What is a Living Card Game?
A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!
"Death is not the worst thing," the kindly man replied. "It is His gift to us, an end to want and pain. On the day that we are born the Many-Faced God sends each of us a dark angel to walk through life beside us. When our sins and sufferings grow too great to be borne, the angel takes us by the hand to lead us to the nightlands, where the stars burn ever bright."
–George R. R. Martin, A Feast for Crows
The first Chapter Pack in the Beyond the Narrow Sea cycle, Valar Morghulis immerses players in the deadly intrigues of the Eastern continent, Essos. No individual has ruled all of Essos since at least the days of Valyria. Now the Great Houses of Westeros take their agendas to this massive and diverse continent with 60 new cards (3 copies each of 20 different cards) drawn from George R.R. Martin's A Feast for Crows and A Dance with Dragons.
Valar Morghulis offers new players an excellent second step after the purchase of the Core Set and simultaneously challenges veterans' expectations about agendas, plots, and House loyalties. "All men must die." Valar Morghulis adds deadly new cards to the game of thrones the Houses wage against each other. Which House will prosper amid the city-states and sovereign nations of Essos? Who will perish?
An A Game of Thrones: The Card Game core set is required to play. Contains cards 1-20 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-389-1|
“Remember, the House of Black and White is not a home for orphans. All men must serve beneath this roof. Valar dohaeris is how we say it here. Remain if you will, but know that we shall require your obedience. At all times and in all things. If you cannot obey, you must depart.”
–George R.R. Martin, A Feast for Crows
Valar Dohaeris introduces 60 new cards (3 copies each of 20 different cards) to serve you during your contests of A Game of Thrones: The Card Game. A host of new characters arrive to serve the Great Houses of Westeros, including Knights, Fools, Allies, and even Lords. All must show obedience and play their roles in the myriad battles and intrigues launched between rival houses as they all seek to win the Iron Throne.
Meanwhile, as the Great Houses continue to expand their influence into Essos, Valar Dohaeris brings more of the Eastern continent’s flavor to A Game of Thrones: The Card Game. Two unique locations encourage decks built around themes that can unite characters from rival houses, and players can continue their journey down the Rhoyne with four exciting River plots.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 21-40 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-390-7|
The square brick towers of Pentos were black silhouettes outlined against the setting sun. Dany could hear the singing of the red priests as they lit their night fires and the shouts of ragged children playing games beyond the walls of the estate.
–George R.R. Martin, Chasing Dragons
The great Houses of Westeros bring their intrigues and power struggles to Essos in full force with the 60 new cards (3 copies each of 20 different cards) in Chasing Dragons. Armies gather in preparation for war, and the Houses call upon allies to exert their influence throughout the Free Cities.
Chasing Dragons introduces many notable figures, including new Lords and Knights to advance their Houses' interests, Raiders to cruise the coasts and storm the shores, and new Armies to mass outside the Eastern continent's great city-states. Even the cities are represented with a new Kingdom location and two City plots that grant additional strength and flexibility to City plot decks.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 41-60 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-391-4|
“You don't know what you're asking, Jon. The Night’s Watch is a sworn brotherhood. We have no families. None of us will ever father sons. Our wife is duty. Our mistress is honor.”
–Benjen Stark, A Game of Thrones
In George R.R. Martin’s A Song of Ice and Fire, the knights and lords who strive to live honorably often find themselves conflicted. The honorable path is seldom the easiest and often forces its advocates into difficult decisions. Many times, conflicted lords have turned from the safer and more practical course of action and thrown themselves knowingly into harm’s way in order to fulfill a debt of honor.
The 60 new cards (3 copies each of 20 different cards) in A Harsh Mistress allow players to relay commands to their characters and to impose harsh duties upon their opponents. Unique locations, characters, and powerful attachments fill this Chapter Pack, along with two new plots that continue to the develop the game’s focus on its unique personalities. From the wintry north to the Free Cities of Essos, duty demands harsh sacrifices of those men and women who live in service to the Great Houses of Westeros.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 61-80 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-392-1|
“Worshipers came to the House of Black and White every day. Most came alone and sat alone; they lit candles at one altar or another, prayed beside the pool, and sometimes wept. A few drank from the black cup and went to sleep; more did not drink.”
–George R.R. Martin, A Feast for Crows
The House of Black and White introduces 60 new cards (3 copies each of 20 different cards) that further enrich the Beyond the Narrow Sea cycle and its exploration of the people, places, and events of Essos. House Stark features prominently in this Chapter Pack, but players will also find a host of high-impact locations for each House, as well as an arsenal of Weapons and other attachments.
Meanwhile, The House of Black and White provides fantastic and deadly tools to players who favor the unique personalities of George R.R. Martin's A Song of Ice and Fire. The Many-Faced God may wait at the end of the road for all individuals, but two plots, a location, and an event allow players to make greater stories of the lives of those characters who stand unique in A Game of Thrones: The Card Game.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 81-100 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-393-8|
Frog found him dicing with Beans and Books and Old Bill Bone, and losing yet again. The sellswords loved Greenguts, who bet as fearlessly as he fought, but with far less success.
–George R.R. Martin, A Dance with Dragons
The Great Houses each take long gambles as they double down on the intrigues they have hatched in Essos. At stake? The Seven Kingdoms of Westeros! A Roll of the Dice concludes the Beyond the Narrow Sea cycle of Chapter Packs in climactic fashion as each of the Great Houses reinforces its position by recruiting Armies, hiring Mercenaries, and treating with new Allies. Nonetheless, at the heart of every gamble is an element of chance, and fate plays a large role as eight new events unfold and alter your games, driving thrilling plot twists.
The 60 new cards (3 copies each of 20 different cards) in A Roll of the Dice can raise up characters or bring them crashing down with dizzying speed. You can try to out think your opponent to seize the Iron Throne, or manipulate your foes through deceit. You can hire sellswords to supplement your armies. But no matter how you pursue your agenda, when you play the game of thrones, you must still roll the dice!
An A Game of Thrones: The Card Game core set is required to play. Contains cards 101-120 of the Beyond the Narrow Sea series.
|Case Quantity: 6||ISBN: 978-1-61661-394-5|
Choose another Subcollection of A Game of Thrones LCG
|14+||2 - 4 ||60-90 min |
A Game of Thrones Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of A Game of Thrones Organized Play that matches your interest!
Learn more about A Game of Thrones Organized Play.
The copyrightable portions of A Game of Thrones: The Card Game and its expansions are © 2008 - 2013 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.