Description

The stadium is packed with thousands of screaming fans, gathered from across the world and eager to see the bone-crushing action of today’s game. As the players take the field, a surge of excitement rushes from the bleachers; both teams boast impressive rosters full of players hand picked for their unique skills. Some offer speed, others size. Some will mercilessly injure their opponents, while others deviously cheat to score touchdowns.

Blood Bowl: Team Manager – The Card Game is a bone-breaking, breathtaking standalone card game of violence and outright cheating for two to four players. Chaos, Dwarf, Wood Elf, Human, Orc, and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine’s Manager of the Year!

Team management 101

There are many paths to victory in Blood Bowl (and they’re all easier to walk when the way is paved with the bones of the opposing team). But only one manager’s team can accumulate the most fans by the end of the season, which makes that manager the prime candidate for Spike! Magazine’s “Manager of the Year” award. The recipient of this prestigious award wins the game.

Are you ready to face off?

The big leagues

Managers can choose from six vicious teams in the league:

Reikland Reavers: These humans are versatile players, suited to any position on the pitch. While their passing, running, and offensive skills against the opposition are well-rounded, they excel most at thwarting their opponent’s game plan.

Grudgebearers: When they aren’t drinking after...or during the game, the Dwarf team members make the ideal Blood Bowl players – short, tough, and well-armoured. Their philosophy is simple: wear down the opposing team so no one is left to stop them from scoring the touchdown.

Athelorn Avengers: Leading the league in passing yards, these Wood Elves rely on their natural athletic ability. A combination of offensive game planning and agility is all this team needs to achieve victory – it’s a very lucky opponent who can lay a hand on a Wood Elf.

Skavenblight Scramblers: The Scramblers is an apt team name for these Skaven; many opponents have been left dumbfounded as a Skaven runner finds a gap in the line and scampers for a touchdown. The Skaven are virtually impossible to catch...not that you’d want to as they are not above cheating.

Gouged Eye: ’Dis team iz ’da best! Orcs have been playing Blood Bowl since the game was invented and their practice has paid off. Gouged Eye are among the best teams in the league. When asked to describe their game plan, their team captain said: “We hit ’dem hard, uh...’den we hit ’dem more.”

Chaos All-Stars: Easily the most violent players in the league, these minions only care about winning. While neither subtle nor original, these players will cheat, cheat, and cheat! If the referee is distracted, you can be sure they will stab the ball carrier instead of trying to score a touchdown.

For the love of the game

Once a manager has chosen a team, he has five weeks to groom them into the best in the league, culminating with the Blood Bowl tournament. He does this by competing at highlights, collecting payouts, upgrading his personnel, and drafting Star Players.

Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents, but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.

Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins, the more it improves and the more fans it accumulates.

Each week brings several new highlights to the table, so you must carefully decide where to commit your players and in what order. To commit one of your players to a highlight, you simply take one Player card from your hand and place it in an available team zone (either on the right or left side of a highlight card). The first manager that commits to a highlight gets his pick of its two zone payouts. Choose well, since payouts are the only way to improve your deck. When a team zone is occupied by an opposing player, no other manager can commit players to that zone. Once committed, your players use their skills, such as tackling, sprinting, passing, and of course, cheating!

The seemingly simple choice of which card to commit first can decide the outcome of your highlight. For example, the manager of Athelorn Avengers wants to commit heavy hitter Treeman to a highlight. However, playing him first will put him at risk of being tackled by the Reikland Reavers, weakening him or rendering him useless. By playing a Wood Elf Lineman first, the manager protects Treeman when he commits him later.

To win a highlight each manager compares his players’ total Star Power derived from their players, cheating rewards, and the ball bonus. To achieve victory you can either concentrate on a single highlight and stack up your players, cheat and hope for the best, or carefully distribute your team members and use their abilities for the best advantage. How will you play the game?

During the conclusion of a highlight, each manager collects his team zone’s payout and the winning manager collects a central payout as well.

(This Unsportsmanlike Conduct highlight has two available zones where managers can commit their players. Committing a player to the left zone would give a manager a Team Upgrade payout, while committing him to the right zone would let him draw two Star Player cards. Whichever manager wins the matchup would also receive the central payout, here drawing three Staff Upgrade cards.)

Drafting Star Players and upgrading your staff

I asked Morg ’N Thorg what made him such a stellar player, and he said: “I’m so good ’cuz I’ve played for every team in the league, ’cept for the ones I haven’t.”
–Jim

The payouts you can receive feature several different rewards, including fans, Star Player cards, Team Upgrade cards, and Staff Upgrade cards.

Star Players are drafted to your team via payouts – and what a payout it is! These skilled players are both famous and adept at this brutal game. Furthermore, these players come equipped with unique abilities that give you an edge during a highlight.

Team Upgrade cards represent a team’s facility or equipment improvements, and Staff Upgrade cards represent a manager’s new personnel hired throughout the season. These improvements are guaranteed to help your team rise to the next level, from amplifying skills to employing rogue wizards.

Spike! Magazine’s Manager of the Year

The season culminates with the Blood Bowl tournament. After the Blood Bowl, the season ends. Players then tally up their total fans and the manager with the most fans wins the game and receives Spike! Magazine’s “Manager of the Year” award.

The season is starting. What kind of team will you build?

 

14+ 2 - 4
1-2 hrs

 

A 2011 Dice Tower Games Award Nominee:

Blood Bowl: Team Manager – The Card Game and its expansions are © 2011-2014 Games Workshop Ltd. Blood Bowl, Warhammer, GW, Games Workshop, the Games Workshop logo, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters and illustrations from the Warhammer world and Blood Bowl game setting are either ® or TM, and/or © Games Workshop Limited, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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