|Warhammer: Invasion The Card Game | Published 16 February 2010||Rating||20 votes|
Welcome back to the Warhammer: Invasion “card of the week” series. Since the vile Skaven began swarming their way onto tabletops with the debut of The Corruption Cycle, destruction players have found great ways to work them into both Orc and Chaos decks alike. Today, we’ll look at a powerful Chaos unit from the upcoming fourth Battle Pack in the cycle, The Deathmaster’s Dance, and we’ll see how the Skaven can be used to spread the disgusting influence of Nurgle.
The Great Unclean One, his stinking flesh crawling with maggots, is the personification of disease and suffering. As the Greater Daemon of Nurgle, this foul servant of Chaos brings a formidable might to the battlefield, and can feast on his corrupted allies to bolster his own strength; his owner can sacrifice a corrupt unit to give him an additional point of temporary power! This abominable creature is coming your way later this month with the release of The Deathmaster’s Dance.
Nearly as impressive is Clan Moulder’s Elite, a fearsome Skaven warrior included in the recently released Tooth and Claw Battle Pack. At a cost of only two resources, this hulking brute boasts an awesome five hit points, as well as two power icons (when attacking; he can’t defend).
Here’s the point: If you’re playing with a Chaos deck in which you’ve added a few Skaven units, consider the combined attacking power of these two units when used in conjunction with Clan Rats. Drop these inexpensive vermin into your Kingdom and Quest zones, where they can provide extra resources and cards for several rounds as you wait for your battlefield to build up. Once you’re able to put both the Great Unclean One and Clan Moulder’s Elite into play, launch your attack!
You can now get twice as much firepower out of corrupting your Clan Rats. After you’ve added power to Clan Moulder’s Elite, sacrifice each Clan Rat to bolster the Great Unclean One (yes, multiple corrupted units can be sacrificed to stack the effect!). The result will be a forceful blow that’s a great way to burn that final zone!
Join us next week for another Warhammer: Invasion card of the week!
In Warhammer: Invasion The Card Game, designed by Eric M. Lang, two players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Regarding the Great Unclean One, I think it's a great addition for Chaos. It has more power than the other 6-cost units (King Kazador, Grimgor Ironhide and Johannes Broheim) and although it doesn't have cool effects like they have, it has a big advantage over them: it's not a Hero. You can have three of them in your Battlefield or one in each zone!
Rickka: Thanks for pointing that out. Now I understand how the units works. It can't defend but it still suffers combat damage when attacking.
Gerson: Another way to destroy it If the opponent defends the attacked zone with units (i.e. assign damage to moulder's elite)
You can sacrifice any corrupted unit you control. They don't have to be skavens, though they combo nicely. Got a Warpstone Excavation in play? Pump him up. But really, with 4 power, most of the time I wouldn't need to.
In some decks he will be better than BT as he is cheaper. yet, i don't like the skill which, as mentioned, can only be used with skavens. I'm not sure if GUO changes much. Mass corrupt would be much more useful. Also, I'd be really happy if the wording on shrine to nurgle was changed again - now it's almost useless.
So when's that 4th BP coming out then, FFG? Supposed to be next week - why the purposefully vague wording on its release? :( We need our crack, man! LOL
I agree with Toqtamish to some extent - we still need more stuff that Corrupts as it's still a somewhat underpowered mechanic for Chaos (even at this point in the Corruption Cycle - ironically named as it is). Still, I like that it's a tough unit at a Resource price we haven't had yet (6). GREAT art!
Clan Moulder’s Elite can't defend so I guess it can only be destroyed through non combat damage or unit destruction card effects, am I right ?
Anyway, pretty powerful for a 2-cost unit.
I was hoping for mass corruption effect and toughness.
Hmmm not fond of the artwork nor the effect.
meh... fewer HP than the bloodthirster, neither toughness and an ability that works only if you play with skavens..
Awesome, just awesome