Black Crusade's collection
The intoxicating lure of Chaos leads untold millions down the path of corruption, and the noblest of intentions offers little protection against its dark influence. A soldier’s bloodlust, a politician's ambition, a lover’s desire, and even a mother’s whispered prayer over her feverish child – they are all the playthings of the Dark Gods. Why resist? Wealth, power, and happiness await those who serve the Ruinous Powers, and the only price is your humanity.
Black Crusade is a remarkable standalone RPG that offers players an entirely new perspective on the conflict between the Imperium of Man and the forces of Chaos. This groundbreaking concept delivers the unprecedented opportunity to play as a Disciple of the Dark Gods, whether as a Chaos Space Marine or a human Servant of Chaos.
Swear allegiance to your dark masters, and reap the rewards of their favor! The Black Crusade core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
|Case Quantity: 6||ISBN: 978-1-61661-143-9|
Guide your players down the path of Chaos with The Game Master’s Kit for Black Crusade! This helpful resource features a sturdy Game Master’s screen, displaying stunning Black Crusade art on one side and a wealth of useful quick references on the other. In addition, The Game Master’s Kit includes a 32-page full colour booklet with a complete adventure, a selection of useful NPCs, expanded rules for running Black Crusade adventures, and advice for how to run an extended campaign.
The included adventure takes a group of Heretics to the shattered ruins of an infamous pirate empire. Once there, they’ll find a harsh reminder that the Screaming Vortex teems with other servants of Chaos, and in each one burns the same bloody determination to earn glory by any means necessary. While on a hunt for a cultural relic of great influence that was lost in the wreck of a mercenary transport ship, the Heretics will begin a race for power against ruthless competition. But rival fortune-seekers may not be the greatest threat they face; their prize is on the brutal world of Sacgrave, a warp-ravaged planet that’s home to marauding gangs, horrific mutants, and worse. Gather clues, coerce the local populace, and deal with the planet’s fickle overseer, and you’ll earn the favour of your dark masters.
Glory and power await those willing to learn forbidden knowledge.
|Case Quantity: 6||ISBN: 978-1-61661-179-8|
A windswept Imperial penal world silently orbits its dimming sun, perilously close to the dark influence of Chaos. To claim such a prize for the Ruinous Powers would bring great favour and glory to you and your fellow Heretics, and its substantial resources would help lay the foundation for your own Black Crusade. But welcoming this world into the roiling bosom of the Screaming Vortex will be no easy task, and the planet holds its own dangerous secrets. Can you bring the corrupting gifts of Chaos to this forgotten world?
Hand of Corruption is an adventure in three acts for Black Crusade! Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and gruelling combat.
A copy of the Black Crusade Core Rulebook is needed to use this supplement.
|Case Quantity: 6||ISBN: 978-1-61661-352-5|
Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power.
The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.
The Tome of Fate introduces four new Tzeentch-centric Heretic Archetypes, as well as foul daemons, arcane weaponry, mighty daemon engines, and vile minions for followers of the Master of Fate. Players of all alignments will also gain potent new psychic powers and daemonic rites to fuel their struggle against the hated Imperium. The fallen forges of the Hollows, the mutants of Dread Korvaska, and the ancient Necrons awakening from within the Pillars of Eternity: these and other secrets of the Screaming Vortex shall stand revealed. All this and more lies within The Tome of Fate, including a dangerous new adventure on the sorcerous world of Q’Sal!
A copy of the Black Crusade Core Rulebook is needed to use this supplement.
|Case Quantity: 6||ISBN: 978-1-61661-433-1|
The Tome of Blood, a supplement for Black Crusade, is the second of four books delving into the darkest secrets of the Ruinous Powers. It is devoted to Khorne, the Lord of Skulls, perhaps mightiest of the Chaos Gods, and his powerful minions who carry his blood-drenched banner across the worlds of the Screaming Vortex. Within its pages, Heretics gain terrible new armaments and weapons to wage war, new devices to carry their wrath across the battlefield, and more to aid them in their struggles against the hated Imperium.
The Tome of Blood introduces four new Heretic Archetypes, along with deadly armaments, mighty Daemon Engines, bloodthirsty Daemon Weapons, and much more for the frenzied disciples of the Lord of Carnage. Players of all alignments will develop powerful, unique Legacy Weapons and fight in huge Mass Combats against the lackeys of the Imperium. More blood-soaked areas of the Screaming Vortex are revealed, such as the gladiator pits of Kurse, Furia’s savage oceans, the xenos-infested worlds of Berin and Asphodel, and the infamous War Moons of Talax. Heretics will also go on an adventure into the deadly wastelands of Messia to wrest a legendary Daemon Weapon from a vast mutant horde!
This is not a complete product. A copy of Black Crusade is required to play.
|Case Quantity: 6||ISBN: 978-1-61661-563-5|
“You believe there are limits to existence. My god shows me otherwise, and in his service I have known realms where indescribable pleasure and pain become as one. Come, let me show you...”
–Lascivoux the Devourer, Sensati Extremis of the Barbed League
The Tome of Excess is a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince.
Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!
|Case Quantity: 6||ISBN: 978-1-61661-661-8|
Black Crusade collection is © Games Workshop Limited 2011-2013. Warhammer 40,000, Warhammer 40,000 Role Play, Black Crusade, the foregoing marks' respective logos, Rogue Trader, Dark Heresy, Deathwatch, Black Crusade, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Black Crusade game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.