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Cosmic Encounter
The classic returns from the Warp, with aliens aplenty.
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 350 | Posts: 2222
  • Time to Party!
    Cosmic Alliance, an expansion for Cosmic Encounter, is now on sale
  • Serving Up Victory
    Cosmic Alliance, an expansion for Cosmic Encounter, is coming next week!
  • Get Ready to Party
    The rules for Cosmic Alliance, the Cosmic Encounter expansion, are online
  • Keep Your Distance
    A preview of Cosmic Alliance, the upcoming Cosmic Encounter expansion
  • Multiplicity
    A preview of Cosmic Alliance, the upcoming expansion for Cosmic Encounter
Comprehensive FAQ project
Published on 04 February 2009 - 15:43:30
Page 3 of 6 (88 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 03 April 2009 - 06:49:51

 Will we ever see these FAQ? When I always look through those question, I would really loved to see the answers It just makes me feel that I don't know the game at all, which is a bit frustrating 

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Reply #32 | Published on 06 April 2009 - 03:19:37
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Messianic said:

Not so much a question as a concern:

Masochist needs to be banned from being in a game with Tech, he doesn't seem beatable at all when he can place all his ships into Tech and constantly Negotiate. It is easy to stack all ships on one planet and win the game by using your Tech to send your remaining ships to the Warp with no colonies left. I have yet to lose a game with Masochist and Tech.

 

I agree it's maybe unbalanced as written. We've attempted to temporarily fix this in our house rules by allowing Mobius Tubes to be played by anyone between turns like it used to be in older versions of the game. At least that way someone might be able to head them off at the pass, so to speak. We also say that you cannot put more tokens on a tech than it's rating, so unless they have one of the techs with the X on it they are limited that way as well.

Not sure if I think it's a perfect solution yet but it at least slows down Masochist somewhat.

Next we plan on addressing Tick Tock which has yet to win a game in our house.  The house rule we are testing out on that is you get two tokens per player. So instead of always 10 tokens  in our 4 player games they only need 8 to win. It seems to help so far, but we are still "testing" it.

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Reply #33 | Published on 06 April 2009 - 17:57:56

satyr said:

Messianic said:

 

Not so much a question as a concern:

Masochist needs to be banned from being in a game with Tech, he doesn't seem beatable at all when he can place all his ships into Tech and constantly Negotiate. It is easy to stack all ships on one planet and win the game by using your Tech to send your remaining ships to the Warp with no colonies left. I have yet to lose a game with Masochist and Tech.

 

 

 

I agree it's maybe unbalanced as written. We've attempted to temporarily fix this in our house rules by allowing Mobius Tubes to be played by anyone between turns like it used to be in older versions of the game. At least that way someone might be able to head them off at the pass, so to speak. We also say that you cannot put more tokens on a tech than it's rating, so unless they have one of the techs with the X on it they are limited that way as well.

Not sure if I think it's a perfect solution yet but it at least slows down Masochist somewhat.

Next we plan on addressing Tick Tock which has yet to win a game in our house.  The house rule we are testing out on that is you get two tokens per player. So instead of always 10 tokens  in our 4 player games they only need 8 to win. It seems to help so far, but we are still "testing" it.

 

Or .........

You could try to win with Masochist by outplaying your opponents.  If you play with Tech, there is nothing that says you need to put as many of your ships on it as possible to end up in the warp to win --- just try to play the regular way, it's quite fun even if it is difficult.

 

 
Reply #34 | Published on 07 April 2009 - 11:23:58
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VasekVydra said:

 Will we ever see these FAQ? When I always look through those question, I would really loved to see the answers It just makes me feel that I don't know the game at all, which is a bit frustrating 

 

I would like to second this sentiment. A number of really good questions have been submitted so far, and it would be good to get some sort of official document out there which at least addresses these questions.

I would think that given the complexity of the interactions between the numerous powers and cards, a document like this may never be "complete". Rather, it should be a living document, with updates being appended on a somewhat regular basis.

A couple of other minor suggestions, which you probably already have in mind: Organizing it with a section for each phase (for general questions), then one section for each alien race might be best. This way, questions that refer to a specific alien would be easiest to find. Sure, it would be a bit redundant when dealing with one racial power vs. another, since the question would be answered in the sections for both of those races, but that is a small price to pay for the sake of not slowing down the game while someone tries to find the answer they are seeking. Also, releasing the document in an easily searchable form such as .pdf would help tremendously in this regard.

This is a fantastic game, and FFG has done an amazing job with it! The ability to resolve the inevitable rules questions quickly and clearly and get the players back into the action only serves to help this game get back to the table over and over again.

 

Thanks, FFG!

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Reply #35 | Published on 07 April 2009 - 13:58:54
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Whatever they end up publishing, I will put on The Warp, and I'll have it indexed so you can quickly find the answers to your questions.

Waiting for better Cosmic Encounter avatars (where's the warp?).

redamedia.com/warp

Reply #36 | Published on 07 April 2009 - 15:32:07

satyr said:

We've attempted to temporarily fix this in our house rules by allowing Mobius Tubes to be played by anyone between turns like it used to be in older versions of the game.

Really?  I thought the timing was always the same for Mobius.

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Reply #37 | Published on 08 April 2009 - 08:54:08
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Adam said:

satyr said:

 

We've attempted to temporarily fix this in our house rules by allowing Mobius Tubes to be played by anyone between turns like it used to be in older versions of the game.

 

 

Really?  I thought the timing was always the same for Mobius.

You may be correct there. It could have been a house rule for so long we only think we remember it being official. Either way we used to play Mobius's between turns and we may do so again to combat Masochist.

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Reply #38 | Published on 08 April 2009 - 09:59:20

I think the Mobius timing is good as it is.  It prevents players from being Too careless with their ships since they have to wait until their turn to play it.  I would prefer to exclude Masochist from Tech games if it becomes a problem rather than changing how one of the core cards works.  Just personal preference though.  I don't like to tinker too much.

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Reply #39 | Published on 09 April 2009 - 15:54:51
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Adam said:

I think the Mobius timing is good as it is.  It prevents players from being Too careless with their ships since they have to wait until their turn to play it.  I would prefer to exclude Masochist from Tech games if it becomes a problem rather than changing how one of the core cards works.  Just personal preference though.  I don't like to tinker too much.

 

You don't like to tinker? My god man this is Cosmic, the whole point is tinkering and breaking the rules.

I hate to pull masochist from our games since it's kinda a neat power, and that leaves me only with what ? 49 powers ... maybe if I had the first expansion with another 50 or so powers in it I wouldn't miss one measely little power.. (hint hint hint developers)

And for the record I third or fourth the request that someone please put out a answer to these really good questions appearing here on FAQ.  So motion is carried. We await.

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Reply #40 | Published on 09 April 2009 - 16:56:39

satyr said:

And for the record I third or fourth the request that someone please put out a answer to these really good questions appearing here on FAQ.  So motion is carried. We await.

 

 

While I too would like some answers to few questions I have, I did notice that a FAQ request was posted in all or most of the forums and I have also noticed that a few FAQ's have been released ... so I would guess that one is on the way for CE, but that whoever is compiling it is also very busy.

 
Reply #41 | Published on 10 April 2009 - 11:37:11

Yep. I'm working on it right now, but I have no shortage of other projects to do too. Still, you can expect it pretty soonish.

-Kevin Wilson
Fantasy Flight Games

Reply #42 | Published on 11 April 2009 - 23:17:02

satyr said:

 

You don't like to tinker? My god man this is Cosmic, the whole point is tinkering and breaking the rules.

No, it really isn't.  The aliens are supposed to "break the rules," but not the players.  The rulebook is there for a reason, and I have had almost no problems with the game.  In my experience, changing rules to try to "fix" a game generally results in more confusion because all rules are intimitately tied together; you change one, and it will affect the others.  Of course, Mobius Tubes timing isn't the biggest change, but I was just saying I generally don't like to tinker.  I don't think that timing change would really fix the problem with Masochist and Tech anyway.  You're free to fool with the rules all you want; I just don't personally see the need.

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Reply #43 | Published on 28 April 2009 - 15:32:10

Adam said:

No, it really isn't.  

+1 ... it's not the point at all.

Reply #44 | Published on 04 May 2009 - 14:28:33

FAQ coming any day now guys, just waiting for Peter to approve it now.

-Kevin Wilson
Fantasy Flight Games

Reply #45 | Published on 04 May 2009 - 20:28:16
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It's Faqtastic! 

Waiting for better Cosmic Encounter avatars (where's the warp?).

redamedia.com/warp

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