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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 372 | Posts: 4326
A Bit Too Much?
Published on 14 June 2012 - 09:39:10
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 16 June 2012 - 13:51:17

borithan said:

What portrayal of the guard? 2nd edition 40k onwards. There haven't been any Imperial Guard jump troops since 1st edition 40k and Epic 2nd edtion, when the Imperial Guard changed from a punk sci-fi army (jet packs and all) to their portrayal as the unyielding mass of the Imperium, the fairly inflexible hammer of the emperor (though the general portrayal has changed more recently). Much of the variety has been cosmetic, rather than anything else (though there are extremes, which tend to be extremes to the hilariously outdated, rather than "supa-elite sci fi", such as the formed ranks of the Mordian Iron Guard).

Sorry, my reference was more along the lines of, depending on what Guards you play, or like, they could be radically different, ergo to me, there isn't quite the easy baseline for your average Guardsman. Yes, you could pick the Cadians, and I probably would, too, but they've got so many different flavors, different groups at different tech levels, that if a planet were found tomorrow, and returned into the Imperium after a millennium alone, and if their troops happened to have access to a cache of old jetpacks, and had happened to train in their use, it wouldn't be any weirder than lasguns, or Mongols with horses, or the Skitarii of the AdMech. There haven't been said Guards in the TT line, because Games Workshop doesn't like to crank out a million more different models, as it costs them money, and then we'd have to pay money, too. With there only being a million or so SMs in the galaxy, I think sometimes the IG have to be a bit more flexible, and have many more varied types of responses, as they are all they've got to fight the new alien, mutant, or heretic of the week. Saying they don't have jump-pack troops, just because they aren't featured in the minis line (now, you can certainly say that isn't what you intended, but that, books, and the occasional snippets from GW are really all this universe has for stuff, so I'm not sure what else you were referencing, otherwise) is akin to saying there are no female Guardsmen, since they discontinued the 4, or so, that I can remember them having. There's really no good way to know what all the Guard do and don't have; it's a question of what the author tossed in, or what the GM wants them to use against the enemy. Jump packs aren't SO high-tech (I'm gonna hear on this one), and if they can toss out Leman Russ, after Chimera, after Basilisk, a few jump packs shouldn't be too unreasonable.

borithan said:

Iraqi Freedom soldiers? Who are you referencing there? I can see Catachans, Valhallans (though I think they are alluding more to WW2 Russians than Cold War ones), Atillans and Praetorians. Do you mean the Tallarn? If so they really are much more inspired by a combination of Lawrence of Arabia and the WW2 LRDG (though the latter is hard to tell from the models and is mostly evident in their background).

 

Ah, I was referencing our guys in the Middle East, like Iraq, Afghanastan, etc. I always say a vague similarity between them and the Cadian minis.

"You were warned, and chose not to heed our words. Thus, your fate is your own."

Reply #17 | Published on 17 June 2012 - 00:44:49

Braddoc said:

Yeah; maybe Segmentum command made a highly trained special mission force, created to fight a ruthless Rebellious organisation.

Comename: I.G. Jok (Real Imperium Hero)

 

"For the Angel of Death spread his wings on the blast,And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill,And their hearts but once heaved, and for ever grew still!"

Reply #18 | Published on 17 June 2012 - 03:24:44

venkelos said:

 

 

Sorry, my reference was more along the lines of, depending on what Guards you play, or like, they could be radically different, ergo to me, there isn't quite the easy baseline for your average Guardsman. Yes, you could pick the Cadians, and I probably would, too, but they've got so many different flavors, different groups at different tech levels, that if a planet were found tomorrow, and returned into the Imperium after a millennium alone, and if their troops happened to have access to a cache of old jetpacks, and had happened to train in their use, it wouldn't be any weirder than lasguns, or Mongols with horses, or the Skitarii of the AdMech. There haven't been said Guards in the TT line, because Games Workshop doesn't like to crank out a million more different models, as it costs them money, and then we'd have to pay money, too. With there only being a million or so SMs in the galaxy, I think sometimes the IG have to be a bit more flexible, and have many more varied types of responses, as they are all they've got to fight the new alien, mutant, or heretic of the week. Saying they don't have jump-pack troops, just because they aren't featured in the minis line (now, you can certainly say that isn't what you intended, but that, books, and the occasional snippets from GW are really all this universe has for stuff, so I'm not sure what else you were referencing, otherwise) is akin to saying there are no female Guardsmen, since they discontinued the 4, or so, that I can remember them having. There's really no good way to know what all the Guard do and don't have; it's a question of what the author tossed in, or what the GM wants them to use against the enemy. Jump packs aren't SO high-tech (I'm gonna hear on this one), and if they can toss out Leman Russ, after Chimera, after Basilisk, a few jump packs shouldn't be too unreasonable.

Ah, I was referencing our guys in the Middle East, like Iraq, Afghanastan, etc. I always say a vague similarity between them and the Cadian minis.

 

IT isn't just about the miniatures. Yes, your right, there are various things there are not miniatures for the broad range that there are of Guardsmen, and there are many things that don't have models that I don't see as being outside the "feel" of the Guard. Trucks, or something similar, for one. Someone needs to move stuff about, but they don't make the most exciting tabletop unit. Bikes are another. There are also obviously the various visually distinct regiments that never get any miniatures.

 

However, there has generally been a fairly consistent general "feel" to the Guard (though I accept it has been watered down more recently) since the start of 2nd edition. 1st edition Guard were very different (in fact they even changed within 1st edition. They started out as the unwilling conscripts of the Imperium, though reliably xenophobic, and then become the best of the best of the Imperium's human forces). They were a much more punk (I am not sure if this is the best term, but it is the word I feel best encapsulates them) sci-fi army. However, when 2nd edition came along, they had changed, and there was much more emphasis on the… sledgehammer nature of the guard. They were not really a precise tool. They worked through the principle of staunch discipline (or maybe more "grit" in the case of regiments like the Catachans), manpower and lots and lots of firepower. Much of the feel (though I admit there were even variations then, but there was an overall sense) was a more comic book ww2 army than a sci-fi one. Jet packs are just not in keeping with that overall general feel, and personally, that is what the Guard are about to me (it is also why I am not so keen on the explosion of Valkyries that regiments seem to have since the plastic model came out).

In the case of the "mini-jump packs" in Guns of Tanith, I didn't think that much of it, but I could see an exception, as the planet being fought on had very special requirements, being one where many of the battles were essentially airborne (and it was Gaunt's Ghosts… which I don't really think does 40k very well). In my mind, such specialised equipment would be kept entirely for such specialised environments (and regiments), and they just wouldn't see use on a normal battlefield.

Those are essentially my reasons why I wouldn't have a jet-pack regiment as a "hit and run" regiment. I see bikes as being much more appropriate. Truthfully there is already a background description of a "hit and run" regiment. It was one of the Tallarn ones, and what they had instead were stripped down Chimeras and the like (they are also the element of the Tallarn's background which show the LRDG influence). Of course, in their case I do think they were fighting on a desert planet.

Oh, the Cadians. Oh, right. Well, yes they were obviously based on modern armies. Or at least the 2nd edition metal ones are, though with some hints back to the 1st edition Imperial Guard. The current plastics I think are just generic sci-fi soldier.

Without Signature
Reply #19 | Published on 17 June 2012 - 07:01:32

How about a regiment of Elysian Drop Troops? In some fluff they have drop pods, so why not jump packs?

Without Signature
Reply #20 | Published on 17 June 2012 - 08:50:39
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 I have no problem with guard with jetpacks, but what do you feel having them would bring to a roleplaying game?

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #21 | Published on 17 June 2012 - 10:15:22

AluminiumWolf said:

 I have no problem with guard with jetpacks, but what do you feel having them would bring to a roleplaying game?

Awesomeness? That old early editions feel of sheer insanity? Or simply more options to create memorable battles and to invent weird/stupid/silly combat plans.

Mortem incipiens est

Reply #22 | Published on 18 June 2012 - 09:39:10

AluminiumWolf said:

 I have no problem with guard with jetpacks, but what do you feel having them would bring to a roleplaying game?

To tell you the truth, I picked it a bit off the top of my head. My overall biggest fear with Only War is the potential bore factor, with IG never seemingly getting good stuff, even though plenty of other well-connected Humans do. Guard fight with the lowest end stuff, at the highest end ratios, and die in droves, to be replaced by more guys who will do the same. This thought scares me a bit, and I don't want the game to fall for me, due to it. One way I rate a game I am playing is by how my character improves. They start with bottom-rung stuff, a smidge of money, and not much for ability. As they level, they get a higher BAB, better stats, newer, better stuff, and more powerful weapons. As I've been whining here, all this time, I don't see that in a Guard game; other than specing out into a new focus (heavy weapon, what have you), Guards start with flak armor and a lasgun, and end with the same things. Their combat abilities are a bit lackluster, as they make up for it with numbers, and they don't have much for abilities. i don't know how much of this will just be combat-simulator, which makes some Skills/Talents seem a bit less important, and this all leads me to "why do we (I) want to play as Imperial Guard? They're going to be as fragile as the starting DH, but without the better gear options.

Okay, I am done whining, for this post, and will again say that I just hope that the game plays and portrays better than I am worrying over it. I'm an Eternal Pessimist, so I always expect the worst, and if I was wrong, I can actually be happy about it.

As to what it would bring, yeah, another cool option in combat. Orks use them, as so Sisters, Eldar, and Nids (wings). Every one of these forces sees some merit in a one-man/small force unit of jet packs, being able to move with speed, get excellent battle intel, and such. Other than the usual "Guard don't need that", i don't see why it would be a problem, it's just not quite fluffy.

I don't need the crazy feel, like when the Eldar all looked like they got their clothes made by the same clownsmith who forged Joseph's Amazing Technicolor Dreamcoat. I just don't see why some groups of IG shouldn't use all of the tactics available to them, and why the primary army of the biggest population in the galaxy can't get a few. In the very end, I was also just interested in how the other readers/players here would take the idea.

"You were warned, and chose not to heed our words. Thus, your fate is your own."

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