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| The Best Laid Plans of Mice and Marines
13
An introduction to commanding units and Heroes in Horus Heresy |
| Horus Heresy | Published 26 January 2010 | Rating | 31 votes |

Today we take a deeper look at the mechanics of Horus Heresy, the two player board game set during the epic Battle of Terra, where the Warmaster Horus revealed the depths of his betrayal of the Emperor with an all out assault on the Imperial Palace. To date we've detailed the opening scene with the Bombardment and Corruption phases, and continued with a look at how units and Heroes are represented in the game. Today we're going to examine exactly how you command your units and Heroes into battle, whether your legions are racing towards a pivotal strategic objective or pressing forward with a relentless attack against the enemy. In Horus Heresy, all of these operations are managed by issuing and executing Orders.
Pictured at the right is an order card from the Imperial player's deck. This is a great example of the basic information found on every card, starting with the name of the order at top and followed by the card's effect – a description of exactly what the player may do at the time this order is executed. For this card it should be obvious that the Imperial player will gain two new Tank Divisions and may bring them onto the board in a friendly or neutral factory area.

Keep your long-term goals clear in your mind as you act or you'll quickly find yourself overrun by a more judicious opponent. Horus Heresy places you and your opponent at the heart of the legendary Battle for Terra. This is war – and whether you play as the Emperor or as the Warmaster Horus, your forces await your command!

Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000's rich history, in which the Warmaster Horus's betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!
Hell ouh Yeaaah!!! We wait for this stuff a long time. Thats AWESOME! :)
The strategic map idea sounds like a good idea - definitely adds a new layer of strategy to the old boardgame. This bumps it up a notch for me...
Looks cool. $90 cool? Absolutely.
I can't wait for this game! As soon as I can pre-order this, I will.
i cant wait for this to come out
Definitely going in some new and different directions from the original HH game of many years back. Excellent.
Sounds awesome! It seems to give a nice commander feeling. It also seems the same activation rule from Runewars is used (i.e. no second movement/attack action to an area), with some exceptions. I think that's a good thing, the rule is good for balancing a game.
Looks cool. $90 cool? Prolly not.
'till now smell good...but I need more info before decide if HH worth's my money
Anyway I hoping for the best
Looks great so far... no surprise there!
The best-laid plans of mice and men often go awry
I just want the game :(
I'm thinking it probably won't be out till April at the earliest though.