|Warhammer: Invasion The Card Game | Published 15 March 2010||Rating||21 votes|
The seductive powers of Chaos have infiltrated the town of Derricksburg. Can one lone knight prevent them from spreading to nearby villages?
Fantasy Flight Games is pleased to announce the next Battle Pack for Warhammer: Invasion The Card Game, The Burning of Derricksburg! Check out “New Leaders and Ancient Enemies,” an introduction to this exciting new cycle... then this summer, prepare to settle the score with your greatest foe.
The Burning of Derricksburg is the first Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing.
This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
What’s more, The Burning of Derricksburg is the first Battle Pack for Warhammer: Invasion to adopt the versatile new collation format, meaning you’ll receive three copies each of all twenty cards in one convenient purchase!
Check out “The Best Just Got Better,” an article explaining the details of this exciting change, then get ready to enjoy Warhammer: Invasion even more!
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In Warhammer: Invasion The Card Game, designed by Eric M. Lang, two players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Well The Empire Decks need that spice to meet the others head on...... bring it on
Looking forward to it!
It's a constant effect so it would constantly update the extra hammers according to the number of Empire units in the battlefield.
It only checks the zone of the attached unit, not your opponents corresponding zone so it gains no additional advantage against another Empire deck.
It is a Constant Effect so it will check the zone it is in every time there is a power check, so yes it is real time.
Would like to play this when facing another Empire deck.
Agreed...as long as the unit is in play at the time damge is assigned, the power icons would be there. But if the unit left play before then, the icons would go away.
Still, one brutal card. And goes great with a moving card like the Pistoleers.
!!! mwaahaha that card rocks! obviously better for the meatshield/weenie empire deck, but with just 3 attackers it's great: 2 cost for 3 hammers. I'm assuming it would check for units in that zone in real-time, so if they leave, host unit looses a hammer immediately...
Oh my. Griffon Standard!!