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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 372 | Posts: 4318
Comrades
Published on 01 January 2013 - 04:49:29
Page 3 of 6 (76 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 03 January 2013 - 21:41:29
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WittyDroog said:

Sure there are Guard Regiments such as the death Kreigers who are willing to sacrifice every man in order to win the war, but that doesn't mean they would so flippantly toss lives away. The whole point of a squadron is that you work as a cohesive unit, any squadron that uses it's spare men as simple armor is not going to have spare men for very long (at the least no Commander would send you replacements as you're obviously not capable of keeping them alive, if he decides to keep you in his Regiment at all).

Consider that for Death Korps and similar units, the Comrades - guys with no special skills or value beyond the basic grunt - simply are more expendible than the PC character types. They are expected to die before allowing harm to come to the sergeant, the medic, the heavy weapons guy, etc. - because those guys have the special skills to get the mission accomplished. What special skills does the Comrade have to get the mission accomplished? None, so his noble sacrifice might be the only reasonable answer.

Outside of the metagame distinction that prevents it from ever happening, Comrades simply hope to survive long enough to develop the skills to become PC-like themselves.

Reply #32 | Published on 04 January 2013 - 00:05:00

HappyDaze said:

WittyDroog said:

 

Sure there are Guard Regiments such as the death Kreigers who are willing to sacrifice every man in order to win the war, but that doesn't mean they would so flippantly toss lives away. The whole point of a squadron is that you work as a cohesive unit, any squadron that uses it's spare men as simple armor is not going to have spare men for very long (at the least no Commander would send you replacements as you're obviously not capable of keeping them alive, if he decides to keep you in his Regiment at all).

 

 

Consider that for Death Korps and similar units, the Comrades - guys with no special skills or value beyond the basic grunt - simply are more expendible than the PC character types. They are expected to die before allowing harm to come to the sergeant, the medic, the heavy weapons guy, etc. - because those guys have the special skills to get the mission accomplished. What special skills does the Comrade have to get the mission accomplished? None, so his noble sacrifice might be the only reasonable answer.

Outside of the metagame distinction that prevents it from ever happening, Comrades simply hope to survive long enough to develop the skills to become PC-like themselves.

While I would freely admit that Comrades and "redshirts" are fairly synonomous, there is a HUGE distinction between that and deliberately using your comrade as a "meat shield"! Also, the experience spent on comrade orders I would consider lost when a new comrade replaced one lost for any reason. Comrades also have some fairly useful abilities even as listed. They can also carry stuff. Most Larger heavy weapons (Such as Autocannon and Lascannon) cannot be effectively moved by one person. Instead it is broken into to pieces of approximately equal weight to move it. In real life the Browning .50 cal. machine gun (A roughly analogous weapon to the autocannon) works like this.

The Emperor protects! (The GM does not!)

Reply #33 | Published on 04 January 2013 - 05:04:59

Radwraith said:

They can also carry stuff. Most Larger heavy weapons (Such as Autocannon and Lascannon) cannot be effectively moved by one person. Instead it is broken into to pieces of approximately equal weight to move it. In real life the Browning .50 cal. machine gun (A roughly analogous weapon to the autocannon) works like this.

Actually, a good Heavy Gunner can hail around even a Man-Portable Lascannon all alone without much problem. Oh and a Browing .50 is somewhere between the Lasgun and the Heavy Stubber. The Autocannon is roughly equal to a 50mm rapid firing solid projectile weapon.

I also told my friends that I shared the Comrade-usage of our party, and lots of people disliked it. The GM said that since the Commissar can kill a Comrade just because a PC dared to drop to 0 Wounds (removing 1D5 Damage from the PC and making him immune to Critical Damage for a Round) it is really weird to assume that wasting a Comrade when the situation turns hot is necessarily a bad thing. 

Current character 1: Only War/Medic/2000xp

Current character 2: Deathwatch/Devastator/Blood Angel/500xp

Reply #34 | Published on 04 January 2013 - 07:32:13
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Radwraith said:

While I would freely admit that Comrades and "redshirts" are fairly synonomous, there is a HUGE distinction between that and deliberately using your comrade as a "meat shield"! Also, the experience spent on comrade orders I would consider lost when a new comrade replaced one lost for any reason. Comrades also have some fairly useful abilities even as listed. They can also carry stuff. Most Larger heavy weapons (Such as Autocannon and Lascannon) cannot be effectively moved by one person. Instead it is broken into to pieces of approximately equal weight to move it. In real life the Browning .50 cal. machine gun (A roughly analogous weapon to the autocannon) works like this.

Having spent xp die with the Comrade will only ensure that such Advances are rarely taken, which isn't really going to help things, since without those Advances in play, the Comrades will offer even less benefit while alive and thus there's less incentive to try keeping them alive…

Reply #35 | Published on 04 January 2013 - 10:24:54

Having been in actual combat and served in the Marine Corps as a infantry men I can tell you that no matter how "grimdark" a battlefield may be using a comrade in arms is not in any way shape or form realistic.  The bond you build with the guy next to you is a tight one and even if you hate that fool outside of combat back in the "real world" you will lay down your life for him. That comrade could save your life someday.  In fact PC's are the "John Basilones" of the game, the guys who go to great lengths to save their compatriots and lay waste to the enemy. 

As far as heavy weapons, sure you could carry the equivalent of a .50 cal by yourself but you can not fire that thing without it's tripod and sure you could carry the tripod too, but what about the rounds a standard load is about 400 rounds.  Now consider that the gun weighs in around 84lbs the tripod is 44lbs and 100 rounds in a ammo can is 35lbs (now times that by 4) and you'll start to see that your a-gunner is important.  In fact a crew served weapon like the M2 .50 cal is operated in teams of not two but three (team leader, gunner, and a-gunner).

Anyone who intentionally is grabbing and throwing their comrades in front of fire is in my opinion thinking of them as a game mechanic and not a actual person.  In a role playing game you should be thinking about them as a person as far as I'm concerned.

 

Edit: A M2 .50 cal would not be between a lasgun and a heavy stubber.  A heavy stubber is closer to M240 medium machine gun.

Without Signature

Reply #36 | Published on 04 January 2013 - 12:00:49

DrNo172000 said:

Having been in actual combat and served in the Marine Corps as a infantry men I can tell you that no matter how "grimdark" a battlefield may be using a comrade in arms is not in any way shape or form realistic.  The bond you build with the guy next to you is a tight one and even if you hate that fool outside of combat back in the "real world" you will lay down your life for him. That comrade could save your life someday.  In fact PC's are the "John Basilones" of the game, the guys who go to great lengths to save their compatriots and lay waste to the enemy. 

As far as heavy weapons, sure you could carry the equivalent of a .50 cal by yourself but you can not fire that thing without it's tripod and sure you could carry the tripod too, but what about the rounds a standard load is about 400 rounds.  Now consider that the gun weighs in around 84lbs the tripod is 44lbs and 100 rounds in a ammo can is 35lbs (now times that by 4) and you'll start to see that your a-gunner is important.  In fact a crew served weapon like the M2 .50 cal is operated in teams of not two but three (team leader, gunner, and a-gunner).

Anyone who intentionally is grabbing and throwing their comrades in front of fire is in my opinion thinking of them as a game mechanic and not a actual person.  In a role playing game you should be thinking about them as a person as far as I'm concerned.

 

Edit: A M2 .50 cal would not be between a lasgun and a heavy stubber.  A heavy stubber is closer to M240 medium machine gun.

Thankyou! Ive been saying for years that an M2 .50 would be far heavier (fully loaded) than a heavy stubber. Chambered in 12.7mm/.50 caliber.

Heavy stubber analogue in real life is a light support weapon, so chambered in something between 5.56mm/.22 and 7.62mm/.303.

Comparitively an autocannon is likely chambered similar to its real life counterparts, so chambered in roughly a 20mm/.78 caliber.

As such the conclusion can be drawn that an M2 would be somewhere between a heavy stubber and an autocannon in performance.

I'd envisage such a weapon to have the following statline.

Type: Heavy

Range: 150m

ROF: -/-/5

Damage: 1d10+5 Impact

Pen: 4 

Clip: 100

Reload: Full

Special: Tearing

Weight: 40kg

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #37 | Published on 04 January 2013 - 12:24:24

DrNo172000 said:

Anyone who intentionally is grabbing and throwing their comrades in front of fire is in my opinion thinking of them as a game mechanic and not a actual person.  In a role playing game you should be thinking about them as a person as far as I'm concerned.

Finaly! Someone gets it! Yes, this is the root of everything, and it will go like this: Comrades are useless (as game mechanic) -> Players realize it -> Players invent "new uses" for them -> Players justify it (it will be easy) and turns the GM to their side -> "Meat Shield Cormades". And you can't even say that the players abuse the "family" feel - the PCs will do form a family, it is just one thing that they won't consider their Comrades as part of it. 

But yeah, I guess it is partially my failure too… I've got stuck with explaining Step 3…

 

DrNo172000 said:

Edit: A M2 .50 cal would not be between a lasgun and a heavy stubber.  A heavy stubber is closer to M240 medium machine gun.

Actually, it is. A Boltgun is equal to a 20mm full automatic grenade launcher (read its fluff - it effectively fires RPG-7 warheads!) and has roughly the same damage as a Heavy Stubber. And in my book, 12.5mm is between 7.65mm (lasgun/autogun) and 20mm. It is just one thing that in the Imperial Guard, people use the Heavy Stubber as a SSW. 

Current character 1: Only War/Medic/2000xp

Current character 2: Deathwatch/Devastator/Blood Angel/500xp

Reply #38 | Published on 04 January 2013 - 14:47:15

AtoMaki said:

Actually, it is. A Boltgun is equal to a 20mm full automatic grenade launcher (read its fluff - it effectively fires RPG-7 warheads!) and has roughly the same damage as a Heavy Stubber. And in my book, 12.5mm is between 7.65mm (lasgun/autogun) and 20mm. It is just one thing that in the Imperial Guard, people use the Heavy Stubber as a SSW. 

 

To my knowledge no caliber has ever been given for a heavy stubber in a official source.  I am well aware that a boltgun fires a .75 caliber bolt (as you stated roughly 20mm).  Now keep in mind that a weapons caliber doesn't always have to be large to cause a lot of damage the M134 Mini gun which I don't think anyone would question it's damage dealing capability fires a 7.62x51mm round much smaller than the M2's 12.7x99mm. 

However I am not saying a heavy stubber is not a Ma Duece because of caliber but rather the heavy stubber can be fired standing while being held by a person.  That is simply impossible to do with the M2, it can only be fired mounted. 

Without Signature

Reply #39 | Published on 04 January 2013 - 15:00:53

But to put this back on track to a comrade discussion I think some of ya'll are missing the point on comrades.  Sure they only do a few things mechanically for the player but you are forgetting that they are more importantly a unique game and roleplay tool for the GM.  I fully intend to give my players comrades back stories and use them in roleplay situations with the demeanor as a guideline.  I'll also be using them as a way to give hints to the players when they are stuck.  Suddenly private schmuckatelly has a great idea to share with the squad kind of thing.  That way when one dies cause I rolled doubles too often and the players pull out that letter to his pregnant wife from his pocket and it's covered in blood they'll feel a impact by it.  Remember roleplaying games are much more than a combat mechanic.

Without Signature

Reply #40 | Published on 04 January 2013 - 15:32:17

DrNo172000 said:

To my knowledge no caliber has ever been given for a heavy stubber in a official source. 

Imperial Armour Volume 5/6 - Siege of Vraks Part 1/2: the DKoK heavy stubber uses 14mm "heavy rounds". Though in Part 2, the Vraksian heavy stubber uses 8.25mm "long rounds". So dunno, in the tabletop game, the lasgun/autogun has Strength 3 (from 10, and 10=nuke), while the Heavy Stubber has Strength 4… and the Autocannon has Strength 7…

 

DrNo172000 said:

However I am not saying a heavy stubber is not a Ma Duece because of caliber but rather the heavy stubber can be fired standing while being held by a person.  That is simply impossible to do with the M2, it can only be fired mounted. 

A character can also fire an autocannon, a man-portable lascannon or even a plasma cannon while standing, and without any external support. It just takes a Bulging Biceps Talent…

Current character 1: Only War/Medic/2000xp

Current character 2: Deathwatch/Devastator/Blood Angel/500xp

Reply #41 | Published on 04 January 2013 - 15:48:17

AtoMaki said:

A character can also fire an autocannon, a man-portable lascannon or even a plasma cannon while standing, and without any external support. It just takes a Bulging Biceps Talent…

 

hahaha well I guess 40k is just low on realism (no duh right) as no human being could ever lift and fire a M2 .50cal heavy machine gun.

Didn't know about those imperial armour entries only thing I'd ever seen was the round being described as around the size of your thumb.  I'm guessing since there are two different entries "heavy stubber" is just a universal way of saying med to heavy machine gun.

Without Signature

Reply #42 | Published on 05 January 2013 - 18:36:43

AtoMaki said:

But I think we are off-topic with this. We play it this way, but I can see that this degree of cynicism and ruthlesness is unaccaptable for other people, but we think that this is the very essence of the Warhammer 40k universe (and despise the current change to a "heroic" theme) - the survival of the fittest with the end justifying the means. I just wanted to warn the OP that this could happen and is likely to happen with the Comrades. 

See, to me, this isn't even "cynicism and ruthlessness" - it's derpy and horribly metagame-y. The characters aren't treating them as actual soldiers would their colleagues, instead the players are gaming the system and trying desperately to justify it as "grim, dark and ruthless", to the extent of stopping the GM from trying to stop them from gaming the system.

It's the sort of metagaming crap I'd expect from my old (I mean about 6-7 years ago) group for DnD, and is exactly the reason I left - it's not roleplaying, or at least any version I'd put up with.

 

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #43 | Published on 06 January 2013 - 05:49:06

^Wow, you say taht like the COmrades would be the only opportunity to roleplay… Thank you, we like to explore our characters through their internal strifes, as they face the Monster within and go through the never-ending nightmare what is the Warhammer 40k universe. And in this case - as we found out - the Comrade serves better as the abusable underdog instead of the base material for some cheap and cliche drama (because lets face with it, it can go cheap and cliche very easy…). 

Current character 1: Only War/Medic/2000xp

Current character 2: Deathwatch/Devastator/Blood Angel/500xp

Reply #44 | Published on 06 January 2013 - 07:37:11
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AtoMaki said:

And in this case - as we found out - the Comrade serves better as the abusable underdog instead of the base material for some cheap and cliche drama (because lets face with it, it can go cheap and cliche very easy…). 

I agree. It's a sad bit of fact that in RPGs if you want an NPC to be treated like a real character, the NPC needs to have stats like a real character (but not necessarily the same way of generating/building such stats and characters). The Comrades are mechanically just a few options and stat buffs for PCs, so that's going to color some players' perception of them as not being as 'real' as even the NPC Guardsman in the back of the book.

Reply #45 | Published on 07 January 2013 - 15:21:10

HappyDaze said:

AtoMaki said:

And in this case - as we found out - the Comrade serves better as the abusable underdog instead of the base material for some cheap and cliche drama (because lets face with it, it can go cheap and cliche very easy…). 

 

 

 

I agree. It's a sad bit of fact that in RPGs if you want an NPC to be treated like a real character, the NPC needs to have stats like a real character (but not necessarily the same way of generating/building such stats and characters). The Comrades are mechanically just a few options and stat buffs for PCs, so that's going to color some players' perception of them as not being as 'real' as even the NPC Guardsman in the back of the book.

At which point it becomes funny that Chaos Minions, who actually should be thrown ruthlessly in front of oncoming bullets, are given full stats… 

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