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Flowcharts are excellent Player Aids, but they are not a suitable replacement for the orginal rules.
Nic echarts, but I'd rather keep my rulebook!
- Brian <><
aka ColtsFan76
Who said full of or replacement? They could be included as a one or two page supplement. It would be nice to have something to give to newbies rather than saying, "Uh, I'd give you the manual, but despite its size, it's far too disorganized to be of help."
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
What do the symbols at the bottom of the locations indicate? (Ex. If there is an unique item symbol in the right bottom corner and a clue symbol in the left bottom corner) There are sometimes symbols in the center along the bottom as well.
camp1ace said:
What do the symbols at the bottom of the locations indicate? (Ex. If there is an unique item symbol in the right bottom corner and a clue symbol in the left bottom corner) There are sometimes symbols in the center along the bottom as well.
Are you asking so it will go in the FAQ so others will quit asking? Or are you asking because you don't know?
In case the second...
The symbols at the bottom left and right of a location indicate the most common "reward" in that location. So if you see a Unique Item symbol, then that is the most likely reward you will get in the encounters. If the symbol is reversed (black with white outline), then there is a guranteed way of getting that item at that location (such as Stamina at the hospital by taking the special ability).
The symbol at the center bottom represents either a train depot (engine symbol) or an aquatic location (wave symbol).
- Brian <><
aka ColtsFan76
camp1ace said:
What do the symbols at the bottom of the locations indicate? (Ex. If there is an unique item symbol in the right bottom corner and a clue symbol in the left bottom corner) There are sometimes symbols in the center along the bottom as well.
Top of the manual, page 24. It takes up 1/6th of the page.
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
This has probably been mentioned before.
Only a small error, Dexter Drake the Magician's story so far on the reverse of the Character sheet has the word (from) written twice on the first line.
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Does the skill Grapple allow shotguns to get double successes on fives and sixes? (Judging by the card text it seems like it would).
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
Avi_dreader said:
Does the skill Grapple allow shotguns to get double successes on fives and sixes? (Judging by the card text it seems like it would).
Grapple: When you make any Fight check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.).
Shotgun: +4 to Combat checks. Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes.
Grapple turns 4's into 5's and 5's into 6's and basically leaves 6's alone. So the Shotgun would read all 5's and 6's as double hits.
- Brian <><
aka ColtsFan76
ColtsFan76 said:
Avi_dreader said:
Does the skill Grapple allow shotguns to get double successes on fives and sixes? (Judging by the card text it seems like it would).
Grapple: When you make any Fight check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.).
Shotgun: +4 to Combat checks. Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes.
Grapple turns 4's into 5's and 5's into 6's and basically leaves 6's alone. So the Shotgun would read all 5's and 6's as double hits.
I would think so, but there's considerable debate about it and I would like an official answer.
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
Avi_dreader said:
Does the skill Grapple allow shotguns to get double successes on fives and sixes? (Judging by the card text it seems like it would).
I does say 6's rolled not 5's rolled that become 6's. Further more it only effects die for the purpose of being a success and a 5 is a success so would not get the +1.
Team Name:
Squirrel Messiah
Location of your team:
Galveston Texas
Season II Scenarios 1-10
Six investigator team.
Final Score: 246
At your service...my lord.
MrsGamura said:
Avi_dreader said:
Does the skill Grapple allow shotguns to get double successes on fives and sixes? (Judging by the card text it seems like it would).
I does say 6's rolled not 5's rolled that become 6's. Further more it only effects die for the purpose of being a success and a 5 is a success so would not get the +1.
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In order to benefit from the '+1 to Horror Checks' secondary ability of the cross I assume that a hand must be devoted to it for the entirety of the initial combat round. Am I right?
sulphurea said:
In order to benefit from the '+1 to Horror Checks' secondary ability of the cross I assume that a hand must be devoted to it for the entirety of the initial combat round. Am I right?
Nope, the Cross grants its horror bonus at all times, regardless of hand assignment. This is an official answer, BTW.
The hand assignment is strictly for combating undead monsters.
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
Thanks for the help Tibs.
Is the official answer the one from the Dunwich FAQ which states:
'in the case of these two cards [bullwhip and cross], you do not have to use them in combat to make use of their secondary abilities.'?
I always thought that this was slightly unclear and took it to mean that the cross could help with a horror check arising outside of a standard combat situation, for example as a result of an Arkham or Other World encounter. If this is the official answer you refer to then it could be worded a lot better in my opinion.
If a monster is both Elusive and Stalker (possible for Cultists with Glaaki and Tulzscha), which takes priority? Especially if the Cultist would have to move one way due to being Stalker and another way due to Tulzscha's effect.
About the rule that you are considered to have one less player if playing with two additional boards: I know it doesn't affect final combat, and I assume it applies to Monster limit in Arkham, Outskirt limit and the limit on open gates. But does it also mean that four players would only need three Gate trophies to win by closing all gates? Does it affect Rumors? There is a Mythos card that instructs you to draw one Common Item per player; would that be modified? Do you get one less point if scoring your victory?
A green Other World encounter says: "In this place, where all minds converge, you may trade clue tokens with other investigators until the end of the phase." Can you trade clues only with investigators in the same area of the same Other World or with all investigators regardless of their current location?
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