (which one of their codices suggests), I can't see how they would be comfortable around the Ordos. Blood Angels would probably be willing, but not usually welcome considering all the problems their gene-seed flaw would introduce; I can't imagine an inquisitor risking a delicate mission on the chance that a BA could keep from going berserk, though that means that the Inquisitor has to KNOW about the flaw...
I would guess Imperial Fists as being one of the chapters, with them being so tenaciously loyal and good with breaching defenses. The Crimson Fists are a good guess too, as they are named in some of the fluff as the "Inquisition's Lapdogs" by some of the more suspicious chapters.
just as long as the system is compatible with dh or rt, and not like their newest version of whfrp
I really can't wait for this game to come out. My players have been asking me when they can play Space Marines. Once I tell them about Deathwatch, they'll probably not want to play Inquisitor or Rogue Trader anymore. LOL! I hope there is good fluff on each major SM chapter you can play. I agree with Renju as to which chapters will be in the game but I'd add Black Templars and Salamanders among the chapters that should have different rules. I can't wait to see the rules for the different SM vehicles. I bet you'll have more rules for other races like Chaos Space Marines, Tyranids and Necrons. I hope August hurries up.
I am gessing that the 6 chapters will be
^A marine that doesn't have an oversized weapon? What the hell is wrong with the world? In all seriousness The fact Ultras are in this cause that means we have a blank template for our own chapters. Score!
Seems by from what I'm reading here is that the Sons of Guilliman are the complement chapter to there hot headed Space Wolves brethern. I'm curious to see what the remaining chapters are going to be, as said by someone earlier, a dark angel would be preoccupied by trying to find one of the Fallen Ones. They have turned down the request of an Inquisitor to persue a lead on tracking on down. I personally hope that they add the Imperial Fists, I think that they would be on of the greatest chapters to play as, they have a deep and rich history but seem to have a bit more personality then the Ultramarines.
I hope they include rules for the Cybots. That way a really important pc could finish a campaign. Besides my players love tech.
I'd be really surprised not to see GW's most prized child in Deathwatch, although I agree with Ultramarines being methodical and patient. They can provide a certain point of stability for the team, especially when fighting alongside Space Wolves or Black Templars.
I also hope for some nice Ultramarines background in the book, 'cause the one in the Codex just made me sick with "the glorious Ultramarines defending the whole galaxy all by themselves". By knowing FFG there is nothing to be afraid of.
It seems pretty obvious that your Chapter would equate with a "race" and assault, devastator etc would provide "class"/skill trees. So the fluff is actually pretty necessary if you're trying to run a game where some of the players aren't familiar with 40k.
Played Ultramarines all my life, now - I can roleplay one with a custom miniature to boot!.. Woot!..
I'm not sure where you heard the Dark Angels don't send troops to the Deathwatch. In fact, there's an old comic (Inferno! Comics) that has a Dark Angel and a Space Wolf get into a nasty arguement while their team is hunting tyranids.
That said, I'm looking forward to seeing how this game plays out.
I have been poking around the DW forums the last couple weeks and it seems that a lot of 40k players are brooding about all the new announcements. It seems there is a collective conscience that this RPG is going to ruin the cannon of 40k or its not going to fit right. I thought Vampire players were bad with meta plots but i'm starting to see this may be untrue. Let us not forget that this a RPG and when as a GM you feel that something my not feeling right : mod it, remove it, or forget it. Never let the meta-plot stand in the way of a good story or a fun time. My point is if you don't like Ultramarines don't use them, FFG did say that there would be a chapter on how to make your own SM chapters. I am super excited about this game and I have the up most confidence that FFG will make this game great, like they have with all the other games. I will hold off my judgment on this game until I see the final product, but as of right now I wait with great anticipation.