Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3557 | Posts: 39083
1 player??
by Lars
Published on 30 November 2008 - 15:26:39
Page 12 of 14 (200 messages) « First page... 11 12 13 14 ...Last page »
Reply #166 | Published on 20 October 2011 - 08:24:03

Secret Destroyer said:

Having only 1 investigator who runs a streak of bad luck leaves you twiddling your thumbs most of the game.  With two investigators, you still have one doing something, so you remained engaged in the game.

 

 

I agree; we you have get devoured 3 times  in 1 game, sorta suck a little, with 2 characters, at least you get more space to move about and not have all your eggs in one basket so to speak.

My Dark Heresy Game

http://dark-heresy.wikispaces.com/Dark-Heresy+Redux

 

Reply #167 | Published on 15 December 2011 - 03:45:35
1
0

I'm running the game with Dunwich, Innsmouth and most of the smaller expansions, with some tweaks (most notably decreased the chance of gates opening on the main board to give expansions more value), and beating Azathoth seemed nearly impossible with two investigators, even though I didn't feel being particularly unlucky that game.

So, I thought, what if I use only one investigator, skip every second mythos phase, and treat it as having two players for balance? Given that I use two big box expansions, this would then drop the number of players back to one. This way I'd have "all the eggs in the same basket", making it one tough a basket, and I'd be able to move further than two investigators could between every mythos phase. Sealing gates would also become easier since I'd have all clue tokens on the same investigator. Becoming insane, unconscious, or getting devoured would still be a greater risk than with two investigators, but I feel the gained benefits would surpass this weakness.

That being said, only one way to find out... I shall enter Arkham, investigate the theory, and be back with results!

Reply #168 | Published on 17 December 2011 - 10:46:03

The "skip every other mythos and count everything as 2" seems fine, but you are using Dunwich and Innsmouth together so you won't really stand a chance! It might be safer to have a mythos phase every four turns and count there as being four investigators (which rolls back to three).

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

Reply #169 | Published on 18 December 2011 - 02:50:09
1
0

Keep in mind that you can also win by closing all the gates. With only resolving every fourth mythos phase, it would be way too easy to just close the first gate before the second one even opens, for example. I wouldn't go any further than skipping every second of them, and if it's still impossible, something else should be done to balance it out. So far I played only one game like this, and took a risk that resulted in me losing a huge pile of clue tokens (had I succeeded, I'd have been let to remove one doom token), so I'm not quite sure if it'd have been impossible, or just very difficult (which is fine with me).

Reply #170 | Published on 18 December 2011 - 11:22:31

Well, maybe you should remove the "win by closed gates" condition.

When you're operating with one or two effective investigators but using both DH and IH, you can pretty much look forward to final combat as your majority of wins. I guarantee you that playing that way many times will get old.

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

Reply #171 | Published on 19 December 2011 - 07:35:21
1
0

There is no final combat against Azathoth. That's what I like about him. The only way to win a solo game against him is to get lucky and seal enough gates before he awakens.

Reply #172 | Published on 19 December 2011 - 10:43:55

So this setup was for Azathoth specifically? I was trying to make this a more generally workable setup.

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

Reply #173 | Published on 19 December 2011 - 10:58:29
1
0

I haven't played solo against any other Ancient One, so I can't really elaborate on final battles. 

Reply #174 | Published on 20 December 2011 - 16:42:09

i played solo. game went long because there werent enough investigators closing gates.

terror level was high. (7).

I would recommend taking 2 turns to the evil ones 1.

Without Signature

Reply #175 | Published on 22 December 2011 - 03:07:08

The good thing about Arkham horror is that its a coop game. Where every investigator (player) is doing their part in obtaining the main goal which is to stop or destroy the Ancient One. I think individual win is secondary to this game. I'm the only one in my family that has the patience to play this kind of game. So it was real relief when they allow it to be have single player game. Hey anyone that lives near LA or Orange county USA who likes to play can contact me.   

Without Signature
Reply #176 | Published on 14 April 2012 - 19:40:02

Been reading through some of the posts here by all you guys & gals now and I am pleased to see that Arkham Horror is one game that is highly recommended to get hold of. Best thing is also that it is great fun to play as only 1 plr as well, as that is the only way I am ever gonna play it too. Now I know I will go get it ASAP. Now FFG will get some more cash in their pockets as yet another player will begin to explore the horrors of Arkham. So thx I guess is on it´s place.

Without Signature

Reply #177 | Published on 15 April 2012 - 02:50:05

Mar1nePlr said:

Been reading through some of the posts here by all you guys & gals now and I am pleased to see that Arkham Horror is one game that is highly recommended to get hold of. Best thing is also that it is great fun to play as only 1 plr as well, as that is the only way I am ever gonna play it too. Now I know I will go get it ASAP. Now FFG will get some more cash in their pockets as yet another player will begin to explore the horrors of Arkham. So thx I guess is on it´s place.

Indeed, by entereing our little family you'll certainly have great hours of gaming and fun. A warm community to share your experiences (and doubts) with. A lovely, little Carnival you won't be allowed to leave Come on, join our little cult...

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #178 | Published on 19 April 2012 - 17:01:22

Have decided to buy it, but a bit cheaper then brand new though. Found it used for sale on some very well known auction site. Maybe not the right link to ask this question in but here it goes anyway:

How many expansions is there to this Arkham Horror game exactly? Have seen 8 different expansions on FFG´s shop, and even a cpl I saw on that auction site which FFG here is not having. So how big can this game actually be or get/become?

Without Signature

Reply #179 | Published on 12 June 2012 - 13:20:25

Mar1nePlr said:

So how big can this game actually be or get/become?

 

About 3 x 1.5 meters big.

:D

Seriously, there are 4 big-box expansions (the size of the core game) and 4 little-box expansions. I've never counted all my cards and I'm missing only one small expansion, but I would judge them to be between 1000 and 1500. And a bazillion different tokens. And you can combine everything in every way you want.

When you have to shoot, shoot, don't talk!

Reply #180 | Published on 12 June 2012 - 19:21:53

I'm about ready to place our Card Holder and Component Tray Project on Kickstarter ~ we've had a few set-backs as of late, but we hope that we've created a beautiful combination of form and function!

Without Signature

Page 12 of 14 (200 messages) « First page... 11 12 13 14 ...Last page »

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS