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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1265 | Posts: 16307
Talisman: The Blood Moon Expansion
by Velhart
Published on 02 March 2012 - 17:39:39
Page 18 of 20 (290 messages) « First page... 17 18 19 20 ...Last page »
Reply #256 | Published on 23 May 2012 - 14:18:52

 

Base game  (104 cards)

+ Reaper (90 cards)

+2 promo cards)

+ dungeon (10 cards)

+ frostmarch (84 cards)

+ Highland (12 cards)

+ Sacred Pool ( 72 cards)

+ Blood Moon (111 cards)

Total 485 adventure cards!

 

A nice number..

Reply #257 | Published on 23 May 2012 - 14:48:48
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Velhart said:

 

Base game  (104 cards)

+ Reaper (90 cards)

+2 promo cards)

+ dungeon (10 cards)

+ frostmarch (84 cards)

+ Highland (12 cards)

+ Sacred Pool ( 72 cards)

+ Blood Moon (111 cards)

Total 485 adventure cards!

 

A nice number..

Hey Velhart,

 

I was counting "just" Adventure cards.  With the Blood Moon, the total is 488. I was not counting the other deck cards; dungeon, highland, etc.

so as I said with 111 of the 488 Adventure cards being Blood moon, that means about 1 blood moon card every 3. something cards,

which I think is a cool ration!

-oberon

Without Signature

Reply #258 | Published on 23 May 2012 - 15:18:38

How do you get 488 instead of 485???

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #259 | Published on 23 May 2012 - 16:42:56

 

I am wondering too why the total is 488?

 

I think this has something to do with the chances that you draw a blood moon card.

Still, i don't  understand, why you would increase the total with 3 cards.. 

 

 

 

Reply #260 | Published on 23 May 2012 - 17:08:54
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talismanamsilat said:

How do you get 488 instead of 485???

Ell.

 

Okay, I'll go home and recheck (work late tonight) but I added only adventure cards. Including the Blood Moon. No other decks from other boards, etc.

If I am wrong,  I will apologize and post my revised count.

-Oberon (sorry in advance)

Without Signature

Reply #261 | Published on 23 May 2012 - 17:12:44
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Velhart said:

 

I am wondering too why the total is 488?

 

I think this has something to do with the chances that you draw a blood moon card.

Still, i don't  understand, why you would increase the total with 3 cards.. 

 

 

 

When I went through the previous and Blood moon instructions, it lists the amount of cards. Going through each set of instructions I count 377 Adventures cards, which, when the new Blood Moon is added in (111) gives 488.  Like I said I will recount and apologize for my error, but

111 cards to 377 to me means that there is a little over 3 non Blood Moon cards to each blood moon.

so, on average, about every 3.something cards… is a Blood Moon expansion set card - to my figureing.

therefore, I say it is a good ratio of Blood Moon (and therefore day/night triggers etc.)

 does this make sense?   -Oberon

Without Signature

Reply #262 | Published on 23 May 2012 - 17:39:29

0beron said:

 

Velhart said:

 

 

I am wondering too why the total is 488?

 

I think this has something to do with the chances that you draw a blood moon card.

Still, i don't  understand, why you would increase the total with 3 cards.. 

 

 

 

 

 

When I went through the previous and Blood moon instructions, it lists the amount of cards. Going through each set of instructions I count 377 Adventures cards, which, when the new Blood Moon is added in (111) gives 488.  Like I said I will recount and apologize for my error, but

111 cards to 377 to me means that there is a little over 3 non Blood Moon cards to each blood moon.

so, on average, about every 3.something cards… is a Blood Moon expansion set card - to my figureing.

therefore, I say it is a good ratio of Blood Moon (and therefore day/night triggers etc.)

 does this make sense?   -Oberon

 

 

I understand what you mean.

And you are right that there is a chance for a blood moon card after every 3 cards.

 

I am sure that we will reach 600 cards next year..

 

 

Reply #263 | Published on 23 May 2012 - 22:45:49
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Well I don't want to keep dragging this on, but I am sorry, I have a miscount, as I see it:

Blood Moon = 111

Sacred Pool =  72 

Highlands  =    12

Frostmarch =   84

Dungeon  =    10

Reaper    =     90

1st/Basic = 104           

        I'm counting a total of 483 cards. If you guys have not added any, home brews, replacements, whatever, this is what is listed as components for each set/expansion set.   Does not include 'other' cards, Dungeon, Highland, various other small sets.

-Oberon

Without Signature

Reply #264 | Published on 24 May 2012 - 01:56:37
2
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That is correct Oberon, there are 483 currently in the boxed sets of Talisman, but there were two bonus cards made available as a pre-order bonus when The Reaper was released, taking the total to 485.

The effects of the Doppelganger and Instructor cards have been repeated in the game, but completists will always like to have their trinkets!

Now and again, there is the opportunity to win a pair of these on Talisman Island…

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #265 | Published on 24 May 2012 - 05:07:11
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talismanisland said:

That is correct Oberon, there are 483 currently in the boxed sets of Talisman, but there were two bonus cards made available as a pre-order bonus when The Reaper was released, taking the total to 485.

The effects of the Doppelganger and Instructor cards have been repeated in the game, but completists will always like to have their trinkets!

Now and again, there is the opportunity to win a pair of these on Talisman Island…

gulp! I guess I was unaware of these.  Thanks for the clarification! -Oberon

Without Signature

Reply #266 | Published on 28 May 2012 - 12:56:22
2
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Velhart said:

 

 I am wondering if a character really wants to be cured…

Getting a +2 to the attack roll in the night feels like a blessing:)

The only downside is that a character should stay away from other characters, if he is too weak to fight them.

 

 

I would have to agree that there is very little down side to becoming a Lycanthrope, unless of course you happen across the Peasant Mob, in which case you are killed!

It would be rather simple to spice it up a little by taking a cue from the Time Card.

He gets a +2 to his combat scores during the Night, so it would be easy to just treat him as a "special" creature and give him a -2 to his combat scores during the Day.

If you didn't want to be so harsh, you could just take it as a -1 during the Day like on the Time Card.

Nice and simple, and being a Lycanthrope isn't quite so much fun any more!

Click through for 300dpi version if you want it!

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #267 | Published on 28 May 2012 - 12:31:15

I agree Jon.

Day -2/ Night +2

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #268 | Published on 28 May 2012 - 18:59:08
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Interesting about the -2 during Daytime. 

 

I was thinking of adding a penalty for Lycanthropes - such as losing a 1 Life at each Daybreak (or maybe the choice of losing Life, Strength, Craft, or Fate).

 

Is it possible to become cured, or once transformed, are you stuck a Lycanthrope forever?

 

  

Without Signature
Reply #269 | Published on 29 May 2012 - 02:28:47

Hi

I haven't tried the expansion yet but from what I have read and seen, It's clearly obvious that they want to create more player interaction which is a good thing. The downside I see with being a lycan is that you can't take objects from other players when you win a fight so it's not that good to be a lycan in my mind. Also you can't use your own chars specials if I understand this correct. meaning if you are for example vampireress you can't steal followers etc.

To you guys that have the expansion how can you get rid of being a lycan?

Without Signature

Reply #270 | Published on 29 May 2012 - 03:20:09

Persiatic said:

Hi

I haven't tried the expansion yet but from what I have read and seen, It's clearly obvious that they want to create more player interaction which is a good thing. The downside I see with being a lycan is that you can't take objects from other players when you win a fight so it's not that good to be a lycan in my mind. Also you can't use your own chars specials if I understand this correct. meaning if you are for example vampireress you can't steal followers etc.

To you guys that have the expansion how can you get rid of being a lycan?

Being Toaded cures you for one!

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

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