|Dark Heresy | Published 03 March 2010|
+++ INCOMING ASTROPA <shhhz> TR@NSMISHHH +++
+++ ASTROPATHIC CORPUS FAILURE +++
Greetings Dark Heresy Fans!
My name is Mack, and I'm the new RPG Producer here at Fantasy Flight Games. I have hijacked Ross’s scheduled designer diary to talk about some of the player experiences that really excite me in Ascension.
I enjoyed a long running Dark Heresy game about a year ago with some good friends that came to a close with our characters sitting around Rank 8. When one spends that much time delving into the underbelly of the Calixis Sector, you know the character like the back of your hand.
That’s who Octus Enoch was for me. A loyal acolyte of Inquisitor Calantis whose mind cleansing left him unable to control his latent psychic abilities and whose true past had been revealed over months of game play. His story was told... but I wanted to see what happened next. Thus, when Ross gave me a chance to experience another chapter in the tale of Octus through an Ascension character, I jumped at the opportunity. I wanted to share this experience with the Dark Heresy community so I recorded the process as a designer diary.
Below, you can see Octus’ character sheet as he stood at the end of our last campaign. I knew that Octus had only one route to take. Everything about our “Eisenhorn-esque” campaign was leading him towards becoming an Inquisitor. That left me to choose a transition package, which is my favorite part about making an Ascension character. A transition package is a story element that connects a Rank 8 Dark Heresy character to a Rank 9 Ascension character. There are several options in the Ascension book that are suitable for taking a Dark Heresy career character to an Ascension career. Perhaps an assassin can become an Interrogator... but how? That is where the transition package comes in!
Click the above image to see Octus before his ascension (pdf, 5.8 MB)
I thought about all the things that happened to the character from Rank 1 to Rank 8, and I finally settled on “Spiritual Retreat” as a great way to represent Octus sequestering himself and learning to control his latent psychic abilities without getting himself executed for heresy. Even better, choosing this package let him shed a few corruption points and gave him a Willpower boost. The other choices, “Baptism of Fire” and “Ritual Trial” were very tempting. “Ritual Trial” made a lot of sense to have Enoch ritually tortured and tested with the threat of execution looming at all times. However, in the end, the Spiritual Retreat transition package felt right to me.
The story began to unfold in my head—I could imagine Inquisitor Calantis weighing the decision to just kill Octus or to continue his training. Perhaps Octus was taken into deep space, and he spent time meditating in an air lock (with the Inquisitor standing ready to blow him into space if anything went wrong). Portions of his mind thought forever locked to him opening under the careful psychic scapel of our groups Psyker... memories of a former life flooding back. I couldn’t wait to put Inquisitor Enoch into a Dark Heresy saga again.
Having dealt with the transition package, I chose my Ascdended trait. I chose “The Psyker’s Gift” because it allowed the character to begin developing his psychic potential without making it the entire focus of the character. I then adjusted some other portions of my character sheet (Fate, Corruption, Insanity and Wounds all shift with Ascension), and I spent the starting Ascended character experience points on other advances and Characteristic increases.
Here is “Inquisitor Enoch” ready to hit the table top and root out evils within the Calixis sector!
Click the above image to see Octus after his ascension (pdf, 10.1 MB)
Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.
COOL! I wanna get my hands on this XD