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| Page 7 of 8 (112 messages) | « First page... 5 6 7 8 ...Last page » |
Thanks for the second deck list, Maggical!
I'm curious, though; when playing with 2 players why not move all Leadership cards to the other deck and fill the original with other Spirit and Lore cards? I suppose this is beyond the original scope of you posting the deck but I was just wondering if you moved things around like that at all or if you'd recommend it.
JerkyGunner said:
Thanks for the second deck list, Maggical!
I'm curious, though; when playing with 2 players why not move all Leadership cards to the other deck and fill the original with other Spirit and Lore cards? I suppose this is beyond the original scope of you posting the deck but I was just wondering if you moved things around like that at all or if you'd recommend it.
Because the whole idea behind the first deck is to avoid constructing new decks for each quest or game. So I rather have two ready o play decks. It will also be disruptive to the main deck…
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Hey i would like to know how you pass shadow and flames. For me it is just impossible to get through 3B.
A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to.
Barnie91 said:
Hey i would like to know how you pass shadow and flames. For me it is just impossible to get through 3B.
That's the one with the Balrog, right? If that's so I think I explained it on another page. Basically I try to get Elrond's Council right away, giving me 3 turns until the Balrog engages. That gives me the chance to build up for him, get several allies and hopefully a second Elrond's Council to fight him, after that just get a healer, quest with Arwen, defend with Denethor and just heal him all turns, attacking with what you have…
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Maggical said:
Barnie91 said:
Hey i would like to know how you pass shadow and flames. For me it is just impossible to get through 3B.
That's the one with the Balrog, right? If that's so I think I explained it on another page. Basically I try to get Elrond's Council right away, giving me 3 turns until the Balrog engages. That gives me the chance to build up for him, get several allies and hopefully a second Elrond's Council to fight him, after that just get a healer, quest with Arwen, defend with Denethor and just heal him all turns, attacking with what you have…
oh so i guess it is possible to get negativ thread. I thought it ist just possible to reset to zero :D This makes things much more easier thanks alot.
A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to.
Barnie91 said:
Maggical said:
Barnie91 said:
Hey i would like to know how you pass shadow and flames. For me it is just impossible to get through 3B.
That's the one with the Balrog, right? If that's so I think I explained it on another page. Basically I try to get Elrond's Council right away, giving me 3 turns until the Balrog engages. That gives me the chance to build up for him, get several allies and hopefully a second Elrond's Council to fight him, after that just get a healer, quest with Arwen, defend with Denethor and just heal him all turns, attacking with what you have…
oh so i guess it is possible to get negativ thread. I thought it ist just possible to reset to zero :D This makes things much more easier thanks alot.
Negative threat is a theme that has not been rulled and are different views. Maggical rules in his games that it is possible. I won't, mostly, but no only, because threat markers don't allow it.
And it also makes the quest a little bit easier…
Carlos José Matos
My point of view is that since the rules doesn't say anything about it then negative threat is allowed. Furthermore, about the "counter not letting you" theory, as I said before Magic: The Gathering counters don't let you count past 40 lives and that doesn't mean you can't have 100…
If you want to play without going to negative thread you should then keep Elrond's Councel until the turn before the Balrog engages and use it. That way you can buy a few turns…
Off course if you play without the negative threat rule then it will be much harder…
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Once ... Always ...
Angus Lee said:
That's great! Thanks so much for sharing :D I'll have to play the Shadow and Flame quest again now…
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
That seems like a really good deck. I will have to give it a try next time I play.
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Karden said:
That seems like a really good deck. I will have to give it a try next time I play.
Thank you, hope you like it! Let me know how it goes…
On the other hand I got Battle of Lake-town yesterday, I will try to play against it, the 3rd quest of The Hobbit Over and Under Hill and re-play against Shadow and Flame as soon as possible…
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
I've found this to be, quite simply, the best solo deck ever.
Heroes:
Eowyn
Bifur
Glorfindel
Allies (22)
Warden of Healing x2
Gleowine x3
Mirkwood Runner x3
Imaldris Stargazer x3
Arwen Undomiel x3
Bofur x3
Northern Tracker x2
Gandalf (core set) x3
Attachments (13)
Expert Treasure-Hunter x3
Protector of Lorien x3
A Burning Brand x2
Asfaloth x3
Light of Valinor x2
Events (15)
Elrond's Counsel x3
Dwarven Tomb x3 (don't hate)
A Test of Will x3
Hasty Stroke x3
The Galadhrin's Greeting x3
So the idea of this is Stargazer + Expert Treasure-Hunter or Eowyn = Free Card Drawing. Frankly, those are the 6 cards I could stand to cut if need to making specific scenario adjustments (ie sideboarding), but typically pulling 5 cards every round really helps. Plus, I get to pick the cards I put in my hand so, bonus. :)
What makes this deck so much better than anything else I've ever run solo is the fact that Bifur lets me move a resource token over to him each round, so everything except the Mirkwood Runner is playable first turn. I don't need songs to mana fix, and he is also a great blocker with Burning Brand. The other thing that makes this deck amazing is its low starting threat coupled with the ability to reduce the threat down to nothing, even late game. Protector of Lorien just wins games, even after the nerf.
The reason I have 3 Dwarven Tombs is mainly because I wanted to be able to run a second Spirit deck with its own x3 Test of Wills and Hasty Strokes, and so a 3rd starter was needed to do that.
Boris_the_Dwarf said:
I've found this to be, quite simply, the best solo deck ever.
Heroes:
Eowyn
Bifur
Glorfindel
Allies (22)
Warden of Healing x2
Gleowine x3
Mirkwood Runner x3
Imaldris Stargazer x3
Arwen Undomiel x3
Bofur x3
Northern Tracker x2
Gandalf (core set) x3
Attachments (13)
Expert Treasure-Hunter x3
Protector of Lorien x3
A Burning Brand x2
Asfaloth x3
Light of Valinor x2
Events (15)
Elrond's Counsel x3
Dwarven Tomb x3 (don't hate)
A Test of Will x3
Hasty Stroke x3
The Galadhrin's Greeting x3
So the idea of this is Stargazer + Expert Treasure-Hunter or Eowyn = Free Card Drawing. Frankly, those are the 6 cards I could stand to cut if need to making specific scenario adjustments (ie sideboarding), but typically pulling 5 cards every round really helps. Plus, I get to pick the cards I put in my hand so, bonus. :)
What makes this deck so much better than anything else I've ever run solo is the fact that Bifur lets me move a resource token over to him each round, so everything except the Mirkwood Runner is playable first turn. I don't need songs to mana fix, and he is also a great blocker with Burning Brand. The other thing that makes this deck amazing is its low starting threat coupled with the ability to reduce the threat down to nothing, even late game. Protector of Lorien just wins games, even after the nerf.
The reason I have 3 Dwarven Tombs is mainly because I wanted to be able to run a second Spirit deck with its own x3 Test of Wills and Hasty Strokes, and so a 3rd starter was needed to do that.
That seems like a solid deck. Have you played against all quests? Can you share your results like I did on the first post? I will surely give it a try…
Thanks!
Javier
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Guys,
I finally got my copy of Battle of Lake-town. Seems that my order was missplaced but all is good now. I have to say that I'm kind of dissapointed with it…
I won this quest on the first trial, without any issues really. Just rushing the first stage of the quest and then staying and grouping people on the second stage while completely healing Lake-town. After that just get 12 damage on Smaug, go to the last step and kill it with 1 blow, I didn't face any issues at all really…
Javier
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Maggical said:
Guys,
I finally got my copy of Battle of Lake-town. Seems that my order was missplaced but all is good now. I have to say that I'm kind of dissapointed with it…
I won this quest on the first trial, without any issues really. Just rushing the first stage of the quest and then staying and grouping people on the second stage while completely healing Lake-town. After that just get 12 damage on Smaug, go to the last step and kill it with 1 blow, I didn't face any issues at all really…
Javier
I had to build your deck and try it on laketown after reading this. I won on the third attempt after 16 rounds. I would not say that it was easy, I did not make it out of the second round on the first two games. Maybe if I knew your deck better I would have more success, but getting one win on this quest after the third try does speak well of the deck. I can't imagin you would get a win every time, there is too much unpredictability in the first few rounds. I hope you try it again with smaugs extr attacks, it is easy to lose a hero on your first turn.
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