“Zat noise? What iz zat noise?” Chantal turns back and forth, her eyes searching the group’s dark surroundings.
Abdel Wahab, their guide turned treasure-seeker, holds up a lantern to read the hieroglyphics covering the sunken door. “It says: ‘here lives the Pharaoh and his bride, together for eternity. All who trespass are cursed by the mummy’s touch.’”
“A living mummy?” rumbles the Carribean-born Delroy Chartier. “I do not like this, it is bad voodoo.”
“I see it,” Rasputin hisses, his eyes glazed. “If we descend into the tomb, they will hunt us. We must prepare.”
“Well,” level-headed Jose Ardila says. “What should we do?”
“Shoot it,” David Gore mumbles.
“That seems to be your advice for everything, Gore!” Maki Watanabe scolds.
David Gore shrugs. “Works.”

Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?

Players can choose from eight different Adventurers, each with their own backstory and special ability, as they commence their expedition. Once inside the pyramid, you and the other Adventurers search for archaeological relics hidden or buried in four chambers or corridors. But beware! Each room carries with it unique perils that can hinder or ultimately finish you, from the bite of a cobra to the haunting touch of a wandering mummy.

Seth’s angry greeting

“The Egyptian desert hides treasures that sometimes are better left buried in the sand.”
-Abdel Wahab

Once a benevolent god of the desert, Seth’s envious nature transformed him into the god of chaos. Unfortunately for you and the other Adventurers, the pharaoh dedicated his pyramid to Horus, Seth’s sworn enemy. To appease his dark god, pharaoh’s architect and secret cultist, Imhotep, consecrated the pyramid’s ceiling to Seth. But Seth cannot be appeased; he has decided to direct his fury at you and the other invading Adventurers hoping to seal you inside.

From the moment you enter, Seth shakes down the pyramid around you with his thunderous anger; Stone Blocks randomly fall during each turn. You are in constant danger of being wounded, crushed, or worst of all forever trapped in the pyramid if the falling stones obstruct the only way out. How much time do you have to explore the pyramid before there’s no escape? No one knows!

Breaking in is just the beginning

The game ends when all the Adventurers have either narrowly escaped to safety or been sealed inside by the Stone Blocks. Unfortunately, successfully leaving the pyramid is only half the battle: to win, you must also have the highest value of Treasure looted from the tomb.

You can search for treasure everywhere in the pyramid, beginning in the antechamber, but the farther you descend the higher the value of treasure you find. The pyramid is home to necklaces, treasure-laden sarcophagi, and even sacred idols that are worth a fortune...but also cursed. Of course, you are only capable of carrying a certain amount of treasure which is symbolized by a load level that cannot exceed 12. An Adventurer’s load level also determines his speed, the more treasures he carries, the higher his load level and the slower he moves. Sometimes greedy Adventurers will be forced to dispose of some of their treasures, if they desire to move faster. So do you ditch some of your prizes, or can you get out in time?

Nothing is ever free, and that includes loot. Beyond Seth’s falling stones you must also be wary of hidden threats that can wound you and living mummies who roam the corridors! Wounds will also affect your movement, slowing you down. The wound of a hurt Adventurer counts as part of his load level, and constricts the amount of treasure he can carry. Of course, a brave and wise Adventurer doesn’t let physical injury stand in the way of fortune. Adventurers can heal themselves by searching for and using equipment. However, the equipment resources are limited so use caution!

The Adventurers: The Pyramid of Horus delivers a tense and immersive playing atmosphere; racing against an unknown time limit pits you against your opponents in a cutthroat competition. What’s more, the well-sculpted Adventurer and Mummy miniatures that accompany the colorfully illustrated cards and detailed game board will draw you into the thrilling danger before you.

Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place? Find out in The Adventurers: The Pyramid of Horus!


13 + 2 - 6
45 mins

The copyrightable portions of The Adventurers: The Pyramid of Horus are © 2011 Fantasy Flight Publishing, Inc. The Adventurers: The Pyramid of Horus and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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