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I. J. Thompson said:
Why that extra joint, I wonder?
I wonder that, too. My initial thought was variable altitude, but there is no way a TIE fighter can sit that low with out it's wings touching the base/tabletop. Curious.
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
I wouldn't be suprised if they are the same peg molds as from Wings of War. And that it just took two of them to get the proper height. It also let's them go up without the pegs being quite so tall per increment.
Without Signature
That new image is awesome! I can't wait to get my hands on these! I am a little bummed about the ship cover cards being two-sided instead of getting 4, but I guess it's good that they're saving card-stock that way.
I can't for the life of me figure out what the 10s and 11s mean. Skill boosts seem rather odd, especially if there are three of each in one pack.
Getting only two cardboard thingies might mean that I'll have to change my preorder again - because I really want to have the flexibility of using all four expansion pilots at the same time, and that won't be possible when getting all the X-Wing minis from the more cost-efficient base game and only getting the X-Wing expansion once 
I actually had set up that mail already, but didn't want to annoy my FLGS staff folks too much by sending a daily "hey I want something different after all" mail 
I'm in the same boat. I've got one each of the X-wing products on preorder and a separate preorder for SW:TCG, but now I'm considering cancelling the card game and getting a few more of these. At least one more Y-wing. Decisions, decisions.
I don't know if I'm concerned about the markers being two-sided. Eventually you need more fighters to field more pilots, so you'd get more markers with the extra fighters you'd need to buy. I have two starters and a single x-wing expansion coming, so I still don't have enough fighters to field all the expansion pilots. You could always just make a color copy of the marker on cardstock so you could use both sides at the same time until you get more ships.
Without Signature
It's not a cause of concern really for me. It's really a matter of min-maxing what I get for my money. Since the X-Wing expansion also has cards that the base game supposedly doesn't, it makes sense to get two of them anyway. On the other hand, more than one base game makes sense for the added templates and dice. I think I'll find out what I really want, eventually 
After reading the article through again, I've come to the conclusion that elite pilot talents are not restricted to Imperial or Rebel. Some of you probably already figured this out. The reason I think this is because Expert Handling says that you take a stress token only if you're ship does not already have Barrel Roll. Since TIEs are the only ones with Barrel Roll, it makes sense that this card can be played on Imperials as well.
Could be, but more nimble fighters in future releases (like the A-Wing) might have barrel roll.
Without Signature
vadersson said:
However, what if the number markers are Skill/Initiative boost markers? Maybe a card raises your skill (perm or temp)? I see they seem to start at 10 and 11, so maybe only elite pilots can use it an it bumps you to 10 or 11 for a turn. Other than that, I have no idea.
Interesting thought. The Y-wing expansion seems to come with 16's and 17's. I'm starting to think that each expansion comes with different numbers so that you can collect a whole numerical series. Awesome! And there are duplicates so you can trade with your friends and get the whole collection of numbers even if you don't buy all the expansions. Nice!
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
At this point I gotta believe that it is for numbering ships. I wonder is there is a slot of something those numbers would fit into in the base.
Thanks,
Duncan
Gold 109 (ret.)
(Decipher Star Wars CCG Squadron Program)
Got Gungan?
X-wing Spreadsheet.xls (updated 2013/01/04)
Baphomet69 said:
But a number sequence for what purpose? Still for numbering ships?
To be collectible, of course! Who doesn't like counting from 10 to 20?
Okay, I admit, I was totally joking when I posted that last comment. I was debating whether or not to put "j/k" at the end of it. It's just weird to me that the numbers are ascending with each expansion they reveal.
And as to vadersson's comment, it could be that they are for numbering ships, but why would they start at 10 and not 1?
I agree with others: can't wait to read the rules!
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
Parakitor said:
And as to vadersson's comment, it could be that they are for numbering ships, but why would they start at 10 and not 1?
I agree with others: can't wait to read the rules!
Well, we haven't seen the full spread of components from the core set. I suspect that 1-9 are in there.
I was hoping for rules over the Y-Wing preview actually, but… oh well.
Without Signature
We really need to rules posted. How soon is the GenCon tournament? The sooner the rules are posted the sooner questions can be asked and answered ahead of the event. Nothing rules a tournament like a bad on the spot ruling.
Thanks,
Duncan
Gold 109 (ret.)
(Decipher Star Wars CCG Squadron Program)
Got Gungan?
X-wing Spreadsheet.xls (updated 2013/01/04)
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