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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3560 | Posts: 39114
Favorite FAQ
Published on 10 December 2012 - 22:05:56
Page 2 of 2 (29 messages) « First page... 1 2
Reply #16 | Published on 31 December 2012 - 15:20:29
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eiterorm said:

Avi_dreader said:

 

O_o…  I always played it like that, and it's still super exploitable ;'D

The only thing that makes it somewhat less potent is that trading is now movement phase only (still, it's very exploitable if you're willing to sacrifice a turn or two of your game for 40-50 dollars, which usually comes back to you anyway, in the form of an elder sign and other time saving items).

 

 

I said it reduces the exploitability, not that it removes the exploitability. ;-] I've always played with the rule that trading can only happen during the movement phase. I can't see why it would make much of a difference for the Bank Loan exploitation, though.

And spending the first few turns rushing for the bank, taking out a Bank Loan and dumping all your possessions on another investigator sounds rather boring to me. I won't play like that even if it provides my team with 40 dollars.

 

My house rule to prevent the bank loan exploit (and make bank loans more evil in general) is that if you cannot lose at least $10 worth of items when you default, you lose any further items/money you gain on subsequent turns until you have lost at least $10 worth. I keep track of it by putting the bank loan in the "exhausted" position beside the character with the items which have been lost underneath it.

Without Signature
Reply #17 | Published on 31 December 2012 - 18:56:03
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Also, is it just me or does this not make any sense:

 

Q: When you are losing Stamina or Sanity to gain power, using the Upkeep function of a Blood or Soul pact, is it a cost or a loss?
A: It is a loss.

 

You are burning stamina / sanity to buy power tokens. I don't see why Michael / Harvey should be able to do it for free, or why getting drunk should help (the Lurker likes a nice bottle of whiskey, maybe?)

Without Signature
Reply #18 | Published on 01 January 2013 - 11:00:46

Perhaps it should have been a cost, but it's OK as a loss. Harvey and Michael are only getting one free token per use, and since you're not allowed to gain Power Tokens in final combat, they can't use them to permanently reduce sanity or stamina loss and survive indefinitely against certain AOs.

The only issue I see is that if you have some item that says, "prevent all sanity or stamina loss," then you can set the loss amount arbitrarily high. If it was a cost, you'd be limited by your current amount of sanity/stamina, even if you could prevent it all.

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

Reply #19 | Published on 01 January 2013 - 13:08:58
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Tibs said:

Perhaps it should have been a cost, but it's OK as a loss. Harvey and Michael are only getting one free token per use, and since you're not allowed to gain Power Tokens in final combat, they can't use them to permanently reduce sanity or stamina loss and survive indefinitely against certain AOs.

The only issue I see is that if you have some item that says, "prevent all sanity or stamina loss," then you can set the loss amount arbitrarily high. If it was a cost, you'd be limited by your current amount of sanity/stamina, even if you could prevent it all.

 

I didn't even consider that- so Obsidian Statue = unlimited power.

Without Signature
Reply #20 | Published on 01 January 2013 - 14:52:00

Hah, and here I was just citing this as an example of an unproblematic ruling.  I guess it would be easier if it was a cost, but I think the "can't choose to pay more than you have in order to gain a benefit" rule can be generalizable to losses too (see, for example, FAQ p. 14).  Otherwise you wouldn't even need the statue; you can just say "I lose 10000 stamina and am knocked unconscious.  …Do power tokens come in larger denominations than this?"

Reply #21 | Published on 01 January 2013 - 18:26:49

I'd rather not generalize it to losses. That way you could make the case that a character with 3 sanity is unaffected by something that forces him to lose 4 sanity.

Rather, we should just simply apply the limitation specifically to this case.

"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.

Reply #22 | Published on 01 January 2013 - 21:43:58
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Tibs said:

I'd rather not generalize it to losses. That way you could make the case that a character with 3 sanity is unaffected by something that forces him to lose 4 sanity.

Rather, we should just simply apply the limitation specifically to this case.

 

Or, you know, just play that it is a cost- given that that solves the issues with it and actually makes sense thematically…

Without Signature
Reply #23 | Published on 01 January 2013 - 22:11:18

Tibs said:

 

I'd rather not generalize it to losses. That way you could make the case that a character with 3 sanity is unaffected by something that forces him to lose 4 sanity.

 

 

 

Not necessarily; if a full effect is impossible, it can still have the largest possible partial effect.  The only thing it would preclude is choosing an impossible effect as a "cost-like" prerequisite.  Unfortunately, looking over the wiki, I notice that even this does seem to be in slight tension with such encounters as "A man is being thrown violently by an unseen force. If you help, lose 3 Stamina as you suffer the same fate. Even if you are knocked unconscious, the man, David Packard, remembers your bravery."  So, never mind, I think.

 

(Still not seeing the thematic issue, though.  Spending items, trophies, or sanity is a cost because the transaction or spell won't be completed without the investment of items or mental force.  Blood and soul pacts are underspecified, though--is the Lurker really paying you for each pint of blood that hits the altar, or, like David Packard, is he just rewarding you for your loyalty and service, as measured by how hard you're willing to stab yourself?  It doesn't seem to me that there's a decisive thematic interpretation one way or another.)

Reply #24 | Published on 02 January 2013 - 04:53:29

hi gain all

had a truly horrific year last year but dragged my blasted soul back here this morning to find you all…and the fabled FAQ. Was a long time coming on from the initial idea and effort made in the old forums for which i and others scoured compiling the initial lists. I can remember suggesting the compilation thread back there, when we were being overloaded with unanswered and unanswerable questions. Not seen the long developed fruits yet, came by here first to join the party. Good to be back with friends

There are more worlds than the one you can hold in your hand.

Reply #25 | Published on 02 January 2013 - 07:45:35

Welcome back Dj :-) May the new year be long and prosper :-)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #26 | Published on 02 January 2013 - 08:35:29

Welcome back dj2.0 ~ Happy New Year to you!

Without Signature

Reply #27 | Published on 02 January 2013 - 11:37:37

DJ!  Welcome home!  We kept your rats in the wall warm for you.

"It's smaller on the outside."
"…okay, that's a first…"

Actress – Archaeologist – Astronomer – Athlete – Author – Bootlegger – Bounty Hunter – Chef – Dilettante – Doctor – Dreamer – Drifter – Entertainer – Ex-Convict – Expedition Leader – Explorer – Farmhand – Fed – Gangster – Gravedigger – Handyman – Lawyer – Librarian – Magician – Martial Artist – Musician – Nun – Photographer – Politician – Private Eye – Professor – Psychic – Psychologist – Redeemed Cultist – Reporter – Researcher – Rookie Cop – Sailor – Salesman – Scientist – Secretary – Shaman – Soldier – Spy – Student – Urchin – Violinist – Waitress

Reply #28 | Published on 02 January 2013 - 12:17:45

you 'Remember me'…and I am tempted out of further hiding :-) just finished with the FAQ reading, will let that stew a bit and join in the discussons…

 

There are more worlds than the one you can hold in your hand.

Reply #29 | Published on 02 January 2013 - 22:05:55
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Julia said:

A

 

 

 

Absolutely. Now as soon as you have a Nightgaunt in play, not only you can use it as a teleporter for the nearest gate (saving Sanity by simply failing the Evade check) but you can also use it to avoid ANY encounter in the OW ::disgusted::

 

 

I never thought of this.   Wow,  cool.

I 'm scary.  Really scary.

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