"When the Dragonlords have met their final fate, and the giants are no longer wroth, when the elder king has reclaimed the throne, there will be one last trial for the folk of Terrinoth. The three signs will come, their faith will be tested sore, and those who persevere will behold a time blessed by the gods of yore." ~Unattributed folk song.
The Avatars of Kelnov expansion pack is a whole new adventure set in the Runebound land of Terrinoth! In a time before time, the gods banished the wrathful All-Father Kelnov and his Avatars, out of this world and out of history. His return is prophecied to herald in an age of peace - but whether it will be an age of peace under a tyrannical god, or an age of peace and freedom, is up to the heroes to determine ...
The Avatars of Kelnov adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
|Case Quantity: 6||ISBN: 9781589943179|
Thousands of years ago, in a time shrouded by the mists of history, the Elder Kings came to the continent of Terrinoth. They conquered the land and established a line of kings that ruled the entire continent. In time, these kings became lazy, decadent ... and cruel. Eventually, the Elder Kings were overthrown, the cities became free, and then came the Dragon War and the Elder Kings were lost to the mists of history. Until now.
Crown of the Elder Kings is an expansion pack for Runebound. It replaces elements of the adventure deck and creates a completely new story with new challenges, new events, new rules, and new victory conditions.
The Crown of the Elder Kings challenge cards completely replace the blue adventure deck from Rise of the Dragon Lords, the adventure included in the Runebound basic game. Additional cards from Crown of the Elder Kings also augment the green and yellow adventure decks. As Vorakesh attempts to bring about the return of the Dragon Lords, the heroes have their own goal: complete the ritual that will allow them to assume the mantle of the Elder Kings and subjugate all of Terrinoth beneath their rule.
Vorakesh and his Dragon Lords don't stand a chance. Once a hero completes the ritual, he becomes the Elder King, assembles his vassals, and sets out to conquer Terrinoth. The other heroes take it in turn to stop him, defeating each of the Elder King's vassals in turn and then challenging the Elder King and his allies directly. If a hero succeeds, Terrinoth is far from safe: that hero becomes the new Elder King, who must be defeated in turn by the others striving for the Crown of the Elder Kings...
This expansion includes 30 new adventure cards.
|Case Quantity: 6||ISBN: 9781589942295|
They dragged the youth kicking and cursing through the trees and into a clearing. Frighteningly strong hands held him down while ropes were lashed about his wrists and ankles. When the man in the robes stepped into his vision, holding a slab of stone, a twisting, pulsing shape set into it, the boy dared to hope. A Runemaster, he thought. I'm saved!
Then the man lifted the tablet above his head, and the hood of his robe fell back, and the boy could see that his eyes were glazed and dead and delusional. The man was not the master of the Rune ... quite the opposite ...
The Cult of the Rune expansion pack is a whole new adventure set in the Runebound land of Terrinoth! The Dwarves of Forge have uncovered something best left hidden. No one seems to know where these ancient Runes came from, but their power is undeniable ... and pernicious. The Runes have managed to twist those around them into worshipping them like gods, and now ... they are spreading.
The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens.
|Case Quantity: 6||ISBN: 9781589943186|
Humans: KEEP OUT
- written in blood above the gate of the city of Forge, seven days after the Cataclysm
On the night of the cataclysm, a star fell from the sky, and the land was shattered. Many of the free towns were destroyed; the rest fell prey to terrible curses. Only the most courageous and clever of heroes can free the remaining towns from the beasts, spells, and afflictions that plague them. In this variant game, in addition to normal adventuring, the players must face the obstacles and dangers lying within the cursed towns. If they can overcome them and successfully return from special quests, they may become the towns’ saviors, and the free towns will once again be able to rebuild.
The Cataclysm adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
|Case Quantity: 6||ISBN: 9781589943506|
As if the return of the Dragon Lords wasn't bad enough, Terrinoth is under assault by another enemy, if anything more devastating and more implacable. With the return of the Dragon Lords comes the return of one of their most ancient foes: the Giant Lords.
The Scepter of Kyros is an expansion pack for Runebound. It replaces elements of the adventure deck and creates a completely new story with new challenges, new events, new rules, and new victory conditions.
In the Scepter of Kyros, your enemy is not Margath and the Dragon Lords, but rather the terrible and warlike Giant Lords of old. The red and blue adventure cards from Rise of the Dragon Lords, the basic Runebound campaign, are set aside and cards from the Scepter of Kyros are placed on the blue adventure stack - these are the Giant Lords. Additional cards from the Scepter of Kyros augment the green and yellow adventure decks to create a new story for your Runebound heroes to live.
When the heroes anger the Giant Lords, they invade and conquer a number of cities on the Runebound board! Once these cities are Occupied, the Giant Lords can use any of the items and allies that were in that town's Market Stack against the heroes, making them some of the most exciting and challenging Runebound challenges yet!
This expansion includes 30 new adventure cards.
|Case Quantity: 6||ISBN: 9781589942301|
With a thunderous roar, the beast fell, its breath steaming in the winter air. The hero straightened and adjusted his cloak.
"Will I ever see you again?" I asked.
"No," he said, shaking his head as if in sadness.
"But what if the evil returns?"
"Six brothers I have," said the hero as he turned to go. "And we will destroy this evil."
A storm is coming; a storm unlike any the world has ever seen. It consumes all that it touches, and soon everything will be shrouded in its darkness. Your only hope is to awaken the Seven Scions of legend and, with their help, destroy the Stormlords. This variant game introduces new rules and two new types of card: Storm cards, which act as a clock (hastening the story and the game to a close), Events, and special Challenges all in one, and Scion cards, a new type of Ally that any Hero can call on in a moment of need.
The Seven Scions adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
|Case Quantity: 6||ISBN: 9781589943490|
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