What is a Living Card Game?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
“Lysa knew more than she had dared to put in her letter. She might have the very proof that Ned needed to bring the Lannisters to ruin, and if it came to war, they would need the Arryns and the eastern lords who owed them service.”
–George R.R. Martin, A Game of Thrones
Secrets and Schemes is the first Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game.
Lords and ladies across the Seven Kingdoms have fought for the Iron Throne. Many have died. Still others have held back, aloof and apart. In Secrets and Schemes, you will discover sixty new cards (three copies each of twenty different cards) that touch upon the schemes these patient individuals have concocted. Additionally, you’ll learn how they make their opening moves with a host of new Knights, attachments, and the agenda, Aloof and Apart, which encourages players to revisit some of the game’s most expensive, powerful, and recognizable characters.
As the first chapter of the Wardens cycle, Secrets and Schemes also begins its exploration of the House Arryn trait and the introduction of the Castle plot type, which offers powerful rewards, but only when your plot enters the used plot pile. Additionally, a number of card introduce powerful new “Limited Response” abilities, which add new dimensions to this game term by moving it to the center of more meaningful decisions.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 1-20 of the Wardens series.
|Case Quantity: 6||ISBN: 978-1-61661-955-8|
“When the snows fall and the white winds blow, the lone wolf dies, but the pack survives.”
–George R.R. Martin, A Game of Thrones
Play the game of thrones for higher stakes than ever before with A Deadly Game, the second Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game! In this expansion, you’ll find new support for some of the Wardens cycle’s key themes: trait-based decks, limited responses, and cards that reward you for using some of the game’s most powerful and recognizable characters.
This Chapter Pack offers sixty new cards (three copies each of twenty different cards), including new versions of cards such as Brienne of Tarth, Khal Drogo, and The Eyrie. Whether you choose to bide your time with Castle plots, create decks based on traits such as Dothraki or House Tully, or observe and strike from afar with House Arryn, you’ll find the cards you need in A Deadly Game.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 21-40 of the Wardens cycle.
|Case Quantity: 6||ISBN: 978-1-61661-956-5|
“It would gladden my heart if I could assure you that the Sand Snakes were alone in wanting war, but I will not tell you lies, ser.”
–George R.R. Martin, A Feast for Crows
Beware the attacks of the mountain clans in The Valemen, the third Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game! Within this Chapter Pack, you’ll find a host of iconic characters from A Song of Ice and Fire, including Euron Crow’s Eye, Ser Ilyn Payne, and Nymeria Sand.
This Chapter Pack continues the major themes of the Wardens cycle by giving more support to your “limited responses,” trait-based decks, and expensive, recognizable characters. On the continent of Essos, you can ride alongside the Dothraki, or raid and pillage with the clansmen of the Vale. The Valemen includes sixty new cards (three copies each of twenty distinct cards), and you’ll find the tools you need to claim the Iron Throne in this Chapter Pack.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 41-60 of the Wardens cycle.
|Case Quantity: 6||ISBN: 978-1-61661-957-2|
“My lords, with your leave, I propose to travel to the Vale and there woo and win Lady Lysa Arryn. Once I am her consort, I shall deliver you the Vale of Arryn without a drop of blood being spilled.”
A Time for Wolves is the fourth Chapter Pack in the Wardens cycle for A Game of Thrones: The Card Game. Among its sixty new cards (three copies each of twenty different cards), you’ll find twelve unique characters and locations, including no fewer than five characters with the House Arryn trait, including such notable names as Petyr Baelish, Alayne Stone, and Lysa Arryn.
Furthermore, as part of the Wardens cycle, A Time for Wolves adds more options to decks built around characters who cost four or more, it enhances several of the game's traits and lends greater strength to trait-based synergies, it introduces more interactions with the game’s Castle plots, and it presents the Great Houses with more “limited response” abilities, making them a more meaningful part of your deck-building process.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 61-80 of the Wardens cycle.
|Case Quantity: 6||ISBN: 978-1-61661-958-9|
Choose another Subcollection of A Game of Thrones LCG
|14+||2 - 4 ||60-90 min |
A Game of Thrones Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of A Game of Thrones Organized Play that matches your interest!
Learn more about A Game of Thrones Organized Play.
The copyrightable portions of A Game of Thrones: The Card Game and its expansions are © 2008 - 2013 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.