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New Zombie said:
I agree with you there, it feels like a promotion thing for the board game. Sure, the PODs are great in the way that they can cover a specific area, but I feel that the Dreadfleet expansion is too specific to be useful.
Still, I'll probably buy it in the future, I like to have everything. But I won't rush to my FLGS when it arrives (as I did with Faith of Sigmar). ;)
Without Signature
k7e9 said:
Captain Fluffy said:
Main Deck
Below Deck
Overboard
Captain's Quarters
Crow's Nest (which IMO should hurt a lot more to fall out of!)
Rigging
All those locations require you to be on a ship, which doesn't happend very often in my current campaign. I had hoped for at least some locations that were on land, such as docks and sailor taverns, maybe a pirate island/hideout and similar locations.
You could use some of them while playing Death on the Reik.
You could use the Captain's Quarters for a posh hotel suite in Altdorf or the bedchamber of a very powerful noble.
You can use the Overboard Location when someones is falling off a bridge or something.
You might also be able to use the Rigging Location while moving through an arachnarok's nest or an elven tree settlement. Or for acting out Tarzan in the Lustrian jungle.
The Crow's Nest can also be a treetop perhaps.
I haven't examined the cards closely yet, but I am sure the NPCs and action cards might be useful too. A lot of actions and stats can be relocated to other settings by ignoring names and fluff, I think.
But I am not very happy about the cut out standups. I'd rather have some more monsters. (I really hoped for some more creaturelike sea monsters, but all the monsters in this set are more or less human.)
Do the tomb king and the chaos dwarf captain have any special rules? (for being tombking and chaosdwarf)
My english isn't the best, sorry for that
derdavid said:
Do the tomb king and the chaos dwarf captain have any special rules? (for being tombking and chaosdwarf)
All of the captains have tasty special abilities on their cards, nothing beyond that. Even if you don't like naval idea, there's inspiration there for ghosts, tombkings etc..
Tordek's Unholy Pact means each time he spends 1 Expertise (he has 5) he recovers 2 wounds. He's a 6 skull monster
King Amanhotep's Curse means if you deal wounds to him, one of yours automatically becomes a Critical Wound (if you have no wounds you take a Wound instead). He's a 7 skull monster
Yeah, taking another look at it today, while the characters are all captains wouldn't be hard to reskin them and find a use for them in a land-based campaign.
With Signature
korknadel said:
The Crow's Nest can also be a treetop perhaps.
Yeah I'm using it for any precarious high point of vantage, whether on a rooftop, on top of a statue or column or whatever.
I love the flexibility of this system.
I just cut out and tacked the characters with Super 77 to mat board. They turned out pretty well, a bit difficult to cut the curved tops however. Any other methods people are using? I could post a pic if anyone is interested in how they look.
Without Signature
Charbs said:
I just cut out and tacked the characters with Super 77 to mat board. They turned out pretty well, a bit difficult to cut the curved tops however. Any other methods people are using? I could post a pic if anyone is interested in how they look.
if you dont mind, please post one, i'd like to see that! thx :-)
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