Products

Products

SWC10
$14.95
Star Wars (TM): The Card Game - Heroes and Legends

"The dark side? I've been there. Do your worst." 

-Kyle Katarn, Jedi Knight, Dark Forces II

The Heroes and Legends Force Pack begins an epic journey through the Echoes of the Force cycle, exploring the power of the Force and its impact and effects on the galaxy. As the Heroes and Legends Force Pack opens the cycle, you’ll find Imperial forces working to complete the Dark Trooper Project and Imperial War Droids that can count their icons for the Force struggle without a Force card. At the same time, you’ll find the bold intelligence agents of the Rebel Alliance and independent Smugglers and Spies slicing in to sabotage the operation. Meanwhile, on the planet Ruusan, Jedi and Imperial Inquistitors clash over the power of the Force nexus hidden inside the Valley of the Jedi.

With the ten objective sets (two copies each of five different objective sets) in this Force Pack, you'll learn even more of the true power of the Force. Join heroes like Kyle Katarn and Jan Ors, and make your stand against new Imperial threats. Will Imperial Inquisitor Jerec be able to use the chaos of the dark side against the last of the Jedi? Or can the heroes and legends of the light side successfully withstand him? 

CONTAINS OBJECTIVE SETS 97-101.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-789-9


SWC11
$14.95
Star Wars (TM): The Card Game - Lure of the Dark Side

As one of the Emperor's personal assassins, Mara Jade was one of the secretive Emperor's Hands. Rumors of their existence struck fear into the hearts of disloyal Imperial officials.

The Lure of the Dark Side Force Pack continues the Echoes of the Force cycle, exploring the power of the Force and its impact on the galaxy. Echoes of the Force leads you on an epic exploration of the power of the Force, crossing both the light and the dark sides. Are you disciplined enough to survive the temptations of the dark side? In Lure of the Dark Side, you will uncover both the raw power of the dark side, and the methods the light side can use to resist the seduction of power. Shadowy agents of the Emperor, like Mara Jade, work behind Rebel lines, occasionally enlisting the aid of powerful new Bounty Hunters. Meanwhile, the Rebel Alliance engages in commando operations as they battle the Imperial Navy against all odds.

With the ten objective sets (two copies each of five different objective sets) included in this Force Pack, you'll learn even more of the true power of the Force. Join heroes like Dash Rendar and General Crix Madine and resist the lure of the dark side, or take the quick and easy path, claiming the power of rage and hate! 

CONTAINS OBJECTIVE SETS 102-106.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-790-5


SWC12
$14.95
Star Wars (TM): The Card Game - Knowledge and Defense

An old HWK-290 transport, the Moldy Crow served Kyle well up until the incident in the Valley of the Jedi.

Knowledge and Defense is the third Force Pack in the Echoes of the Force cycle, continuing the cycle's journey into the power and mystery of the Force. As the forces of the dark and light sides clash over the galaxy, you'll find new tricks alongside iconic ships and characters in this Force Pack. You'll find Kyle Katarn's starship, Moldy Crow, searching for the Valley of the Jedi, even as the Rebel Alliance makes a return to Hoth. The Scum and Villainy of the galaxy grow rich off of the slave trade, and a new darkness is rising on the planet Dromund Kaas under the leadership of the deadly Sith Prophetess, Sariss. Whichever factions you choose to support in the battle for the galaxy, you'll be sure to reap the benefits of devoting yourself to the Force.

With the ten objective sets (two copies each of five different objective sets) included in this Force Pack, you will experience the unleashed power of the Force, whether you use it for knowledge and defense, or for your own personal gain! 

CONTAINS OBJECTIVE SETS 107-111.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-791-2


SWC13
$14.95
Star Wars (TM): The Card Game - Join Us or Die

Leader of a large band of ruthless Jawa raiders, Wittin was one of the most feared warlords to roam the Tatooine sands. 

Join Us or Die reveals new depths to the power of the Force as the Echoes of the Force cycle continues to expand Star Wars™: The Card Game. New characters take their places along new versions of iconic figures such as Jedi Master Yoda. You’ll gain access to powerful new strategies and opportunities in this Force Pack, whether you train in the swamps of Dagobah or pursue the second phase of the Dark Trooper Project. Meanwhile, the Rebel Alliance recruit the secret agent known as Winter to engage in covert espionage on Imperial activity, and Jawa raiders scour the sands of Tatooine in search of easy prey.

With the ten objective sets (two copies each of five different objective sets) included in this Force Pack, you will learn to draw upon the power of the Force, no matter how you respond to the dark side's ultimatum – Join Us or Die!

CONTAINS OBJECTIVE SETS 112-116.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-792-9


SWC14
$14.95
Star Wars (TM): The Card Game - It Binds All Things

“The Force is what gives a Jedi his power. It’s an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together.”
   –Obi-Wan Kenobi, Star Wars: A New Hope

It Binds All Things is the fifth Force Pack in the Echoes of the Force cycle for Star Wars™: The Card Game, and it continues the cycle's progression deeper into the mysteries of the Force with ten new objective sets (two copies each of five different sets) that allow you to follow a new Jedi version of Leia Organa to the forest moon of Endor, experience the boundless loyalty of a Wookiee, or use fate cards in entirely new ways with the Empire's Imperial Navy.

Even as the different affiliations of Star Wars: The Card Game explore the possibilities offered by the Echoes of the Force cycle, you may discover that the best way to gain control of the Force struggle is a targeted offense that directly attacks your opponent’s Force-committed units. To that end, It Binds All Things also introduces one of the galaxy's most feared Bounty Hunters, the Assassin Droid IG-88.

The Force holds the galaxy of Star Wars together and developing your devotion to the Force may determine the outcome of your future games!

CONTAINS OBJECTIVE SETS 117-121.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-793-6


SWC15
$14.95
Star Wars (TM): The Card Game - Darkness and Light

“One thing remains. Vader. You must confront Vader. Then, only then, a Jedi will you be. And confront him you will."
–Yoda, Star Wars: Return of the Jedi

Darkness and Light is the final Force Pack in the Echoes of the Force cycle for Star Wars™: The Card Game, and it continues the cycle's progression into the mysteries of the Force with ten new objective sets (two copies each of five different sets). These objective sets put you in cockpit of an Imperial Navy fighter, offer the allure of a Sith cult, or allow you to impersonate a deity with C-3PO in exchange for some native support.

The Echoes of the Force cycle draws to a close, and each of the affiliations of Star Wars: The Card Game explore the new possibilities and tactics offered by these cards. Whether you work with Jedi to protect the innocent from the dark side, or you dive deep into the slimiest schemes within Jabba’s palace, you’ll find the tools you need to make exciting new decks and explore new strategies.

The Force holds the galaxy of Star Wars together, but only you can determine which side you will fight for: Darkness or Light?

CONTAINS OBJECTIVE SETS 122-126.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-794-3


Choose another Subcollection of Star Wars: The Card Game

Star Wars (TM): The Card Game - Core Set
This Subcollection has 1 product.

Star Wars: Deluxe Expansions
This Subcollection has 3 products.

Star Wars: The Hoth Cycle
This Subcollection has 6 products.

Star Wars: Rogue Squadron Cycle
This Subcollection has 4 products.

 

10+ 2
30 - 60 min

Organized Play

Star Wars: The Card Game Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of Star Wars: The Card Game Organized Play that matches your interest!

Learn more about Star Wars: The Card Game Organized Play.

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