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| Page 13 of 18 (270 messages) | « First page... 11 12 13 14 15 ...Last page » |
The_Warlock said:
Nidhögg said:
The Armoury Weapons looks very OP. Hey, I want to be the Warrior with two Flails ![]()
They are.
I don't think wielding two Flails will make the Warrior roll 4 dice, as the card says "roll 2 dice in battle and add them together". It will also conflict with the Warrior's ability to roll 2 dice and choose one, in a way that I'm not sure how to resolve.
Yeah, well you get my point. The Items are indeed very powerful at quite a low price.
The good thing is that you can't shop at the same place two rounds in a row, so you have to take another walk around the City to get to the store again.
Without Signature
I have seen the rules book and the city purchase cards that are available.
I thought that the battle axe was the most powerful weapon in the game, but the flail weapon beats the battle axe right away..
Rolling 2 dice in battle, and adding them together… o my god.
On top of that, if you roll doubles then the opponent can´t roll for his attack roll haha.
This is a must buy for me!
It´s only 5 gold, while the battle axe is 4 gold.. hmm
If you combine the flail with a bow, 6 then you can do a lot of damage.
The bow from talisman third edition has returned! They have used the same idea, but they have made it better than the old version! :D
Velhart said:
I have seen the rules book and the city purchase cards that are available.
I thought that the battle axe was the most powerful weapon in the game, but the flail weapon beats the battle axe right away..
Rolling 2 dice in battle, and adding them together… o my god.
On top of that, if you roll doubles then the opponent can´t roll for his attack roll haha.
Looks like we need some stronger enemies in our future Talisman games :P
Without Signature
Nidhögg said:
Looks like we need some stronger enemies in our future Talisman games :P
Without Signature
Questions so far:
What happens when its flail on flail? Attacker rolls doubles. What happens if the defender does too? Or what if fate is used by the defender in the attack roll and it results in doubles?
Is Warrior will need some clarrifications in terms of how some of these weapons interact. Can you use two flails? Seems reducndent. Obviously the great axe and the flail are a powerful combo…
Bolithio said:
Questions so far:
What happens when its flail on flail? Attacker rolls doubles. What happens if the defender does too? Or what if fate is used by the defender in the attack roll and it results in doubles?
If the attacker with a flail rolls doubles, then the defender can't roll for his attack.
Really? I though character vs character combat was simultanious. Both players roll, the attacker decides if he wishes to use fate, then the defender decides if he uses fate… then the results are compared. Isnt that what the rules say?
Velhart said:
Bolithio said:
Questions so far:
What happens when its flail on flail? Attacker rolls doubles. What happens if the defender does too? Or what if fate is used by the defender in the attack roll and it results in doubles?
If the attacker with a flail rolls doubles, then the defender can't roll for his attack.
No, the Flail is worded differently. If you roll doubles, then the defender cannot add his attack roll to his attack score.
When combat takes place between character and creature, the character is considered to be the attacker. When combat involves two characters with a Flail, the character initiating combat takes precedence over the character that's being attacked. If the attacker rolls doubles, the defender cannot add his attack roll. In any case, the defender cannot use the Flail secondary ability.
The concept of attacker and defender exists since Talisman base set. Characters that can initiate psychic combat instead of battle, can do this only when they attack and not when they're attacked by another character.
A wizard is never too late. Nor is he early. He arrives precisely when he means to.
Warlock said: "When combat involves two characters with a Flail, the character initiating combat takes precedence over the character that's being attacked."
Sorry if Im missing something, but I dont see where that logic comes from. The flail says "you may add two dice during battle and add them together to determine your attack roll."
It doesn’t say: "when making an attack"…
From the rules on page 11 (emphasis added):
3. Determine Attack Rolls
Both characters then roll a die to determine their attack
roll. Once both attack rolls have been made, the attacking
character must choose first whether to pay fate to reroll.
Once he has chosen, the defending character has the same
option. No matter what the defender chooses, though, an
attacking player who decided not to spend fate when he
had the opportunity may not change his mind after the
defender has made his own choice.
4. Compare Attack Scores
Once the option to spend fate has been addressed, the attacking
character’s attack score is determined as in battles
against creatures and Enemies. The defender’s attack score
is determined the same way as the attacker’s score.
The_Warlock said:
Velhart said:
Bolithio said:
Questions so far:
What happens when its flail on flail? Attacker rolls doubles. What happens if the defender does too? Or what if fate is used by the defender in the attack roll and it results in doubles?
If the attacker with a flail rolls doubles, then the defender can't roll for his attack.
No, the Flail is worded differently. If you roll doubles, then the defender cannot add his attack roll to his attack score.
When combat takes place between character and creature, the character is considered to be the attacker. When combat involves two characters with a Flail, the character initiating combat takes precedence over the character that's being attacked. If the attacker rolls doubles, the defender cannot add his attack roll. In any case, the defender cannot use the Flail secondary ability.
The concept of attacker and defender exists since Talisman base set. Characters that can initiate psychic combat instead of battle, can do this only when they attack and not when they're attacked by another character.
This is what i mean.
The character who makes the first attack with a flail, and rolls doubles, then the defender can´t roll a die for his attack.roll.
The defender can only win if his own strenght + followers, objects etc is higher than the attacker.
You guys realize there is probably only one flail and one battle axe in the armory deck, right? It would be silly to have two flails in the game, just for all these rules questions alone. For the warrior using a Flail I imagine he will roll two dice and get to re-roll one of them, improving his odds of a double roll, but it will otherwise work the same as any other attack roll and weapon he uses. The flail just sort of overwrites his ability to use two dice, he just gets to add both rolls to the result and re-roll one of them if he wants, I imagine.
Bolithio said:
Warlock said: "When combat involves two characters with a Flail, the character initiating combat takes precedence over the character that's being attacked."
Sorry if Im missing something, but I dont see where that logic comes from. The flail says "you may add two dice during battle and add them together to determine your attack roll."
It doesn’t say: "when making an attack"…
From the rules on page 11 (emphasis added):
3. Determine Attack Rolls
Both characters then roll a die to determine their attack
roll. Once both attack rolls have been made, the attacking
character must choose first whether to pay fate to reroll.
Once he has chosen, the defending character has the same
option. No matter what the defender chooses, though, an
attacking player who decided not to spend fate when he
had the opportunity may not change his mind after the
defender has made his own choice.
4. Compare Attack Scores
Once the option to spend fate has been addressed, the attacking
character’s attack score is determined as in battles
against creatures and Enemies. The defender’s attack score
is determined the same way as the attacker’s score.
My logic comes from Velhart's quoting of the Flail text, which was totally incorrect (sorry Velhart, it's not your fault. I should have checked before making my conclusions above). I agree that I wrote complete nonsense up there.
The Flail says:
"You may roll 2 dice in battle and add them together to determine your attack roll. If you roll doubles, your opponent cannot add his attack roll to his attack score".
There's no attacker and defender here. So, both characters with Flail roll 2 dice and if BOTH roll doubles, nobody adds his attack roll to his attack score. The one with higher Strength+Strength bonuses wins.
veryangrydwarf said:
You guys realize there is probably only one flail and one battle axe in the armory deck, right? It would be silly to have two flails in the game, just for all these rules questions alone. For the warrior using a Flail I imagine he will roll two dice and get to re-roll one of them, improving his odds of a double roll, but it will otherwise work the same as any other attack roll and weapon he uses. The flail just sort of overwrites his ability to use two dice, he just gets to add both rolls to the result and re-roll one of them if he wants, I imagine.
We can't be sure of this, there are 12 Armoury Cards and this could mean 2 copies of each, or 3 of the lesser ones and only 1 copy of the best ones. We will see.
A wizard is never too late. Nor is he early. He arrives precisely when he means to.
There's no attacker and defender here. So, both characters with Flail roll 2 dice and if BOTH roll doubles, nobody adds his attack roll to his attack score. The one with higher Strength+Strength bonuses wins.
Obviously having some fate will make that encounter interesting!
The_Warlock said:
My logic comes from Velhart's quoting of the Flail text, which was totally incorrect (sorry Velhart, it's not your fault. I should have checked before making my conclusions above). I agree that I wrote complete nonsense up there.
The Flail says:
"You may roll 2 dice in battle and add them together to determine your attack roll. If you roll doubles, your opponent cannot add his attack roll to his attack score".
There's no attacker and defender here. So, both characters with Flail roll 2 dice and if BOTH roll doubles, nobody adds his attack roll to his attack score. The one with higher Strength+Strength bonuses wins.
But if we read the card, then it´s logical that the character who makes his attack first, has a chance to roll doubles, which mean that the other character can´t make his attack roll.
Velhart said:
But if we read the card, then it´s logical that the character who makes his attack first, has a chance to roll doubles, which mean that the other character can´t make his attack roll.
Velhart, look at the Flail text again. The Flail doesn't read "if you roll doubles your opponent cannot make his attack roll", it reads "if you roll doubles your opponent cannot ADD his attack roll to his attack score".
A wizard is never too late. Nor is he early. He arrives precisely when he means to.
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