| Register Now | |
| My Points | |
| My Games | |
| Page 3 of 3 (40 messages) | « First page... 2 3 |
Cost, as in $$$
A2 infantry is the most common foe, so is most important and don't generally use snipers to try and take out armour, thats not what they are for. There is also the close combat dice bonuses too with 5 models fighting rather than 2. You also have to compare a squad of 5 against a squad of 2 in combat situations due to individual unit activation.
http://sites.google.com/site/medwaywargamessociety/location
Without Signature
Moe-them-down said:
If you're attacking a vehicle, Hammers are considerably superior.
Suck my Mickey
Lska said:
Well, at least it has Assault and tougher armour to help it reach its target, unlike my poor Hot Dog…
Suck my Mickey
Moe-them-down said:
1.IN DEF As target for Zombies, Gorillas etc
2.vs Armor target
"I think historical accuracy went out the window when Sigrid killed Hitler."
.Loophole Master
@loop & poyet So in which situation do you prefer hammers before reapers (and tank busters) considering only two of these squads can be supported by the precious heroes? Moe-them-down said:
1.IN DEF As target for Zombies, Gorillas etc
2.vs Armor target
Without Signature
I actually like to play the Grim Reapers joined by Rhino (to use his Berserk with their ranged attack) and the Hammers joined by OZZ (to attack opposing units with Flamer and Close Combat, then use OZZ to avoid the retaliation). Both combinations have been successful so far.
Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!
??! said:
I actually like to play the Grim Reapers joined by Rhino (to use his Berserk with their ranged attack) and the Hammers joined by OZZ (to attack opposing units with Flamer and Close Combat, then use OZZ to avoid the retaliation). Both combinations have been successful so far.
I like this too. Rhino + Tank Busters is really nice. Walkers go boom.
Cry Havoc! And let slip the hogs of war!
Lots of great Hero/Squad combos in this post, love it!
For me the Recon Boys have not done so much in my games…same with the BBQ Squad+Chef…
Sure I consider myself a poor player (don't play enough to have a good idea of whats good vs whats bad) so some choices I make are clearly not in my best interest lol.
On the Axis side, Loth is not that good of a Walker…rarely get close enough to serve it's purpose.
Have yet to play the SSU but I got all I need to play them, simply need to paint the troop chopper and the Sniper/Observer squad. My last SSU purchase was the Karl Marx…101 points of uberness! Can't wait to field this beast! Looking forward to try Winter Child too, damn this unit is packed with serious power!
Now…how to field a 450 pts army on a 3x4 tile map lol…
And that Babushka is looking sweet…maybe i'll add it to my SSU too…damn you Dust!
Without Signature
| Page 3 of 3 (40 messages) | « First page... 2 3 |