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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16295
Pandora's Box
by Velhart
Published on 16 February 2010 - 10:51:27
Page 3 of 4 (50 messages) « First page... 2 3 4 ...Last page »
Reply #31 | Published on 20 April 2010 - 10:55:57
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Velhart, All the cards are in the pdf. Thats the box object and the event cards too.

Air Show, I'm open to suggestions but this is the version we use and it works ok imo.

Cheers guys,

H.

Without Signature

Reply #32 | Published on 20 April 2010 - 11:18:36

also for me this version is perfect, I asked you if it's the final version 'cause I'd like to print it once (and sometimes there are few modifications in a lot of homebrew expansions). I print cards in a photographer studio, they do a great job but at high price!

I'm two steps from salvation, but I'm only taking one. Pardon me.

Reply #33 | Published on 20 April 2010 - 11:22:53
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I have higher quality versions if you want them let me know.

Without Signature

Reply #34 | Published on 20 April 2010 - 11:27:53

Heimdal said:

I have higher quality versions if you want them let me know.

thanks but it seems the version you posted is ok, if it'll be necessary I'll ask you! see ya!

I'm two steps from salvation, but I'm only taking one. Pardon me.

Reply #35 | Published on 20 April 2010 - 15:23:49
2
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Oh and theres this:

www.calltoarms.btinternet.com/pandoras-box_info.pdf

a little history and rule clarification.

H.

Without Signature

Reply #36 | Published on 21 April 2010 - 04:40:01

Hi heimdal,

I've read rules on the cards and the rules you posted after, and I've got some questions about how it works:
1-when you say “the card return to the box” , it means the card (ex. Destruction) must be discarded until game's end?

2-at the start of his turn, the owner of the box may roll then pick up a card from the pandora's deck. The istructions saying “heal 1 strength/craft” are about str/craft under your starting points?

Ex: I'm the warrior (life 2, str. 10, craft 5): I obtain the box, full health (4), fate, restart form village (i think): i draw Insanity and I roll 5, so I lose 1 craft. Next turn, I use the box and roll 5, so I could heal 1 life, 1 str. And 1 craft. But I've lost only 1 craft point, so I can heal only craft (from 4 to 5) but not gain 1 strenght or 1 life, right? I assume that if my strength was 2 (under the starting point 4) I'd heal also 1 strenght.

3- if the box owner drops the box on a space and no one pick it up, or if the owner doesn't use the box, you must draw 1 card from the box every turn?

For ex: 3 players, A take the box and drew the first card, than he drops  it on a woods space. B & C are far and cannot take it in their turn, so at A starting next turn another “evil” card must be drawn, and so on until B, C or even A will take the box. Is it correct?

And what happens if A take the box but he doesn't use it for 5 turns?

4- if after all 11 evil cards are drawn 2 or more players are still alive, they continue playing and the goal is to kill all the others?
Thanks for helping!!

I'm two steps from salvation, but I'm only taking one. Pardon me.

Reply #37 | Published on 21 April 2010 - 12:41:33
2
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Sorry I'll clarify:

 

When a charcter first encounters Pandoras box, he is healed etc and teleported to his home space and then draws a card from the box.

Once a card is drawn from the box and all players have suffered its effects it is returned to the box except for Misfortune, War and Pestilence as these are always in force so there will always be Ravages Of Time, Insanity, Decay, Disease, Dispair, Famine, Sickness and Destruction in the box.

Next turn the character with the box can roll on hope and then must draw a card.

The box only heals it does not allow you to go over your starting value.

If the box is dropped then a card must be drawn at the beginning of the player who dropped it turn. ie player A,B and C. Player B has the box. Player A takes his turn, Player B rolls on fate, draws a card and then takes his turn and drops the box, Player C takes his turn but does not land on the box. Player A takes his turn and does not land on the box. Player B draws a card from the box, then takes his turn. Players C takes his turn. Player A takes his turn lands on the box and picks it up, rolls on hope and then draws a card from the box. Player B takes his turn etc.

If the box is taken by from a player by combat, special ability etc they do not get to use the box until their next turn.

If the character holding the box dies he still gets to play as every turn he will draw a card from the box until it is picked up by another player.

Following the above a card will always be drawn every turn and in some cases when the box is dropped and picked up twice in a turn.

Hope this helps

H.

Without Signature

Reply #38 | Published on 22 April 2010 - 03:03:37

Thanks , I have understood more now.

So every time an “evil” card come back in the box you must shuffle the box's deck (except for cards that rules until game's end), right?

I'm sorry but I still don't undestand the strength/craft healing power of the box (object):
you said box (object) cannot heal over your starting points, but game's official rules say that character's stats (except life, of course) cannot be decrease under starting points, right?
So does the box go over the normal rules?

Ex: warrior STR. 5 (starting value 4, 1 red cone) with the box. He draw Ravages of time and rolls 1 (lose 2 STR). What happens? He will go to STR.3 or 4?assume he goes to STR.3, at the beginning of next turn he rolls on fate 3 and he's able to heal 1 STR: ok, he returns STR.4, and draw another card.
If it's correct, how do your group show strength And craft starting point?do you use cones as well? (in my example, you use 5 cones instead of 1)?do you write it on a sheet?

In my thoughts, I've imagined that box's powers can decrease str/craft points OVER your starting value, not under, but in that case str/craft healing is useless.
Instead, if you can go under starting value, it works well.

Is it correct or I'm wrong again?

Thanks!!

I'm two steps from salvation, but I'm only taking one. Pardon me.

Reply #39 | Published on 22 April 2010 - 13:05:15
2
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Yes the box reduces your strength and craft below your starting value.

Your character will die if your strength, craft or life reaches zero.

And yes we use cones to show the amount of strength we have. The value on the card just shows the amount you start with.So when we start the game the warrior has 4 cones for strength, so in your example you would have 5 small cones or 1 large cone (1 large cone = 5 points 1 small cone = 1 point).

H.

Without Signature

Reply #40 | Published on 23 April 2010 - 02:53:30

thank you very much, I've the full knowledge of the expansion now, and it works great! I've written my own rules with all your clarifications, I'm ready to play!!

see ya next posts!!

bye!

I'm two steps from salvation, but I'm only taking one. Pardon me.

Reply #41 | Published on 03 May 2010 - 15:07:42

In second edition, how exactly did you play adventure cards against other players?  It would function as though that player had just drawn it?

Reply #42 | Published on 03 May 2010 - 15:25:51

well.. i have never played 2th edition, so i have no experience with it...

I just saw the ending cards from 2th edition, and i was interested in the pandora's box card

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

_______________

some idea's:

I hope that the pandora's box card has his own little set of cards. maybe 12 or something like that.

maybe that they can include 1 hope and 1 death card.

that player must draw in his own turn a pandora's box  card and unleash it  on his opponent, then the card goes back to the deck.

He can win the game by defeating his opponents or drawing the hope card.

 

 

 

Reply #43 | Published on 03 May 2010 - 15:37:14

I've played second - years ago - but my memory of Pandora's Box is hazy at best.

Velhart said:

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

Maybe you only put the tower on if  that ending is in play.  The Dragon King has captured the Crown and built his fortress here.  Place The Dragon Tower atop the Crown Of Command and move your figure to the tower gate...

-

I like your Pandora deck idea.

 

Reply #44 | Published on 03 May 2010 - 15:48:48

crimhead said:

 

I've played second - years ago - but my memory of Pandora's Box is hazy at best.

Velhart said:

 

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

 

 

Maybe you only put the tower on if  that ending is in play.  The Dragon King has captured the Crown and built his fortress here.  Place The Dragon Tower atop the Crown Of Command and move your figure to the tower gate...

-

I like your Pandora deck idea.

 

 

 

That's a very good idea.

Then we can mix the Dragon King ending with the other endings, and people who do not have the tower, can use it as a normal ending card.

If they own the tower, then they must placed it in the Inner region if they draw the Dragon King ending card.

 

Reply #45 | Published on 13 January 2012 - 03:47:11

I was just thinking about the pandora's box again.

how about it, if the ending can decrease your movement with -1. or if a curse is spread throughout the land, so that all characers have -1 in str and craft while in combat.

The pandora's box could be activated if someone rolls a certain number on a die.

Followers can also be cursed, and must be discarded etc etc. or you can lose a life...

 

They could also keep the 2th edition idea, roll a 1d6, and draw adventure cards, and place them in a region or inflict it on your opponent. you may also discard them if you don't like them.

In this manner, you could send some enemies or nasty events, or strangers to a opponent.

This can result in some combined enemy attacks, that the character cannot win. It's just a matter of time,. depending on the draw, but that's talisman

 

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