|A Game of Thrones LCG | Published 04 March 2010|
Hello and Welcome Back, loyal A Game of Thrones fans!
This week's Card of the Week is brought to you by the House Greyjoy expansion box, Kings of the Sea. While we would love to dwell on House Greyjoy's many tricks and traps, strengths and weaknesses, this time out we are focusing on one of the neutral cards that came included with the Greyjoy deck, Silent Sisters.
These spooky cleaners-up of the dead are part of the series of cards introduced with the King's Landing expansion that feature the Shadows crest. Shadows is a dark and weird place. Not in your hand, not in your deck, and only sort of in play. That is, until horrible things jump out of it. They may not look like it, but Silent Sisters are one such horrible thing that the Shadows can hide.
Just looking at its stats, Silent Sisters is a decent value for its gold cost. If you could play this card from your hand directly into play, the 2-cost, 2 icons, and 1 STR would not be horrible. Plenty of Maesters and Septons are similarly costed. What is cool about Silent Sisters is how relatively under-costed it is: a true value for the money if played at the right time.
Silent Sisters has two main selling points. The first is the ability to grow "...+1 STR for each character in your dead pile." Mid- to late- game, there are going to be lots of bodies strewn about Westeros, enough to make Silent Sisters bigger and badder. After a Valar Morghulis (Core Set, S201) or Wildfire Assault (Core Set, L191) throws a bunch of characters into the dead pile at once, Silent Sisters becomes a quite valuable and low-cost Ally come the marshaling phase.
Silent Sisters' other selling point is its ability to hide in Shadows. This means that you can play it into Shadows and just wait until there are enough characters in your dead pile to make it really scary. The fact that it costs zero gold to bring it out of Shadows means that you don't have to save any gold going into a phase if you need to bring Silent Sisters out. Once it's in Shadows, it's only a question of when you want to reveal it, not whether you have enough gold to do it.
A card that makes good use of the Shadows crest, and therefore Silent Sisters, is Kingdom of Shadows (Kings of the Sea, F32). Get Silent Sisters big enough and it's pretty easy to use it back-to-back in intrigue then power challenges.
As cool as Silent Sisters is, it does have two major weaknesses: it doesn't have a military icon and its Ally trait makes it vulnerable to a few pretty strong effects. One particularly mean example is Varys from Tales of the Red Keep (F97). When Varys comes out of the Shadows, an Ally card is discarded and Silent Sisters makes a pretty good target for that effect. But even with these looming threats, Silent Sisters remains a pretty solid card and, as a neutral character, it is easily integrated into any A Game of Thrones deck.
That's it for this week's Card of the Week. We hope you find plenty to discuss here in the comments or in the A Game of Thrones forums. Until next time!
Based on George R.R. Martin's bestselling fantasy epic, A Song of Ice and Fire, A Game of Thrones: The Card Game brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game™ format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
You only need to stand it once to use Silent Sisters back-to-back in intrigue then power challenges.
Hmm, another slight rules error in Card of the Week. Barring some other standing effect, you can only stand the Sisters once in a turn with the Kingdom of Shadows ability. So you couldn't "use [the Sisters] in back-to-back intrigue, then power challenges"