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Warhammer: Invasion The Card Game
Ancient Enemies and Mighty Empires arise in this card game set in the Warhammer Universe!
Moderator: FFG NateFFGHataffgjafferFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 832 | Posts: 9784
The Future - Information/Rumours/Speculation Consolidation Thread (Update: RoaM - Knights Panther + Higher Ground)
Published on 27 November 2009 - 15:08:43
Page 6 of 10 (139 messages) « First page... 4 5 6 7 8 ...Last page »
Reply #76 | Published on 27 April 2010 - 12:21:54

Has a couple of limitations but it's not as bad as some of the front-page posters are making it out to be, imho (sorry, Clamatius, we'll have to agree to disagree on this one):

1. It won't see competitive play at all while the current Rush environment is allowed to reek vengeance on tournaments.

2. Gifts of Aenerion is a huge foe of this card. 

Still, it's going to be crazy fun for casual games with friends (which is how most of us play the game, really).

Reply #77 | Published on 27 April 2010 - 12:28:46

I didn't say it wasn't fun, I just think it's pretty terrible from a competitive standpoint.  Not even close to taking the mantle of worst-card-ever from Repair the Waystones.

I am not sure why they went with the "play at beginning of turn" text for the epic spells.  Having a ruinously high cost would seem to be a big enough drawback.  I guess maybe they are worried about infinite combo decks at some point in the future?

Reply #78 | Published on 27 April 2010 - 12:44:51

I'd say that's probably the reason for the Beginning of the Turn playing limitation.  Makes sense.

Reply #79 | Published on 05 May 2010 - 08:10:48

 EDIT: Added Greyseer's Lair

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Reply #80 | Published on 08 May 2010 - 02:46:54

 UPDATE: The Silent Forge Battle Pack

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Reply #81 | Published on 08 May 2010 - 07:20:25
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I hope in the future ffg will support other high-elf-strategies besides indirect dmg. But really nice card for sure.

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Reply #82 | Published on 08 May 2010 - 08:22:54
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So that thing deals 8 damage when it attacks. That seems really good and just the finisher that High Elves need. It is still about 4 months away though so hopefully one of the battlepacks before that gives the high elves more power.

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Reply #83 | Published on 11 May 2010 - 10:23:08

 EDIT: Added Protect the Empire and Helblaster Crew from Arcane Fire!

 

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Reply #84 | Published on 18 May 2010 - 12:59:17

 EDIT: Added Gryphon Legionairres from Burning of Derrecksburg

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Reply #85 | Published on 18 May 2010 - 13:13:49

LordMalinari said:

 EDIT: Added Gryphon Legionairres from Burning of Derrecksburg

 

Great potential. I really like "instant" play units

 

Game geek since 1990

Reply #86 | Published on 19 May 2010 - 12:40:21

Since I've been looking pretty heavily at Empire lately, I've got to say that I really like the Legionnaires quite a lot. I'm a fan of characters that can jump into play at times other than the normal phase, so this is right up my alley. The addition of Counterstrike makes this a usable version of  the Nordland Halberdiers.

 

Question though, if I have defend the Empire in play, could I jump the Legionnaires into play directly on the quest and then defend anywhere?

Reply #87 | Published on 19 May 2010 - 13:26:28

Yep, I don't see why you couldn't play the Legionnaires onto the quest.  You're playing it from your hand and that's the restriction on getting units onto quests. 

Reply #88 | Published on 19 May 2010 - 18:56:36

 Brilliant! That sounds like a very good plan to me then.

Reply #89 | Published on 30 May 2010 - 06:22:52

braying gor seems to be very strong, i see an upsurge is bug chaos creature decks running 3 of those

Chaos is in ascendance

Reply #90 | Published on 15 June 2010 - 14:44:31

UPDATE: Order from Chaos and Entropy 

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