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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 373 | Posts: 4333
Specialties so far
Published on 14 May 2012 - 21:17:01
Page 3 of 6 (82 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 18 May 2012 - 08:02:27

 The IG are the largest and most diverse armed force in the Galaxy. The different regiments can make the most extreme SM Chapters looks like re-painted clones. They have certain standards enforced by the Departmento Munitorum, but those would be exceptions to the rule.

So while some Regiments are entirely Abhuman others would Incorporate them within other, say infantry regiments.Especially in the case of Ratlings (for example, theres no end to the local abhuman adaptions), who's specific logistics are much less extreme than Ogryns and tend to act as small units of scouts within larger forces. It also I imagine depends on the populations of the supplying worlds. Any entire Ogryn world would probably farm out full Regiments where as those worlds which are mostly human might have abhumans integrated at a company level.

On top of that even if they are separated by Regiments in battle they may well be fielded entirely in small units farmed out work alongside other Regiments. The IG as played on the TT allows you to field units of tanks alongside units of abhmans and infantry, all of which could be from different Regiments. Likewise the Command units might have representives from all or any of the regiments assembled or even advisors from Regiments (or even other forces) that are further afield in order aid integration.

Of course if you a Command squad an Ogryn is likely to be included as a bodyguard or muscle rather than an advisor, in the same way that they might include heavy or special weapons. In fact Ogryn regiments almost certainly have human commanders anyway.

Without Signature

Reply #32 | Published on 18 May 2012 - 10:31:58

I think with the right players a sanctioned psyker paired with an Ogryn to act as the insurance against possession by a warp entity.  The contrast between powerful body, weak mind and weak body, powerful mind with each side watching the other out of the side of the eyes would be immense fun to play, play alongside, or to GM.

How about a demolitions career?

Without signature

Reply #33 | Published on 18 May 2012 - 11:41:09

Hee, hee! Want a specialty troop? Back in the day (well, it might have been waaaay back in the day! As in the Horus Heresy!), the Guard (or at least the Imperial Army) featured Beastmen troops! I've got 'em for the old Epic-scale Space Marine game, and I have an old lead Beastman leader with plasma pistol and chainsword.

Also, around this time (original Rogue Trader), Guard troops could take allied mercenary Ork units! Blood Axes, most likely. I think this was the old timeline, before the Blood Axes were reduced as the leading faction of Orkdom.

Without Signature

Reply #34 | Published on 18 May 2012 - 12:07:58

I was wondering if there might be some kind of engineer career, to cover close range special weapons, demolitions etc.

As I said most diverse of all. i'm sure most players and IG characters wall be apalled by the idea of working with Orks or massed mutants. But who's to say what's happening byond the range of the Astronomicon.

Be an interesting story to be stuck as the last remants of the Margin crusade, just a few loyal soliders with xeno filth mercenaries (Orks and Kroot), just trying to keep the Imperiums enemies at one anothers throats, and trying not to die in brawls with Xeno's on your own side.

Without Signature

Reply #35 | Published on 19 May 2012 - 18:33:46

 As long as I can roll a Catachan Sniper, I will be happy.

This space left intentionally blank.

 

Reply #36 | Published on 20 May 2012 - 19:00:46

Warboss Krag said:

Crying shame, that. Such things are easy to avoid by a disclaimer at the Home page or some such, having people sign away their claims to any material put on the site. A little legal boiler-plate goes a long way.

Refusing to even admit that the player base might be right smacks of two attitudes: 1) A lazy lawyer whose single response to almost any question is "Nope, can't do it, we might be sued," and/or 2) "How dare those upstart players act like our work is anything but perfect!!!" (The Games Workshop attitude.)

Plus, such a piece of "legal boiler-plate" doesn't work. In most countries (like the majority of Europe), unless you are working for a company and produce something as part of your employment for said company, you CAN'T sign over your copyright to anyone else - it's legally impossible. You can license something, but that can be revoked unless there is some sort of compensation for you letting them use your ideas.

Basically, if they copy anything posted up by a community member, and don't make an individual license with that person, there is every chance of them being sued.

So no, it's not about lazy lawyers, or thinking your stuff is perfect and the community are idiots - it's all due to real, and important, legal restrictions.

 

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #37 | Published on 21 May 2012 - 01:31:10

Yes, I see. International copyright laws would be a problem. I was, in the past, only dealing with U.S. laws. Real crying shame, that. Especially since those diverse copyright laws get used so often to allow outright copyright piracy, as well as monopolistic practices…it's a mess. Isn't it fun, trying to deal with a world-wide communications system using essentially 19th-century (or older) legal systems?

Without Signature

Reply #38 | Published on 21 May 2012 - 18:30:51

Warboss Krag said:

Hee, hee! Want a specialty troop? Back in the day (well, it might have been waaaay back in the day! As in the Horus Heresy!), the Guard (or at least the Imperial Army) featured Beastmen troops! I've got 'em for the old Epic-scale Space Marine game, and I have an old lead Beastman leader with plasma pistol and chainsword.

 

I have that same mini.  Mine came packaged with four or five "regular" beastment with swords and maces.  I think this would have been mid- to late-1980's.

 

 

 

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Reply #39 | Published on 31 May 2012 - 20:14:25

I'm just going to be happy if there's flame troopers

"I had a blast doing this to our super-tank Tech priest. One guy grabs him in a grapple, the other attaches a Melta-bomb to his shiny metal ass, then they kick/push him down the stairs ….run! Boom!"

-Darth Smeg

"British tanks,by extension the tanks of the Imperium of the God Emperor of Mankind, are all fitted with a 'Boiling Vessel', an urn run off the vehicles electrics for the purpose of making tea."

-douglas9521

Reply #40 | Published on 01 June 2012 - 12:33:16

Dulahan said:

tuco said:

 

I'm torn on the Ogryn idea.  Part of me would love to play an Ogryn, but another part of me is certainly hesitant due mostly to how GW has far more often than not portrayed them as stupid to the point of being nearly handicapped and the comedy relief. 

 

 

 

 

My biggest issue with Abhumans is they aren't typically in mixed units.  they are kept quite separate.  Maybe an Ogryn bodyguard here and there.  But you don't see a random Ratline sniper in with any given Guard regiment.  Let alone Ogryns.  They're their own thing.

 

I could see a Abhuman in a mix regiment. as individual squads or even companies. like a Ogryn squad attached to a armour patrol or a ratling sniper with a scout squad. more as a loan than an accutal part of the regiment. to take a leaf out of the US military, we have some airforce personal attached to and agmenting army units.

Without Signature
Reply #41 | Published on 01 June 2012 - 20:56:01

I believe that arcraft crew, including those in Valkyries, are actually Fleet, as in the Imperial Fleet! Mind you, they'd actually be closer to the old Army Air Force than true Fleet (like Navy corpsmen attached to Marine units), but they'd still technically be Fleet.

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Reply #42 | Published on 02 June 2012 - 21:44:49

Someone over on RPGnet has apparently read the FRPG day book…

 

Comes with:  Female Heavy Gunner, Commando Sort, Techpriest sort, and an Ogryn.

 

I know a lot of you will be happy for the latter one. But  I'm quite unhappy for what it implies for power level and/or balance in general.  Something that can go toe to toe with a Space Marine with good odds is not a good PC type when the rest are normal humans if you ask me.  Plus how such 'big dumb' races tend to get played by people in my experience is game breaking both in terms of how they act and how powerful they get.

 

Definitely the first bit of info that truly worries me about the game.

Without Signature

Reply #43 | Published on 02 June 2012 - 22:00:44

Yeah, I'm hopping its not a real leak. -_- Ogryns? Probably Ratlings too…

Reply #44 | Published on 02 June 2012 - 22:03:28

Ratlings I'm not as worried about, if only because they're so much less known…

 

But the Ogryn makes sense since we know it's on the cover. :(  Of course we know a Commissar is too, but that didn't happen.  Though could be one of the two bonus characters (IF they bother releasing those, they've been so bad at previews I'm worried if they'll even release the FRPG day PDF!)

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Reply #45 | Published on 02 June 2012 - 22:07:10

I suppose, I'm not a fan of abhumans, Space Frodo… bothers me. As do Ogryns… there is definitely a power level hint here, unless the drawbacks are heavy to level it out. They did have CSMs and Humans in BC but their focus was in different places, which will not fit the same way in OW…

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