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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 619 | Posts: 7711
Red 5 can't be in the same deck with Trench Run? Wtf? How is this explained?
Published on 16 January 2013 - 18:51:49
Page 2 of 3 (36 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 17 January 2013 - 10:19:27

MarthWMaster said:

Consider: it's a ship famous for the one-in-a-million shot that destroyed the Death Star, and the young Jedi pilot who switched off his targeting computer before taking that shot. And the droids are his property.

Well, technically, as of Episode IV, doesn't R2D2 mention that he (and 3P0? I can't remember if R2 included 3P0) is the property of Obi-Wan Kenobi, so Luke is ultimately returning them to Old Ben, who then later dies, so Luke inherits them in the third act?

Anyways, to be realistic, when we see a Rebel Luke X-Wing pilot type, I'm sure it'll lead to a Rogue 1 type X-Wing to account for the Rogue Squadron days long before we see a Rebel affiliated Red 5.  By that time in the continuity, his designation would have changed.

BUT, would they have made him the commander of his own flight squadron the day after nuking the Death Star?  So there's still some room for a Rebel Red 5 down the line, or some other card ability that may appear in the future that allows some kind of workaround to have Jedi Red Five and Rebel Trench Run in the same deck, without making "another" Red Five card.

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Reply #17 | Published on 17 January 2013 - 11:10:54

Thing is, I don't want to be tied down to having Red Five HAVE to follow Luke everywhere.  Or Luke always having Artoo and Threepio.  I've seen that for over 35 years now.  I'd much rather the game worry about invoking the spirit of the franchise than exactingly recreate every last moment.

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Reply #18 | Published on 17 January 2013 - 11:36:09

I understand to an extent.  I toyed with the idea of putting a Han, Leia, Obi, Luke deck together just for giggles.  But ultimately I think everyone is right when they say "just wait for it."  Pretty sure expansions will give us a Rebel Red Five.

Also, when the multiplayer rules are released, its at least possible that these two cards could "work together" in the same game, from a certain point of view.

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Reply #19 | Published on 17 January 2013 - 14:02:20
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videinfra said:

Got a bit personal quick. I've warmed up to the idea that the action isn't literal, I have no problem with it. But expecting the main cinematic event in the movie to be doable in the game based on the movie does not make me entitled. Unless you're just trolling. 

No, expecting the devs to have reworked their plans based on your personal opinion of what the most important scene in the movie is.

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Reply #20 | Published on 17 January 2013 - 14:24:43
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Mr. Doctor said:

 

videinfra said:

 

Got a bit personal quick. I've warmed up to the idea that the action isn't literal, I have no problem with it. But expecting the main cinematic event in the movie to be doable in the game based on the movie does not make me entitled. Unless you're just trolling. 

 

 

No, expecting the devs to have reworked their plans based on your personal opinion of what the most important scene in the movie is.

 

 

Ah.So you're just trolling. It's called the  "climax" of the movie, look up that complicated movie term on wiki. And I'm confident the game designers could have worked out something without scrapping the ENTIRE game (and I thiñk they will). That conclusion is pretty ridiculous.

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Reply #21 | Published on 17 January 2013 - 14:32:08
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DailyRich said:

Thing is, I don't want to be tied down to having Red Five HAVE to follow Luke everywhere.  Or Luke always having Artoo and Threepio.  I've seen that for over 35 years now.  I'd much rather the game worry about invoking the spirit of the franchise than exactingly recreate every last moment.

Who said anything about Red Five being the *only* unit that should be able to do a trench run or having to follow Luke. I just said it should be possible considering it's the climax of the movie. I'd go as far to say that it should probàbly be the unit that is best at it. And it is possible to have different themes in the same deck, so I'm not sure what you're talking about.

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Reply #22 | Published on 17 January 2013 - 17:48:59
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videinfra said:

Mr. Doctor said:

 

videinfra said:

 

Got a bit personal quick. I've warmed up to the idea that the action isn't literal, I have no problem with it. But expecting the main cinematic event in the movie to be doable in the game based on the movie does not make me entitled. Unless you're just trolling. 

 

 

No, expecting the devs to have reworked their plans based on your personal opinion of what the most important scene in the movie is.

 

 

Ah.So you're just trolling. It's called the  "climax" of the movie, look up that complicated movie term on wiki. And I'm confident the game designers could have worked out something without scrapping the ENTIRE game (and I thiñk they will). That conclusion is pretty ridiculous.

The climax isn't inherently the most important part of either a film or piece of literature, and others have pointed out the game is not based on any one movie. Maybe send the devs an email with your suggestion, as though they never considered it during development.

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Reply #23 | Published on 17 January 2013 - 23:21:25

You all are not seeing a huge development area… Faction cards.  Doesn't it strike you as odd that the Faction Card gives the reserve limit each time, rather than a flat rule in the book (even though they are all the same and all create a single faction resource)?

Think of it…  A duel Jedi/Rebel faction card that only has a reserve value of 5, or doesn't create a resource.  Faction cards with pay abilites or static board abilities instead of resources.  The simple choice to have every Faction Card list its own reserve value and resource value (and turn sequence!!!) give them a huge playground for wild tweeks.   Sith that play characters after the attack?  Rebels that always draw their hand at the end of the turn?

Who's to say we won't get duel faction cards, or alternate single faction cards?  Maybe Red 5 will get his Trench Run after all…

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Reply #24 | Published on 17 January 2013 - 23:56:11

LMKComaBlack said:

You all are not seeing a huge development area… Faction cards.  Doesn't it strike you as odd that the Faction Card gives the reserve limit each time, rather than a flat rule in the book (even though they are all the same and all create a single faction resource)?

Think of it…  A duel Jedi/Rebel faction card that only has a reserve value of 5, or doesn't create a resource.  Faction cards with pay abilites or static board abilities instead of resources.  The simple choice to have every Faction Card list its own reserve value and resource value (and turn sequence!!!) give them a huge playground for wild tweeks.   Sith that play characters after the attack?  Rebels that always draw their hand at the end of the turn?

Who's to say we won't get duel faction cards, or alternate single faction cards?  Maybe Red 5 will get his Trench Run after all…

So your theory is that the affiliation cards will ultimately turn out to be more Netrunner and less Game of Thrones?  That's certainly possible.  Ultimately, I think it's fair to say that if this game makes it through a couple of years of expansions, I'm sure, somewhere in there will be a way to get Red Five to engage the Trench Run card, whether its alternate Red Fives or new Affiliation cards, or some kind of Event that makes it all work.

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Reply #25 | Published on 18 January 2013 - 07:51:53

I had a blog post last month looking at all of the different things they could do with affiliation cards in the future.  By choosing to print game rules on them (including starting reserve and a number of resources) that have them do more than just work as markers but actually interacting with the game, they've given themselves a huge amount of available design space should they ever choose to use it.

Reply #26 | Published on 19 January 2013 - 13:11:09
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Mr. Doctor said:

videinfra said:

 

Mr. Doctor said:

 

videinfra said:

 

Got a bit personal quick. I've warmed up to the idea that the action isn't literal, I have no problem with it. But expecting the main cinematic event in the movie to be doable in the game based on the movie does not make me entitled. Unless you're just trolling. 

 

 

No, expecting the devs to have reworked their plans based on your personal opinion of what the most important scene in the movie is.

 

 

Ah.So you're just trolling. It's called the  "climax" of the movie, look up that complicated movie term on wiki. And I'm confident the game designers could have worked out something without scrapping the ENTIRE game (and I thiñk they will). That conclusion is pretty ridiculous.

 

 

The climax isn't inherently the most important part of either a film or piece of literature, and others have pointed out the game is not based on any one movie. Maybe send the devs an email with your suggestion, as though they never considered it during development.

I did, they wrote back that you must be female -- thinking the climax is not the most important part. Lol. Baboom!

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Reply #27 | Published on 19 January 2013 - 13:13:53
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LMKComaBlack said:

You all are not seeing a huge development area… Faction cards.  Doesn't it strike you as odd that the Faction Card gives the reserve limit each time, rather than a flat rule in the book (even though they are all the same and all create a single faction resource)?

Think of it…  A duel Jedi/Rebel faction card that only has a reserve value of 5, or doesn't create a resource.  Faction cards with pay abilites or static board abilities instead of resources.  The simple choice to have every Faction Card list its own reserve value and resource value (and turn sequence!!!) give them a huge playground for wild tweeks.   Sith that play characters after the attack?  Rebels that always draw their hand at the end of the turn?

Who's to say we won't get duel faction cards, or alternate single faction cards?  Maybe Red 5 will get his Trench Run after all…

True, that would be interesting. I was thinking more just about cards that manipulate the reserve value, but that sounds like an interesting idea.

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Reply #28 | Published on 19 January 2013 - 23:18:12

Ok I am brand new to the game so please forgive me if I am naive about something.

 

But why can't you make a Rebel-Jedi LS deck that would have both of them?  I mean the deck building rules (unless I missed something) in the rulebook do nor say you have to have only the affiliation and neutral only that you can't mix LS and DS.  So if you had five Rebel and five Jedi objective sets, you could make a rebel-jedi deck and then you could have them together.  Of course, this may not play very well but I see it could happen.

 

JH

->> JH

Reply #29 | Published on 20 January 2013 - 04:27:26

jesterhawk said:

Ok I am brand new to the game so please forgive me if I am naive about something.

 

But why can't you make a Rebel-Jedi LS deck that would have both of them?  I mean the deck building rules (unless I missed something) in the rulebook do nor say you have to have only the affiliation and neutral only that you can't mix LS and DS.  So if you had five Rebel and five Jedi objective sets, you could make a rebel-jedi deck and then you could have them together.  Of course, this may not play very well but I see it could happen.

 

JH

Read both Objective cards that the mentioned cards come with.  They both say "xyz affiliation only".  If you re-read the deck buildings rules you will see you can only pick on affiliation card (which does not have to have anything to do with what objectives you are using except in this case).  If you can only have one affiliation how can you satisfy two different't "xyz affiliation only"?

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Reply #30 | Published on 20 January 2013 - 04:35:58
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Bottom line, you have to accept that Gameplay > Story.  Yes, we want the cool thematic flavor from the Star Wars universe, but it's more important to have a good game instead of having a bad game that tells a great story that we've heard/watched/read a thousand times.  

That said, I think that FFG made a big mistake making those 4 pods affiliation specific as none of the four are terribly amazing.  The only pods that should be affiliation specific are the Emperor Pod and the Luke pod as those are clearly the two most powerful for their respective sides.  Additionally, I would argue that the Motti pod and the Mon Mothma pod should likely be affiliation specific as they are the most powerful for their respective affiliations.

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