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Hannibal_pjv said:
Nice tool!
One problem that I have found out is that it is very difficult keep up with all these new custom made scenarios and cards because they are all shared in different plases…
I am wondering if we could make one portal or site where anyone can save and upgrade their own custom cards… like google docks for LOTR lcg, or something similar? Now the hunting down all these fabulous cards is full time job…
So what would we need for that…
What information would be needed
Scenario:
I am actually building this right now at LotRLCG.com. It should be done be the end of the year. You will be able to upload, comment on, and rate user scenarios.
The Lord of the Rings LCG card database - LotRLCG.com
This is a great ides and will make lotrlcg.com even more my favourite LotR resource page…
mason240 said:
Hannibal_pjv said:
Nice tool!
One problem that I have found out is that it is very difficult keep up with all these new custom made scenarios and cards because they are all shared in different plases…
I am wondering if we could make one portal or site where anyone can save and upgrade their own custom cards… like google docks for LOTR lcg, or something similar? Now the hunting down all these fabulous cards is full time job…
I am actually building this right now at LotRLCG.com. It should be done be the end of the year. You will be able to upload, comment on, and rate user scenarios.
"Man can believe the impossible, but can never believe the improbable”
Thanks for the new version! The treasure card is noce to have in custom scenarios!
One question though. What upgrades SE v3 will bring, if any? This v2 seems to work guite well actually.
Without Signature
I guess the most changes will be "under the hood" of SE. Chris Jennings wants to move from the model "AH, plus some other special extensions" to a more general framework where AH is an extension like any other game extension. So there will be API changes for me as programmer. I guess for you as users of the LotR plug-in, no dramatic changes will happen. With the transition to SE v 3, I also want to change the distribution of the plug-in (so it can be automatically downloaded through the SE catalogue browser). This will probably be the biggest change for users of my plug-in.
I didn't have the chance to download the AH game extension for SE v 3 (very lame internet here), so I can't say anything definite. But Chris Jennings has been doing an excellent job with SE and I suppose the next version will also be very good and have some improvements. One improvement is already visible for me: The installer exe is not 12, but only 4 MByte big, because the AH extension is not automatically shipped with it (but downloadable through the catalogue). That's nice if you have bad internet access :-)
Thanks for information! Smaller footprint is allways nice in programs. If there are other improvements too, it seems to be nice!
Without Signature
Hello everyone,
it's been a while since my last update on the LotR CCC plug-in. There is a reason for this. After I finished my studies, I got a job and I'm working into the subject, which takes some time. This time is desperately missing for the plug-in, I haven't been working on it for at least two months. Since I want to concentrate on my job, and my interest in LotR is dwindling (one of the major point is that it is too much battle-focused when compared to e.g. MECCG for my taste - although the majority of people seems to really like that), I decided to give the plug-in in someone elses' hands, hopefully more motivated ones ;-)
I won't prescribe my potential successor what to do with the project - it will be his, then - but the next step's I'd do are inclusion of the encounter set symbols for HoN, soon also for the Hobbit 2, and the migration to SE 3.
Chris Jennings has been doing a pretty good job in writing SE and it is usually well documented, although there will be a lot of documents to work into at first. Of course I'm going to support my successor as good as I can. Such a person should be pretty familiar with at least 1 programming language (it is java / javascript, but that's not so important, I'm not a java programmer myself). Since I use the templates of GeckoTH, no graphics skills are required.
Is anyone of you interested to take over this project?
Kind Regards,
Pete
I've run in to a problem on Strange Eons. When I create a hero and then close the program, then open it again, I get this:
Playing an intense scenario, on the last stage, when you finally notice you've been playing with two Bofurs the whole time.
legolas18 said:
First, make sure you are using Strange Eons 2 to create and load your cards. The plugin is designed for Strange Eons 2, and it might not work properly in Strange Eons 3.
Without Signature
Plug-in version 2.5 published: http://www.4shared.com/folder/8_ZiI_xU/StrangeEons2.html
Without Signature
Version 2.51 up: http://www.4shared.com/folder/8_ZiI_xU/StrangeEons2.html
It's a minor update: I forgot adding the bilbo resource icon tag in 2.5.
Without Signature
| Page 6 of 6 (89 messages) | « First page... 3 4 5 6 |