|Warhammer: Invasion The Card Game | Published 12 January 2010|
Welcome back to the Warhammer: Invasion The Card Game card of the week series, in which we spotlight a new card each week. We’ve taken the past few weeks off for the holidays, but it’s time to get back to the business of kingdom building and epic combat...
So far we have highlighted the forces of Order (Gustav the Bear, Stand Your Ground, Zealot Hunter, and the Pistoliers), and had a brief foray into the powers of the terrifying Skaven. Now we shine the light into the darker recesses of Warhammer: Invasion. This week’s card of the week comes to us from the blood-soaked realm of Chaos!
Khorne is the Chaos god of blood, skulls, and death. He sits atop a massive brass throne which rests on a pile of skulls, and his vile followers are compelled to drench the land in blood. Among these followers are the fierce Bloodsworn, available in Path of the Zealot, last month’s Battle Pack. Men who have risen through the ranks of Khorne are granted unnatural powers and abilities; the Bloodsworn are able to completely heal themselves every time one of their foes is slain. In game terms, every time an opposing unit enters the discard pile from play, the Bloodsworn heal all damage on them. This mighty ability, combined with two points of power and three hit points, means that they will keep fighting unless your foe can take them out in one go.
How do you keep them coming back for more and still dealing out pain to your enemies? Below are a few of the cards that can keep these deadly warriors in the thick of the action.
Cloud of Flies is an attachment that allows a point of damage to be put on the attached unit at the start of the turn. In return, a point of damage may then be assigned to any other target unit. This power feeds off of the healing properties of the Bloodsworn. Assign a point of damage to them, then assign a point of damage to one of your opponent’s single hit point units. That unit is killed and enters your opponent’s discard pile, which heals the damage off of the Bloodsworn!
Any card which lets you deal damage can be used to trigger the death of an opposing unit, but a select few are easier, and more beneficial. Nurgle’s Pestilence has the unfortunate drawback of damaging your units as well as the opposing units. With the Bloodsworn out, this drawback is eliminated entirely. Damage is assigned then dealt, which may end up killing one or more opposing units. As they then leave play, the damage melts away from your Bloodsworn, letting them lead the attack on your opponent’s now depleted forces.
Cards such as Chosen of Tzeentch and Nurgle Sorceror can allow the might of Chaos to ignore the pain of indirect damage. As up to two points of indirect damage can be applied to the Bloodsworn, they can be used to shield your capital from the negatives of the Followers of Mork or the Repeater Bolt Thrower. After assigning the indirect damage to the Bloodsworn, simply use the Chosen of Tzeentch or the ability of the Nurgle Sorceror to remove a pesky low hit point unit of your opponent’s, and suddenly your Bloodsworn are fully healed and ready to get back in the fight.
These are a handful of potential combinations that help showcase the power inherent in the followers of Chaos, but many more are yet to be revealed. Join us next week for a look inside this month’s Warhammer: Invasion Battle Pack, Tooth and Claw!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
im still waiting the Zealot BP to come to Australia :(
PotZ has been very kind to Chaos. A turn 3 Bule questing on Wolves made my gf's son crap his pants.
I have being using them to great effect, my fellow gamers do not understand my love of the blood sworn, yet, they are catching on.....
I never thought to use them as deffesive buffers from indirect damage, this is a great ideal. Then again I have not run accross too much of that yet. There is a dwarf deck that tries to build up a wall and well developed battlefield and throw tons of indirect at you, but I find I get this deck first before it gets that bad. I did lose a game to a well timed surprise assult.
Having had to deal with these boys in Saturday's tournament, I can attest that they can be difficult to get rid of. Thankfully my opponent hadn't seen this article yet to abuse them properly.