|Call of Cthulhu LCG | Published 12 March 2010|
Bear in mind closely that I did not see any actual visual horror at the end. To say that a mental shock was the cause of what I inferred - that last straw which sent me racing out of the lonely Akeley farmhouse and through the wild domed hills of Vermont in a commandeered motor at night - is to ignore the plainest facts of my final experience.
- H.P. Lovecraft, The Whisperer in Darkness
Now, the gates to the Dreamlands are completely opened. You're free to enter at will and use the hidden lore to plot new strategies using the forces of the unreal. But while you where distracted by this world of imagination, alien forces have made their designs on the waking reality. The Dreamlands merely hinted (Sleep of the Dead, F94) at what lurks at the edge of our solar system – beings that now are here on earth and encroaching the edge of human civilization. And during your absence a new, serpentine threat has risen that brings a new meaning to terror. You may be awake now, hearing the Whispers in the Dark.
But that's a worry for later. Right now, it's time to imagine your dream team. What if you could make G-Men (Core Set, F13) team up with Victoria Glasser (Core set, F82)? Or Randolph Carter (Search for the Silver Key, F63) with Cthulhu (Core Set, F41) himself? Impossible? Not when you enlist the faction that deals in moral ambiguity and that never excludes anyone as long as there is opportunity involved.
The spotlight this week is on Tyler Scindere, Bounty Hunter (Whispers in the Dark, F15), one of the new faces that propel the storyline of The Yuggoth Contract by forging strange alliances for lucrative rewards, but at great risk of being caught in the middle. But Tyler is no pushover. And he's mocking you by being Heroic and Villainous at the same time, being in a faction that has neither heroic or villainous characters. In addition to this there are two other keywords that combine to make sure he stays on the table: Willpower and Toughness +1 help to fend off both physical and mental attacks. Double Combat icons and high skill round out a character that is unusually sturdy for a Syndicate character.
Tylers' true strength comes from the flexibility of which powerful characters you can combine though. Imagine using the Villainous Ravager of the Deep (Core Set, F46) together with your Agency Heroic characters giving you the best wounding together with the strongest destruction available. This means dealing with a three-faction deck though which can be powerful but also impractical. There are ways around this: Shub-Niggurath helps you find Tyler with Shocking Transformation (Core Set, F149) while minimizing the inconsistency of your resources. A second transformation can search for any non-ancient one character without having to consider their alignment.
In other two-faction decks there are always neutral characters to include. Nyarlathothep (Journey to Unknown Kadath, F117) is an excellent addition to a Miskatonic/Syndicate deck for some muscle when the initial rush fades while disrupting the late game for your opponent by forcing some of the more resource intensive cards to be resourced. Agency/Syndicate can use The Night (In The Dread of Night, F57) to out-combat a pack of Alaskan Sledge Dogs (Mountains of Madness, F16) with ease. Yog-Sothoth/Syndicate allows you to add The Cornered Man (The Antediluvian Dreams, F57) to your Gug tribe and make the most of your combat superiority.
The Yuggoth Contract brings strange bedfellows, forcing polar opposites together in a bid for survival against all odds. Dream and Reality. Humanity and Alien Intelligences. But is Tylers Scinderes' opportunism the key to salvation, or will it be the beginning of the end?
Special thanks to Marius Hartland, who provided this week’s Call of Cthulhu spotlight.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game™ format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
A card that is able to shock the rules, giving the posibilty to team up the best characters from both factions can be usefull. But versatile ...
Tri-decks are not the easiest to practice, and he offers new possibility.
Yeah, thanks for another great article about an intriguing new card!
Thats a pretty cool article, Marius. Cheers!