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Surtur said:
Now we just need another forumer to win an A-Wing…
FWIW: I added all of the Wave 2 Data to my builders:
http://home.comcast.net/~jason.fuller/rebels.html
http://home.comcast.net/~jason.fuller/empire.html
Thanks for this! Now I've seen the Falcon's cards and those of the A-Wing and TIE Intercepter, but where can I see the Firespray's cards?
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
FarkonGnome said:
Surtur said:
FWIW: I added all of the Wave 2 Data to my builders:
http://home.comcast.net/~jason.fuller/rebels.html
http://home.comcast.net/~jason.fuller/empire.html
Oh, thanks, dude!
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
Parakitor said:
Grave13 said:
All I can say is wow, I cant wait to get the next wave. And Am I understanding the boost action right, That all it is , is pretty much an extra movement after your initial movement?
You bet. It's basically like a forward barrel roll.
And on the ships with large bases, the boost action is incredible. I believe hothie posted that even though the Falcon (and I assume the Slave too) has to setup touching the back edge of the map, with a 4 straight followed by a boost, that puts it halfway across the map. On turn one.
Wow! I could have three Firesprays in a 100 point battle!
I'm also loving the Heavy Laser Cannon and Stealth!
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
Love the text for the prototype pilot: "only the most talented pilots belong in an A-Wing Cockpit"; on the pilot skill 1 card. There should have been a troll-face after that statement . . . :D
Death to the False Emperor . . .
That might have something to do with the fact that all their skills are focused on not going out of control so they can't focus on being as awesome as they would be in an X-wing or something.
Battlescribe X-wing data has been updated as well. :)
For Battlescribe 1.12 users: Star Wars X-Wing Miniatures Data File (v3.6.9)
For Battlescribe 1.13 users: Star Wars X-Wing Miniatures Data File (v3.7.10)
Get Battlescribe here
FarkonGnome said:
FWIW: I added all of the Wave 2 Data to my builders:
http://home.comcast.net/~jason.fuller/rebels.html
http://home.comcast.net/~jason.fuller/empire.html
Just wondering why the TIE Interceptors can't get the shield upgrade like the other TIEs can?
Can't find the PM button for this…Sorry for the public PM FarkonGnome
I just realized that the Imperials now have the ability to run a stupidly viable 4-ship list.
Soontir Fel - 27 points
Turr Phennir - 25 points
2x Alpha Squadron Pilot - 36 points total
4x Stealth Device - Priceless (actually, 16 points… but still)
100 points even, but when you can't get hit, initiative doesn't matter
That's 4 Tie-I's with 3 attack, 4 agility, and the ever-damning Evade. Good luck ever hitting this squad before it eliminates most of your best pilots. Soontir is rewarded for using red maneuvers by granting him a free focus token (as if he hadn't lost his action for the turn at all due to the stress) and Turr is going to be hard to keep a bead on with his free barrel rolls and boosts when he shoots.
Carist said:
Soontir Fel + Push the Limit = 2 actions and a focus.
Wow
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