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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3559 | Posts: 39098
Official Answers from Kevin Wilson
Published on 21 November 2008 - 10:16:55
Page 4 of 4 (60 messages) « First page... 2 3 4
Reply #46 | Published on 01 May 2010 - 19:00:39
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What? all this thread is nothing but questions.

1. Are you sure? Because the card "Bank Loan" specificly says you gain $10 when you get the card.


Reply #47 | Published on 02 May 2010 - 00:48:32

 Look at the first sentence of this thread.

And yes I'm sure.

Reply #48 | Published on 02 May 2010 - 04:52:23
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Fine. But "I'm sure" isn't very good reasoning. I willl start a new thread.


Reply #49 | Published on 28 June 2010 - 21:05:36

I haven't found this in the rule book.

When a play moves to a location that has a gate and a monster, which takes precedence, the gate or the monster?  Also same question but with a gate and clue token?

Without Signature

Reply #50 | Published on 28 June 2010 - 23:59:09

Wolfen Fenrison said:

I haven't found this in the rule book.

When a play moves to a location that has a gate and a monster, which takes precedence, the gate or the monster?  Also same question but with a gate and clue token?

The second part is easy to answer.  If a gate is on a location, all clue tokens there are destroyed and no clue tokens can be placed there.

As for the first part, I think the ruling is currently, deal with the monster first, then get sucking into the gate (if you're moved there by an encounter— if you go there during the movement phase, it's *definitely* deal with the monster first, since you go into gates during the encounter phase).

Reply #51 | Published on 01 July 2010 - 18:11:33

First time post, and it's rules pedantry >.<

From page 1 of the thread:

ColtsFan76 said:

Monsters and movement as a result of an encounter (01/02/07)
When moved to another location by an encounter, you don't have to fight/evade monsters in either location. At least, not immediately. Combat as a result of such movement only occurs during the movement phase. During the encounter phase, you only have to worry about monsters popping up to attack you as a result of an encounter.

This rule overides the following FAQ v1.2 entry:

If a location card tells an investigator that he may move to another location and have an encounter there, what happens if the location has a monster and/or gate on it?

First, the investigator must successfully evade or fight any monsters at the location. If successful, the investigator has a normal Arkham Encounters Phase at the new location, following either the Gate or No Gate instructions on pages 8-9 of the rulebook.



Note (06/03/08 ):
In the Kingsport expansion, this FAQ entry has been reworded and seems to confirm the previous FAQ v1.2 entry. At the moment it is not known which ruling is the correct one and we are awaiting an official answer from the game designers.


Note (06/24/08 ):
I have received an answer from Kevin, and i copy here his answer verbatim:


So his previous ruling, which limits combat with monsters on the board only during the movement phase was the good one. Too bad the Kingsport FAQ reintroduced the error, but at least we have an official ruling.

KevinW wrote:Hmm, looking at the files, now that I have a chance. It appears that the ruling was changed after FAQ 1.2 and the FAQ stuff that went into Kingsport was simply not updated in that instance. Stick with the combat only occurs during the movement phase ruling. My apologies for the confusion.

-Kevin Wilson
Fantasy Flight Games


 

Anyhow, hello everyone

 

*wave*

 

 

Reply #52 | Published on 06 July 2010 - 21:16:47
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Thanks, LoneWolfW!

Without Signature
Reply #53 | Published on 06 October 2010 - 11:19:32

In a game against Ghatanothoa, does Rex Murphy(the cursed reporter) have to flip visage tokens each time he gains 1 Clue token?(since his special ability gives him an extra clue token)

Without Signature
Reply #54 | Published on 06 October 2010 - 23:47:11

Something I still find unclear.  Regarding environments that don't specifically denote Arkham- do these affect other worlds as well? Like, for instance, one that   says: ..."no spells may be cast", or another  that  states: "Cultists and Byakhees have their toughness increased by 1".

Without Signature
Reply #55 | Published on 07 October 2010 - 04:23:37

Another question: can the spell Astral Travel be cast on the same Arkham Encounters Phase during which you've closed a gate, or does the closing of the gate count as an encounter? (since in the latter case, the spell cannot be cast)

Without Signature
Reply #56 | Published on 07 October 2010 - 06:48:18
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zealot12: This thread is not for questions. You are supposed to ask those questions in other threads. This thread is only for compiled answers to those questions by Kevin Wilson.

-Villain

 

Without signature

Reply #57 | Published on 26 June 2011 - 12:50:38

 Q. A blue Other World encounter from the base game that occurs in the "Other" location reads as follows: "You've completed your task, but now you must escape before the portal closes! Pass a Speed (-2) check to return to Arkham. If you fail, you are lost in time and space. In either event, you automatically close the gate you entered through." The card doesn't specify, but you can still take the gate as a trophy, correct? Also, in situations like this, can you still spend the 5 clue tokens or an Elder Sign to seal the gate?

A. Yes, you still get it as a trophy, and yes, you can still seal it if you have the means.

Musha

Reply #58 | Published on 08 July 2011 - 16:05:02
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There is no roll for Martial Law when you are standing on a gate in the Esoteric Order or the Marsh Refinery. 

Kevin Wilson
(KevinW)

Re: Martial Law and Returning from Other Worlds
You do not make Martial Law checks on locations with open gates.
 

Without Signature
Reply #59 | Published on 30 January 2012 - 08:38:08
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 Hi all,

the effect of card corruption is also applied to those who find themselves in Other Worlds and who is Lost in Space and Time?

If yes, and you are Lost in space and Time, and in the Mythos phase trigger the event of "Nightmarish Visions" (Lose 2 Sanity, and gain 2 Clue tokens),

and you go insane, what happens?

Without Signature
Reply #60 | Published on 30 January 2012 - 10:16:53

Guys, this thread is not for asking questions. It is only for posting answers.

Please ask questions in the main forum.

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

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