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What is a Living Card Game™?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
Products
“Thar’s whar it all begun—that cursed place of all wickedness whar the deep water starts.”
—H.P. Lovecraft
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ commences with its first Asylum Pack of 60 fixed cards, The Spawn of the
Sleeper. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Terror struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG™ cards to play.
| Case Quantity: 6 | ISBN: 9781589944749 |
“The mere telling helps me to restore confidence in my own faculties; to reassure myself that I was not simply the first to succumb to a contagious nightmare hallucination.”
—H.P. Lovecraft
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ continues with its second Asylum Pack of 60 fixed
cards, The Horror Beneath the Surface. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Investigation struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG™ cards to play.
| Case Quantity: 6 | ISBN: 9781589944756 |
“...burning into my brain a momentary conception of nightmare which was all the more maddening because analysis could not shew a single nightmarish quality in it.”
—H.P. Lovecraft
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ continues with its third Asylum Pack of 60 fixed cards,
The Antediluvian Dreams. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Combat struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG™ cards to play.
| Case Quantity: 6 | ISBN: 9781589944763 |
“The story is that there’s a whole legion of devils seen sometimes on that reef—sprawled about, or darting in and out of some kind of caves near the top.”
—H.P. Lovecraft
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ continues with its fourth Asylum Pack of 60 fixed cards,
The Terror of the Tides. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Arcane struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG™ cards to play.
| Case Quantity: 6 | ISBN: 9781589944770 |
“...everything alive come aout o’ the water once, an’ only needs a little change to go back agin.” —H.P. Lovecraft
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ continues with its fifth Asylum Pack of 60 fixed cards,
The Thing From the Shore. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the skill check, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG™ cards to play.
| Case Quantity: 6 | ISBN: 9781589944787 |
"They had all kinds o cities on the sea-bottom, an this island was heaved up from thar"
—H.P. Lovecraft
The Summons from the Deep expansion to the Call of Cthulhu Living Card Game comes to its conclusion with its sixth Asylum Pack of
60 fixed cards, The Path to Y'ha-nthlei. It contains 3 copies each of 20 unique cards that explore some of the strange transformations possible in H.P. Lovecraft's Cthulhu mythos, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
| Case Quantity: 6 | ISBN: 9781589944794 |
Choose another Subcollection of Call of Cthulhu LCG
Call of Cthulhu Core Set
This Subcollection has
1 product.
Call of Cthulhu Deluxe Expansions
This Subcollection has
5 products.
CoC: Dreamlands
This Subcollection has
6 products.
CoC: The Yuggoth Contract
This Subcollection has
6 products.
CoC: The Rituals of the Order
This Subcollection has
6 products.
CoC: Forgotten Lore
This Subcollection has
6 products.
CoC: Accessories
This Subcollection has
2 products.
CoC: Ancient Relics
This Subcollection has
6 products.
CoC: Revelations
This Subcollection has
6 products.
The Call of Cthulhu: The Card Game is a game of horror, insanity and terror for two. Take on the role of intrepid investigator trying to solve the mysteries of the ancient ones, or a servant of the Mythos and carry out vile conspiracies, or any combination of the two.
The Core Set is the best way to start playing it contains a game board, high-quality pieces and cards for seven factions that can be mixed and matched into a variety of different decks, right out of the box.
By buying Asylum Packs, fixed 60 card supplements that feature 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.
The copyrightable portions of Call of Cthulhu: The Card Game are © 2008 - 2013 Fantasy Flight Publishing, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.