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You are here: FFG Forums /  Board and Card Games /  Elder Sign

Elder Sign
A fast-paced game of dice and dementia
Moderator: FFGAnton Topics: 179 | Posts: 1081
Dunwich, and some Unseen Forces, had arrived…
by Julia
Published on 29 January 2013 - 02:53:56
Page 2 of 3 (43 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 31 January 2013 - 19:21:21

Musha Shukou said:

But what about the South Pacific stuff like in Omens?

 

Looks like they're taking the boardgame in a different direction, which I am pleased about.  Should keep both versions interesting to play for different reasons.  I think eventually they could easily start using different locations in the boardgame, too, but keeping them unique is a good idea.

On another subject, in the monster pile, I'm guessing the light green things with all the teeth are probably specific to Aboth- probably Child of Aboths, like in AH.  Also, I'm dying to know what that weird symbol on Wizard Whately's monster token is- it looks like something out of Battlestar Galactaca. 

Can't wait for this.  Insta-buy!

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Reply #17 | Published on 01 February 2013 - 07:22:47
Reply #18 | Published on 01 February 2013 - 15:02:15

xfoley8 said:

 Also, I'm dying to know what that weird symbol on Wizard Whately's monster token is- it looks like something out of Battlestar Galactaca. 

I'm willing to bet that symbol means you have to complete task in order if Whately is placed high enough in the task order. Which is quite devious.

I'm also thinking that they did not include a Cthulhu or Ithaqua-like "second stage" either because 1) they are saving it for another expansion or 2) decided it was too much to have to rotate out an entire set of adventure card for a new stack.

I think the digital version lends itself to easier manipulations in transitions between "stages" as well as the themeing of the monster cup to include GOO-specific monsters. If all this was done in a physical sense you'd be setting up almost a second version of the game which is something people might complain about.

It seems that everything one does to earn a livelihood, to subsist,to enjoy life turns out to be illegal, immoral, fattening,- most disturbingly - carcinogenic

Reply #19 | Published on 01 February 2013 - 20:25:35

bioball said:

xfoley8 said:

 Also, I'm dying to know what that weird symbol on Wizard Whately's monster token is- it looks like something out of Battlestar Galactaca. 

 

I'm willing to bet that symbol means you have to complete task in order if Whately is placed high enough in the task order. Which is quite devious.

 

And I'd bet you're right, although I'm guessing you have to do them in order regardless of whether Whately's at the top or bottom of the adventure.  Yes, that should add to the difficulty.

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Reply #20 | Published on 02 February 2013 - 15:17:56

Really exited about this expansion, I feel like our group has almost played it enough now over the last couple of months to justify buying an add on and give the game a little more variety and difficulty! Thank you FFG animado

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Reply #21 | Published on 04 February 2013 - 01:03:46

bioball said:


I think the digital version lends itself to easier manipulations in transitions between "stages" as well as the themeing of the monster cup to include GOO-specific monsters. If all this was done in a physical sense you'd be setting up almost a second version of the game which is something people might complain about.

My thought exactly. I hope FFG keeps the board game inside the museum in the future too; pleanty of new ideas can be implemented for the current set.

 

And I am hoping they will reprint the erratad cards and tokens. It would be nice to have at least a corrected Elder Sign adventure…

Games, travel, science: rince-art.blogspot.com

Reply #22 | Published on 08 February 2013 - 13:27:44

I just saw this a few days ago, I am really excited for this. This is my and my wifes favorite starter game. usually end up laying it half way through the night…

Reply #23 | Published on 09 February 2013 - 19:54:08

xfoley8 said:

bioball said:

 

xfoley8 said:

 Also, I'm dying to know what that weird symbol on Wizard Whately's monster token is- it looks like something out of Battlestar Galactaca. 

 

I'm willing to bet that symbol means you have to complete task in order if Whately is placed high enough in the task order. Which is quite devious.

 

 

 

And I'd bet you're right, although I'm guessing you have to do them in order regardless of whether Whately's at the top or bottom of the adventure.  Yes, that should add to the difficulty.

Been pondering this some more, and now I think that symbol means Whately has to be the final task completed, regardless of where he is placed on the adventure.  Being as he locks a red die, this could make him a particular pain.  I love it!

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Reply #24 | Published on 21 February 2013 - 16:08:04

Bump!

Am eagerly awaiting the next preview of Unseen Forces.  More thoughts on what might be included….

Since the expansion seems to be mirroring the Dunwich expansion for AH, I'm wondering if the 6 'new' OW adventures pictured are actually the 2 new ones that were included in Dunwich, and 4 replacement OWs for all those in the base game that included doom as a 'reward'.  Thematically, and from a playing perspective, this never made sense to me- why would you want to attempt these (unles you were going for the win) when there are usually so many museum adventures that give you elder signs without any doom?  Guessing that they redeigned them to match the ES: Omens app versions- the overturned photo example looks like Celeano, complete with 'remove doom token' symbol, just like Omens. 

Want to see more examples of 'master mythos' cards, and a unique and/or common item that does something different besides adding dice.

Please post that update soon, FFG!

 

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Reply #25 | Published on 22 February 2013 - 11:21:00

xfoley8 said:

Want to see more examples of 'master mythos' cards, and a unique and/or common item that does something different besides adding dice and spells that do something else besides locking dice.

 

FTFY.

Also I would like something like in the ES:Omens that every GOO has kinda his own set of monsters, like Yig has serpents adding doom tokens, or Tsathoggua has many dice locking monsters and formless spawns, though I know that chance seeing it happen is nigh impossible.

"Ubi concordia, ibi victoria."

-Publius Syrus

Reply #26 | Published on 22 February 2013 - 16:41:45

klaymen_sk said:

FTFY.

Also I would like something like in the ES:Omens that every GOO has kinda his own set of monsters, like Yig has serpents adding doom tokens….

 

I think Yig's unique power in the tt version sorta does this already- killing regular cultists removes an Elder Sign, if memory serves.  The Omens version simplified that function, to make it more obvious what killing a cultist would do.  IMHO, that's the key to beating Yig in Omens- avoid killing monsters and cultists that add doom, unless you have a spell or unique item to do it with.  I think I've played Yig in Omens 120 times, and I've only lost to him twice (and one of those was on purpose, because I wanted to see if there was a unique cutscene when he eats you).

I agree that it would be cool to have unique monsters for each GOO.  I'm betting that there are some in Unforseen Forces- those green guys with the teeth look like Child of Aboth(s) to me, and they have a unique reddish color to their border.

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Reply #27 | Published on 23 February 2013 - 10:24:44

xfoley8 said:

I agree that it would be cool to have unique monsters for each GOO.  I'm betting that there are some in Unforseen Forces- those green guys with the teeth look like Child of Aboth(s) to me, and they have a unique reddish color to their border.

 

 

 

 

Maybe at least giving some or all monsters unique abilities depending on the GOO in game would suffice, like in AH - the cultists (and maniac for Azathoth, IIRC)  were given GOO-dependent bonuses. Technically Shub-Niggurath (+1 terror result to defeat any monster) and Yig (removing elder signs) do it already, but more flavour for the others would be nice to have.

"Ubi concordia, ibi victoria."

-Publius Syrus

Reply #28 | Published on 23 February 2013 - 12:24:46
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Hey, so, what do you guys think the odds are of there being a new location in this expansion, like the Bermuda Triangle or whatever it is in the Ipad expansion? I was thinking about it and it seems to me like 40 adventure cards is an awful lot for just a museum. I know at least some of them will be still in the museum since they previewed the Chapel, but think about it. How many cards are in the original adventure deck? 60? Are there really enough locations in a museum to make that many more cards for without getting into minutia (the first stall of the lavatory, the shadowy corner of the Egyptian exhibit!)? I'm really curious to know, because if there ARE only new museum cards, that place is going to get pretty dang huge!

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Reply #29 | Published on 23 February 2013 - 20:15:34

Sinthioth said:

Hey, so, what do you guys think the odds are of there being a new location in this expansion, like the Bermuda Triangle or whatever it is in the Ipad expansion? I was thinking about it and it seems to me like 40 adventure cards is an awful lot for just a museum. I know at least some of them will be still in the museum since they previewed the Chapel, but think about it. How many cards are in the original adventure deck? 60? Are there really enough locations in a museum to make that many more cards for without getting into minutia (the first stall of the lavatory, the shadowy corner of the Egyptian exhibit!)? I'm really curious to know, because if there ARE only new museum cards, that place is going to get pretty dang huge!

I'd bet If there were new locations like in Omens it would have been mentioned in the initial announcement.  That's too big a change to not promote right off the bat. I know there are some museum adventures that name specific locations, but I think of the museum as having 6 general areas where you can have about 90 different adventures (with the expansion).  I can see future expansions moving to other locations (Miskatonic U seems a logical choice), but, really, the museum adventures are unlimited- the more you have (as long as they vary enough), the more each game feels unique and unpredictable.  Replayability!  

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Reply #30 | Published on 24 February 2013 - 01:29:13

I wonder if when they do a second expansion it will make use of heralds, guardians, and institutions. That would be pretty cool.

Also could see potential for epic monster battles and a dark pharoah theme.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

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