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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1436 | Posts: 17287
What new pilot skills would you like to see in future X-Wing expansions?
Published on 19 January 2013 - 13:39:57
Page 2 of 3 (31 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 20 January 2013 - 08:17:37
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I'd love to see a rebel pilot that lets other pilots reroll one evade die per attack.

also a rebel pilot that selects his/her move during their actavation phase. Farlander would be good for this because he was force sensative. 

 

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Reply #17 | Published on 20 January 2013 - 09:27:54
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Rowdy said:

Jek Porkins pilot skill- 'Due to excessive load, reduce agility by one if attacked at range 1'.

 

I like the idea of Jek Porkins having a drawback as his card text, and then givig him a points decrease. How about a reverse Maark Steele:

'When Jek takes a critical hit draw 3 cards and choose 1'

make him Pilot skill 5 or 6 because he was supposed to be a pretty good pilot. No elite pilot skill I wouldn't want o see the silliness of determination and this ability match up.

 

Points would be 25 or 26 minus the 'negative cost' of the drawback. I think 24 points for a pilot skill 5 guy or 25 for pilot skill 6. If it is a super drawback reduce it more.

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Reply #18 | Published on 20 January 2013 - 09:52:26
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Parakitor said:

Probably not what you had in mind, but I think a TIE fighter pilot with the following Pilot Ability would be REALLY fun: "You may take the "perfom action" step of the Activation Phase before executing a maneuver." I don't know how much he would cost, but I'm guessing 15 or 16. He'd be able to Barrel Roll before he moves, which could get him out of some pretty tricky situations. Of course, if he were stressed he would still have to maneuver first to perform the green maneuver to clear the stress token before he could perform any actions.

I can see it being a lot of fun as a pilot ability, but I'm not positive you even need to remove the Perform Action step (think of Night Beast). Instead, it might be like this:

"When you reveal a green maneuver, you may immediately perform a free Barrel Roll action."

I think it would be fine on a PS5 TIE pilot at 15, or PS6 at 16. Might also be fun on an A-wing, actually, and at PS5 (22 points?) it would give us a named A-wing pilot in between Arvel Skynryd and the Green Squadron Pilot.

***

Along the lines of my previous ideas, I think I'd also like to something like this as an elite talent:

Last-Minute Adjustment (3): "ACTION: At the start of the Combat Phase, perform one free action shown on your action bar. Then receive one stress token."

I'm not positive about the cost, but I think it's at least in the 2-4 range. It offers an advantage, and potentially a big one, but it doesn't give you any new capabilities--and it restricts your movement on the next round.

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Reply #19 | Published on 20 January 2013 - 15:01:23

Gr8 ideas guys. keep them coming. Who knows. there might be a FFlight games designer out there who will be inspired by something suggested :)

I like the idea of a rebel pilot with the ability to allow a nearby ally to re-roll one defence dice, much like Biggs, the pilot will be an early target i think.

"Freedom's worth fighting for". Druss the Legend

 

Reply #20 | Published on 20 January 2013 - 16:58:24
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Also thinking about pilots from rouge squadron.  Wes Janson NEEDS a pilot card.  I think he should get an extra attack dice at range two with any weapon.

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Reply #21 | Published on 20 January 2013 - 19:00:27
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Be careful about tossing around extra attack dice, especially with ships that already have 3. Throw in expose, and he's capable of taking out an xwing in one turn without crits. Extra attack dice abilities need to be thought of with existing upgrade cards, which is why I changed my idea of Fett's ability to rerolling one die, because with Heavy Laser Cannon, an extra die would be too powerful.

Janson originally flew as a Ywing, so giving him an extra attack die would be ok if he was a Ywing pilot card, but I wouldn't give him an extra die if he was an Xwing pilot. Although he could get an extra die as a snowspeeder pilot…:P

 

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Reply #22 | Published on 20 January 2013 - 19:16:51

hothie said:

Be careful about tossing around extra attack dice, especially with ships that already have 3. Throw in expose, and he's capable of taking out an xwing in one turn without crits. Extra attack dice abilities need to be thought of with existing upgrade cards, which is why I changed my idea of Fett's ability to rerolling one die, because with Heavy Laser Cannon, an extra die would be too powerful.

Janson originally flew as a Ywing, so giving him an extra attack die would be ok if he was a Ywing pilot card, but I wouldn't give him an extra die if he was an Xwing pilot. Although he could get an extra die as a snowspeeder pilot…:P

 

 

A Y-Wing pilot with an extra attack dice would be cool. Even a pilot upgrade that made the Y-Wings more offensive, maybe something like:

HIdden Arsenal: Pilots Skill (Cost 5, may only be taken by a Y-Wing pilot) : Action: When you attack with your primary weapon roll one extra die.

[This might also be re-roll all blank results when attacking with your primary weapon].

"Freedom's worth fighting for". Druss the Legend

 

Reply #23 | Published on 20 January 2013 - 20:35:56

I really wish we had a Y-wing pilot that could take an elite talent, but then you could have a Y-wing with Daredevil or Expert Handling, and let's face it: nobody can pilot a Y-wing that expertly.

I agree with Hothie's assessment of dolling out extra attack dice. "To a dark place this line of thought will carry us. Careful we must be."

@Sodapopj: Love the "reverse Maarek" idea for Porkins' ability. I also agree that he shouldn't get an Elite Pilot Talent slot. Of course, there's no way to even think he could deserve that: Commander Dreis doesn't even have that and he's the squad leader!

@Vorpal Sword: Last Minute Adjustment could be a good one. I could see myself playing it. It reminds me a little of Expert Handling, but seems like it would be less situational, which is good. 3 points seems reasonable.

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #24 | Published on 20 January 2013 - 21:03:17
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I was thinking of Wes as a Y-wing pilot.  Which is why I went with the extra attack die.  You can't give more attack dice to X-wings!  That is crazy talk.  Also in the Comics he was a crack shot with a turret.  

I think Zev and Hobbie would make great pilots to add as well.  A genaric Rouge Squadron pilot would be awesome.  I'd make it just like a red squad but with the ability to take an upgrade.

Zev and Hobbie were great pilots so abilities that would let them take an evade token or have banks be green manuvers would be cool.

I'd also like to see more R2 units.  

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Reply #25 | Published on 20 January 2013 - 21:40:42

Picasso said:

I was thinking of Wes as a Y-wing pilot.  Which is why I went with the extra attack die.  You can't give more attack dice to X-wings!  That is crazy talk.  Also in the Comics he was a crack shot with a turret.  

I think Zev and Hobbie would make great pilots to add as well.  A genaric Rouge Squadron pilot would be awesome.  I'd make it just like a red squad but with the ability to take an upgrade.

Zev and Hobbie were great pilots so abilities that would let them take an evade token or have banks be green manuvers would be cool.

I'd also like to see more R2 units.  

Id like to see an R2 droid that boost for front deflector shields for a turn, not sure what the drawback would be as its sorta like an evasive action so i guess you would expect to use your action or take a stress token perhaps?

"Freedom's worth fighting for". Druss the Legend

 

Reply #26 | Published on 21 January 2013 - 03:08:53

how about a pilot skill upgrade skill like

Sqaudron Leader: (cost 4) select two pilots of the same ship type who do not have a pilot skill and given them the pilot skill icon in ther upgrade bar.

be kinda cool to give lesser pilots a pilot skill upgarde each.

"Freedom's worth fighting for". Druss the Legend

 

Reply #27 | Published on 21 January 2013 - 22:17:45

Picasso said:

A genaric Rouge Squadron pilot would be awesome.  I'd make it just like a red squad but with the ability to take an upgrade.

Totally! Honestly, I am completely anticipating this pilot card to come out with a repainted X-wing expansion, which is why I haven't purchased two core sets yet. I have three X-wings and am saving the fourth slot for the inevitable X-wing Expansion V. 2.

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #28 | Published on 22 January 2013 - 07:43:03
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Also, I'd like to see "Attack Pattern Delta" made into a card. 

I think it should be one of those cards that forces opponents to shoot at a specific target. 

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Reply #29 | Published on 22 January 2013 - 12:40:15
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Ship modification: Increased Payload (cost 6): secondary weapons are not discarded, and may be used again.

 

This has to have a high cost, like 5 or 6. Wouldn't that be an interesting card to toss around?

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Reply #30 | Published on 22 January 2013 - 13:25:52

hothie said:

Ship modification: Increased Payload (cost 6): secondary weapons are not discarded, and may be used again.

 

This has to have a high cost, like 5 or 6. Wouldn't that be an interesting card to toss around?

wow, pretty powerful. maybe just a second use only? could have a slwoing affect on your movement?

"Freedom's worth fighting for". Druss the Legend

 

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