| Register Now | |
| My Points | |
| My Games | |
| Page 2 of 3 (38 messages) | « First page... 1 2 3 ...Last page » |
Very nice. I really like the "Drugs" section and the description for Recaf, Lho-sticks, and Amasec 
I have players rolling up a Cleric and a Guardsman using your Home World and Specializations. I'll let you know how it goes.
Ezra Kainus of the Ordo HereticusMember of the Polypsykana
Kainus said:
Very nice. I really like the "Drugs" section and the description for Recaf, Lho-sticks, and Amasec 
I have players rolling up a Cleric and a Guardsman using your Home World and Specializations. I'll let you know how it goes.
Ah, yes. Most of the work happens at around 2 AM, so there's some… loss of discretion, shall we say.
That sounds great! I can't wait to hear the results. I might have a chance to playtest soon (Enforcer, Assassin, Psyker, and something else) and we'll see how that goes.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
So, my players showed the same concern about the loss of the Void Born's "Charmed" trait. The Void Born player ended up getting over it, but I swapped out the talents for Void Born because they can be anything but "Unremarkable". Instead, I gave him Disturbing Appearance (a variant of Disturbing Voice) and Peer (Void Born). The loss of "Charmed" stopped being an issue after that.
I changed the Charactersitic Bonus given when you select your Specialty to a first, free Characteristic Advance in that characteristic. I think this will prevent PC's from having absurdly high stats in the late-game, since most games don't use an entirely random method of Characteristic Generation and it isn't uncommon to see a well-optimized psyker with 60+ WP. Of course, if you do use a random method, it might be best to keep it as a Characteristic Bonus.
On top of that, my players expressed a desire to have a choice of which Characteristic gains that free advance. I let them take that free advance in any Characteristic that they had an Aptitude for. Our Guardsman ended up taking his first free advance in Perception. Fine by me.
Guardsman thought that "Weapon Training (Las or SP, Heavy )" should be "Choose Two: Weapon Training (Las, SP, Heavy) by ruling that not all Guardsman would have proficiency with Heavy Weapons. I also swapped out the "Finesse" Aptitude for "Fieldcraft", since I find it bizarre that Guardsman aren't proficient with operating on the field of battle.
However, this is remedied for a Guardsman wanting to play a Sniper or any such variation of a Specialty by implementing your Characteristic Substitution system (I actually called it Variant Specialties, inviting players to come up with a name for their modified Specialty). Perhaps I'm less concerned with balance and more concerned with player customization, but I think this is a wonderful system. I'd actually come up with same exact one a few weeks back and found it hilarious that we had the same idea.
My Guardsman ended up swapping Defense out for Offence, claiming that he was a Penal Legionare. Hey, it works for me.
I'm also tinkering with your Interrogator career at the moment.
Ezra Kainus of the Ordo HereticusMember of the Polypsykana
Kainus said:
So, my players showed the same concern about the loss of the Void Born's "Charmed" trait. The Void Born player ended up getting over it, but I swapped out the talents for Void Born because they can be anything but "Unremarkable". Instead, I gave him Disturbing Appearance (a variant of Disturbing Voice) and Peer (Void Born). The loss of "Charmed" stopped being an issue after that.
I changed the Charactersitic Bonus given when you select your Specialty to a first, free Characteristic Advance in that characteristic. I think this will prevent PC's from having absurdly high stats in the late-game, since most games don't use an entirely random method of Characteristic Generation and it isn't uncommon to see a well-optimized psyker with 60+ WP. Of course, if you do use a random method, it might be best to keep it as a Characteristic Bonus.
On top of that, my players expressed a desire to have a choice of which Characteristic gains that free advance. I let them take that free advance in any Characteristic that they had an Aptitude for. Our Guardsman ended up taking his first free advance in Perception. Fine by me.
Guardsman thought that "Weapon Training (Las or SP, Heavy )" should be "Choose Two: Weapon Training (Las, SP, Heavy) by ruling that not all Guardsman would have proficiency with Heavy Weapons. I also swapped out the "Finesse" Aptitude for "Fieldcraft", since I find it bizarre that Guardsman aren't proficient with operating on the field of battle.
However, this is remedied for a Guardsman wanting to play a Sniper or any such variation of a Specialty by implementing your Characteristic Substitution system (I actually called it Variant Specialties, inviting players to come up with a name for their modified Specialty). Perhaps I'm less concerned with balance and more concerned with player customization, but I think this is a wonderful system. I'd actually come up with same exact one a few weeks back and found it hilarious that we had the same idea.
My Guardsman ended up swapping Defense out for Offence, claiming that he was a Penal Legionare. Hey, it works for me.
I'm also tinkering with your Interrogator career at the moment.
Ah, I had been rather unhappy with the Void Born origin. Your changes make a lot of sense.
That change (free Advance instead of a free bonus) is clever! I quite like that.
Finesse was chosen for the large number of Ballistic Skill-related Talents out there that use Finesse as their secondary Aptitude, along with it being the Aptitude for Weapon Training talents. That said, Fieldcraft and Defence make for a pretty handy combination. I think I'll make that change!
The Interrogator is one I'm not happy with. He's definitely a WIP, as I struggle to define his role. Is he a social character? Is he a Jack Of All Trades? I can't decide, hence his lousy status.
Good to hear all of this, I hope the game goes well!
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Also important; I've started work on the Psychic Powers (a combination of those from Only War, Black Crusade, and N01-H3R3's "Forbidden Lore" document) so that psykers actually do something.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Plushy said:
The Interrogator is one I'm not happy with. He's definitely a WIP, as I struggle to define his role. Is he a social character? Is he a Jack Of All Trades? I can't decide, hence his lousy status.
Well, characterizing an Interrogator is tough because, like Inquisitors, there is no archetype for an Interrogator. Sure, they're Inquisitors-in-training and are likely WP based characters who likely have investigative skills, but that's just about where the similarities stop. You simply can't compare Carl Thonius to Gideon Ravenor beyond their investigative nature.
In my conversion, Interrogator is an Elite Advance (actually called a Prestige Advance) since it is a title that an Inquisitor gives to only his most trusted and proven Acolytes, I've re-titled the Specialization to "Inquisitorial Operative" for my purposes. However, the concept largely remains the same.
This is what I've got on my MS Word at the moment.
Inquisitorial Operative
Starting Aptitudes: Intelligence or Fellowship, Willpower, Perception, Fieldcraft, Social, Ballistic Skill
Starting Skills: Awareness, Common Lore (any one), Forbidden Lore (any one), Scrutiny, Interrogation or Charm or Decieve
Starting Talents: Disturbing Voice or Jaded, Orthoproxy, Weapon Training (Las, Low-tech),
Starting Gear: Laspistol and 2 magazines of ammunition, Data-Slate, Icon of Holy Wrath (IH) , Bodyglove (AP 1 all)
Starting Wounds: 7+1d5
Ezra Kainus of the Ordo HereticusMember of the Polypsykana
In case it's useful: I tried to combine what I could find about psy-powers from Black Crusade, Tome of Fate, Forbidden Lore and some forum entires about minor powers.
The WIP-result is here.
I also initiated a chat about some DH skills/talents that have disappeared in later games, related to Psychic powers.
I'll be looking forward to your final result.
Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on
Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules
@Kainus: I think for now the Writ of Authority advance will work for representing an Interrogator. Anyone can choose it, and it represents the extra authority involved rather well.
@Smeg: I think I'm happy on my current Psychic Powers list (just finished, yay!) but I've added Corpus Conversion and Blasphemous (now Sorcerous) Incantation as talents.
Not much left to add, other than Advanced Specialties!
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
furashgf said:
Great job. Please get hired by FFG and have this published officially.
Haha, thank you! I'd love to work for FFG but I should probably get through college first!
(But seriously I would love to work for you guys.)
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
This is great stuff! Hope you don't mind if I use it as a basis for RT conversions. I particularly liked the grapple rules change; easily for the better *cough*
Didn't see Adepta Sororitas or Battle Sister in the specialisations- should I use an altered Cleric or Guardsmen as the base for them?
Without Signature
Endcat said:
This is great stuff! Hope you don't mind if I use it as a basis for RT conversions. I particularly liked the grapple rules change; easily for the better *cough*
Didn't see Adepta Sororitas or Battle Sister in the specialisations- should I use an altered Cleric or Guardsmen as the base for them?
I'm glad you like it! Rogue Trader stuff is actually next on my to-do list, along with Ascension. I'm actually making up playable Ork stuff right now!
Grapple rules are hard and complicated. If you really want my opinion, just make it an opposed Strength test and then don't be stupid about it.
Battle Sisters were hard to balance (even if I scaled them down from Power Armour to Carapace, they're still rocking a Bolter and some sweet grenades) so I would just use a Cleric with the Flamer, and then use your starting Acquisition for Guard Flak.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Excellent! Glad you're focusing on the most important Career, anyway; who needs humies?
Will Rogue Traders be on the same level as the DH conversons? I was hoping to keep the Origin Path system, though whatever you choose I suppose it wouldn't be hard to change.
Without Signature
Endcat said:
Excellent! Glad you're focusing on the most important Career, anyway; who needs humies?
Will Rogue Traders be on the same level as the DH conversons? I was hoping to keep the Origin Path system, though whatever you choose I suppose it wouldn't be hard to change.
They'll be quite a bit better off in terms of gear (and they'll have a higher Logistics/Profit Factor/Influence/Whatever on top of it) and likely have more skills.
I've never been a huge fan of the Origin Path, but I could try and figure something out. I want to do something like it for Ascension, so that your grizzled Inquisitorial veterans are actually insane and missing limbs, so something like that can't be too out of the question.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Kroot done. Orks partway done. Eldar groundwork is down.
Rogue Trader and Ascension careers are on the plate next, along with more Radical options and more xenos.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
| Page 2 of 3 (38 messages) | « First page... 1 2 3 ...Last page » |